Kyroshill
Huh?
- Joined
- Mar 3, 2008
- Messages
- 642
We've all seen it..... forts in the BFC placed on otherwise usable tiles.... and even then... these forts often sit right outside the city, and are unguarded.... almost like the AI built you a siege platform.
So I wonder.... if the AI could somehow be properly taught how to use forts (or at least not to spam them) how far into other gameplay would the effects flow?
1. It makes it slightly less easy to use AI fortifications against them.
2. Adding one or two productive tiles to a city's BFC could improve a city's production, commerce, or flexibility between the two.
Are there other advantages? And does any of this matter?
Would be nice to find a simple change in the code the creates a small cascade of improvements..... then again.... could be a pipe dream
So I wonder.... if the AI could somehow be properly taught how to use forts (or at least not to spam them) how far into other gameplay would the effects flow?
1. It makes it slightly less easy to use AI fortifications against them.
2. Adding one or two productive tiles to a city's BFC could improve a city's production, commerce, or flexibility between the two.
Are there other advantages? And does any of this matter?
Would be nice to find a simple change in the code the creates a small cascade of improvements..... then again.... could be a pipe dream
