Wounds!

Zuul

Mod lister!
Joined
Nov 13, 2005
Messages
1,117
Location
Sweden
Idea: Units can get wounded in combat. Either from winning badly or loosing badly :p.


Promotions:
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Fatal Wounded
-35% healing, -75% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 20% chance, Crippled 35% chance, Scared 40% chance.

Critical Wounded
-20% healing, -40% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 10% chance, Crippled 25% chance, Scared 40% chance.

Wounded
-10% healing, -20% strength. Can be healed. Badly Crippled 5% chance, Crippled 15% chance, Scared 30% chance.

Minor Wounded
-5% healing, -10% strength. Can be healed. Crippled 5% chance, Scared 15% chance.


Knocked Out
-95% strength, 0 mov. Can be healed. Crippled 5% chance, Scared 15% chance.

Dizzy
-35% strength, 0 mov. Can be healed. Scared 5% chance.


Badly Crippled
-10% healing, -25% strength, +1 mov cost.

Crippled
-5% healing, -15% strength.

Scarred
-5% strength.
 
Solver's been bugging me for a while to do non-lethal combat. ;)
 
But health can always be healed. These things can for example only be healed in hospital (or how the mod wants it). Also these things gives other negative factors than strength.
 
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