Overall
This map has been so much fun! I played my first game session well past 500 AD, although I won't say until what date, to avoid spoiling anything.
Being a "Builder" type of player, it is so addicting to keep pumping out the buildings... "cheap everything" is the name of the game, so playing on a harder difficulty level like this one was an appropriate choice for Mehmed.
Initial Expansion
I expanded slowly, mostly due to the incessant Barbs. I lost my first two Warriors in terrain with defensive bonuses, which put me at odds with the Barb Animals.
In fact, my choice of second City location was due mostly to keeping my Settler + Warrior from being eaten by a Panthern spotted on a nearby Hills square, as the Barb Animals are kicked out of your cultural borders when you found a City.
I was low on Happiness Resources (unlike the predicted Healthiness Resource deficit) for a good part of the early game.
City Locations
I went south with my capitol, starting off SW then S. Finding no additional Seafood Resources, I went 1E and settled on the popular-to-settle-on Flood Plains square 2S of the start, picking up the Fish and Wheat in the original screenshot.
My second City went north, near the Pig and Cow Resources, prompting me to get Animal Husbandry relatively early on.
Oddly enough, I totally missed seeing the Gem Resource to the SE, having scouted nearly everywhere else first, so when I did find it, the Barbs had already settled there!
That made my third and fourth Cities go by the Silver and Ivory, just to try and get above my measly 3 Happiness (4 in the captiol) limit.
Further Cities were mostly coastal, although my start was too slow to build The Great Lighthouse.
The Neighbours
Hmmm, no immediate neighbours meant that I had to build my own Workers. Yet again, the Leader matched the game situation well, with Warlords' +50% bonus to Worker production making it far easier to get bonus Hammers in one's Workers than in BTS with its weak +25% bonus on Worker-production for Expansive Leaders.
The neighbours, once we finally met each other, were mostly playing nicely and we have a fair-sized chunk of land to ourselves--it looks like a Diplo game could be a fun way to play--I wish those chasing such a victory condition all of the best!
Techs
Fishing was my start, to get that Fish online.
I also threw in Animal Husbandry for the Cow, Bronze Working to be able to capture the Gem Resource from the Barbs (there's another reason why I felt that I had to settle the Silver City as my 3rd City--for the Copper), Pottery (hellooooo Cottages--is there an echo in here?), and then whatever else I needed at the time, such as Hunting for the Ivory.
Wonders
I decided to let most Wonders slip by me this game. I did manage to score The Oracle after getting Priesthood in a trade, building it sometime around 300 BC. Yeah, that was a nice steal, but since I hadn't planned on building it, my tech path only let me pick up Metal Casting, even that late in the game!
Being Mehmed, I had to make a run for The Hanging Gardens--he almost always builds it when he's in my games, even without a Stone Resource for kilometres around.
What's Next?
I really have no idea. It's kind of fun to play a game without a real plan in place, especially whenever a building completes and you can say: "What shall I build next? Maybe a military unit? Nahhh! I have another 3 'cheap' buildings that need completing!" Emphasis on the "need," of course, where "need" is a thinly-veiled "want" in disguise. I'm probably hurting my game by building a bunch of buildings that I "want" and likely don't "need," but it's certainly fun to do so!
It may be a bit pre-mature to say so, since I'm not finished yet, but thanks for the game, Leif, as it has already shaped-up to be bucketloads of fun!