Idea: Units can get wounded in combat. Either from winning badly or loosing badly .
Promotions:
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Fatal Wounded
-35% healing, -75% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 20% chance, Crippled 35% chance, Scared 40% chance.
Critical Wounded
-20% healing, -40% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 10% chance, Crippled 25% chance, Scared 40% chance.
Wounded
-10% healing, -20% strength. Can be healed. Badly Crippled 5% chance, Crippled 15% chance, Scared 30% chance.
Minor Wounded
-5% healing, -10% strength. Can be healed. Crippled 5% chance, Scared 15% chance.
Knocked Out
-95% strength, 0 mov. Can be healed. Crippled 5% chance, Scared 15% chance.
Dizzy
-35% strength, 0 mov. Can be healed. Scared 5% chance.
Badly Crippled
-10% healing, -25% strength, +1 mov cost.
Crippled
-5% healing, -15% strength.
Scarred
-5% strength.
Promotions:
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Fatal Wounded
-35% healing, -75% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 20% chance, Crippled 35% chance, Scared 40% chance.
Critical Wounded
-20% healing, -40% strength, +always heal, +1 mov cost. Can be healed. Badly Crippled 10% chance, Crippled 25% chance, Scared 40% chance.
Wounded
-10% healing, -20% strength. Can be healed. Badly Crippled 5% chance, Crippled 15% chance, Scared 30% chance.
Minor Wounded
-5% healing, -10% strength. Can be healed. Crippled 5% chance, Scared 15% chance.
Knocked Out
-95% strength, 0 mov. Can be healed. Crippled 5% chance, Scared 15% chance.
Dizzy
-35% strength, 0 mov. Can be healed. Scared 5% chance.
Badly Crippled
-10% healing, -25% strength, +1 mov cost.
Crippled
-5% healing, -15% strength.
Scarred
-5% strength.