vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
I'm a complete newbie to the forum as I write this - main reason I'm here is for some guidance in my own custom faction creation - I've found that through modding games and chatting with people with a lot of experience in modding games, I develop a better understanding of the game's systems faster than if I just did nothing but play the game - the creature of habit that I am.
From the posts in your thread and Kilkakon, I think you are getting the guidance. If you are interested in a better understanding of the game's systems, you should look at The SMAC Academy. There are also a lot of strategy threads at the SMAC/X - General/Help/Strategy forum at Civilization Gaming Network. And you might find other things of interest.

I started messing with new factions and social models and such, but I lost my hard drive contents at one point and all I had were notes on the former two mentioned....I've recently got back into Crossfire after finding my old buried notes on those custom changes... It made me want to start again from scratch. I've since been ... beta testing some of what I've done (no factions yet, though aversions off to try out new social models).... Anyhow, I'll prolly post my pack at some point if possible, get feedback from veterans since I've had little multiplayer experience.
StrikerX22, welcome to CivFanatics! (Petek prefers if the Welcome thread isn't cluttered by responses of this nature.) I'd suggest you go ahead and start a new thread and post, even if it is just your notes. I think Kilkakon and hambino would be interested and maybe we can save you some time and make the final product better.
I found this place via google while looking for... something...?... a little while ago and then again now while looking into whether AI could be edited/improved or not.
In terms of improving the AI, we are doing some work at my forum (see my signature) that might be of interest.
I'll take the Build/Conquer (possibly explore?) suggestion to heart probably. While it's my play style, I hate seeing comps not build anything that makes them more powerful over time.
I don't follow. Maybe we can continue this conversation in a new thread to avoid hijacking hambino's thread.
I can at least hold my own in Transcend now it seems. Whee. Feels like more a bother than anything, over playing Talent/Librarian's drone counts.
I wish it was set up so that riot checks occurred before growth or there was some way to flag all the bases that were going to grow in the next turn. It is a real pain to go through the bases, checking to see which ones have full nutrient tanks!
Well, I meant either keeping the --EFFIC with the -5% Interest or switching the --EFFIC for a different penalty. I tried a -ECONOMY with the -5% Interest (removing the --EFFIC) and it actually seems to work exceedingly well, though I suppose it loses some of the flavor having --EFFIC contributed. The price you pay to keep a faction from cornering the global energy market the moment that ability becomes available, eh?
If it works, that is the key.
Here's the updated datalinks;
Code:#DATALINKS2 ^5% of all energy earnings allocated towards psych-related programs ^-1 ECONOMY {Self-interest-fueld bickering breaks many deals} ^-3 POLICE {Extremely self-motivated citizens difficult to control} ^Free Children's Creche at every base {Human life of utmost importance} ^Free Talent for every 2 citizens {Self-improvement encouraged and enforced} ^Penalty: Police State {Citizens will actively resist government pressure} ^Cannot use {Thought Control} ^
That looks good.
Well, yeah, but I don't want to make their focus end up being at cost to their overall balance as AI factions before those societies become present. As my understanding of how the AI and Social Engineering works is, currently, it seems that if I gave Neumann's governor an emphasis on GROWTH, he'll choose all GROWTH-bonus soceng choices anyway, meaning the AI will almost always be Democracy/Planned/Eudaimonia, as those are the only GROWTH-oriented social choices, right? So, I could instead opt to give him something like Knowledge - while that's not growth-oriented, it's certainly an ideal that Neuman, himself, would support, and fills in the last gap for the governor to choose when he's an AI leader.
I don't follow how you give the AI an emphasis on GROWTH (unless you mean his agenda is Eudaimonia).
In the end, he's still happy with Eudaimonia and still angry about Thought Control, and therefore still mortal enemies of BIGBRO.txt, so I think I'd still have succeeded.
This is how diplomacy works. If Faction A has a particular social choice as its agenda, it will be friendly to other factions that have also chosen that particular social choice or the default choice in that line. All the aversion does is prevent Faction A from using that social choice. So if Neuman has KNOWLEDGE as the social agenda, then he will be okay with Big Brother choosing Thought Control as long as Big Brother also chooses knowledge.
Speaking of which, I figured since I've got a couple of people helping me out, I've started looking at the .txts for my other two future society facs, which are codename BIGBRO and NETICS. If you guys don't mind, when I have something solid I'll post them in this thread to reduce on Infinite Post Sprawl in this forum.
It would be a good idea to post the other two factions in this thread.
The basic concepts for the other two factions:
BIGBRO: New Victoria, lead by Guardian Julia Stewart (oh god help me on a title for this woman). Her main thing is that she feels the tragedy with the Unity occurred because people had too much information about how the whole ship functioned and had too much freedom during the voyage. Basically, that's why Earth ended, too, according to her. Basic thoughts are that she'll have a higher police rating, efficiency bonus, and a lower research rating and growth rating, but I'm still working on finding out just what bonuses are best for her particular flavor. Where Neumann can be considered a combination of Lal and Zakharov, I'm looking at Bigbro being a combination of Yang and either Santiago or Miriam. I'm debating Doctrine: Loyalty + Planetary Networks, but in all honesty I don't know a good starting tech for this faction that doesn't already step on Yang's toes. I'm not sure if I even want to give her a starting tech - because I think giving a free Non-Lethal Methods skill with prerequisite and free Punishment Sphere would more than make up for not giving her starting tech.
In line with the Big Brother theme, have you thought about "Sister" or "Mother." Maybe the starting tech could be a prerequisite to Intellectual Integrity (the tech prerequisite to non-lethal methods).
NETICS: Don't have much thought up yet. Basically, I figured we needed an Indian leader, which allows me to create a faction based around the concept of a caste system. This means that I already have what I hope is an interesting disadvantage for them, to offset their planned interest in Industry and Support - For every 5 citizens, there is an extra drone. Their future society's cybernetic, of course.
I think the idea of three future society factions is a good one.
Adv Mil Alg is pretty potent... I'd say it fits for punish sph/radar/power, but it's a big step to fusion (to pre-sent alg). Also, I'm rusty with faction bonuses... but can't you delete them sometimes? [edit: actually, opt comp goes to adv mil alg AND supercond, so really all you'd be gaining on the way to fusion is adv alg and not needing adapt doc/doc flex, latter of which i figure you get by then anyways.]
So are you suggesting Adv. Mil Alg?
There's FREEFAC and the old FACILITY... I'm not sure, but I think FACILITY might give you the building without the tech needed. I think those can't be deleted, like Yang's perimeter defenses. That said, I've taken caretaker bases with FACILITY 3 and then found brightly written recycling tanks, as if they had built it despite having it and could be deleted. I'd have to look into it.
I believe it is possible to sabotage a facility provided to a faction at the beginning of the game. The faction can't scrap it. And if you capture one of the faction's bases, you may get that facility, even though it was sabotaged!
I'd also like to point out that the Drones already go for Eudaimonia. Don't let that stop you, but yeah.
Their agenda is Eudaimonia?