mechaerik Tuturuu! Joined Oct 28, 2008 Messages 7,064 Location Los Angeles Aug 6, 2009 #1 DOWNLOAD:http://forums.civfanatics.com/downloads.php?do=file&id=12989 A WW1 Infantry unit.
GeoModder Deity Joined Nov 29, 2005 Messages 7,512 Aug 7, 2009 #2 mechaerik said: DOWNLOAD:http://forums.civfanatics.com/downloads.php?do=file&id=12989 A WW1 Infantry unit. Click to expand... Does it charge with the bajonet after a few shots?
mechaerik said: DOWNLOAD:http://forums.civfanatics.com/downloads.php?do=file&id=12989 A WW1 Infantry unit. Click to expand... Does it charge with the bajonet after a few shots?
The_J Say No 2 Net Validations Administrator Supporter Joined Oct 22, 2008 Messages 42,121 Location DE/NL/FR Aug 7, 2009 #3 Nice . I hope, it'll go in Blood & Iron .
Flying Pig Utrinque Paratus Retired Moderator Joined Jan 24, 2009 Messages 15,647 Location Perfidious Albion Aug 7, 2009 #4 Nice magazine for a lee-enfield
mechaerik Tuturuu! Joined Oct 28, 2008 Messages 7,064 Location Los Angeles Aug 7, 2009 #5 @GeoModder: Unfortunately no. I tried doing some NifScop magic to give him a Pikeman thrust, but the cursed Rifleman won't take the animation. @ Flying Pig: That is intentional.
@GeoModder: Unfortunately no. I tried doing some NifScop magic to give him a Pikeman thrust, but the cursed Rifleman won't take the animation. @ Flying Pig: That is intentional.
GeoModder Deity Joined Nov 29, 2005 Messages 7,512 Aug 8, 2009 #6 I was about to link you up with Gagonite, but then I discovered you already know about his work. There's no other pikeman-alike animations that you tried? LightSpearman for example?
I was about to link you up with Gagonite, but then I discovered you already know about his work. There's no other pikeman-alike animations that you tried? LightSpearman for example?
phungus420 Deity Joined Mar 1, 2003 Messages 6,296 Mar 28, 2010 #7 I'd like to use this as the default Squad Infantry model for LoR, but I need to know the polycount and texture size.
I'd like to use this as the default Squad Infantry model for LoR, but I need to know the polycount and texture size.
mechaerik Tuturuu! Joined Oct 28, 2008 Messages 7,064 Location Los Angeles Mar 28, 2010 #8 795 polygons. 5 128x textures (infantry, rifleman (regular and gloss), marine, machine gunner) 1 64x texture (bayonet) I could probably come back and update this so it uses three 128xs.
795 polygons. 5 128x textures (infantry, rifleman (regular and gloss), marine, machine gunner) 1 64x texture (bayonet) I could probably come back and update this so it uses three 128xs.
phungus420 Deity Joined Mar 1, 2003 Messages 6,296 Mar 29, 2010 #9 OK, thanks. In that case I will wait for your update.
mechaerik Tuturuu! Joined Oct 28, 2008 Messages 7,064 Location Los Angeles Mar 29, 2010 #10 Updated, now uses two 128x and a 64x.