Nuh Uh said:
Unfortunately, Civ as it stands, can't recreate wars. Its almost like the developers never played a wargame. The ability to cut-off supply and surround an enemy is fundamental to 'blitzkrieg', and without supply and the ability to tactically gain advantage by out-manuevering your opponent with the advantage of multiple attacks from opposing directions, you can't simulate blitzkrieg. Without blitzkrieg, there is no WW2 past the name and a map.
Which is exactly why we need to come up with a simple yet effective way to depict that.
Crash757 said:
So wrong. There was one thing i really liked in Paasky's Civ3 WWII Europe scenario - ability to play with small nations and especially, my homeland, Latvia
Unfortunately there is no Latvia anymore... As the max is 18civs, the Baltic & Benelux states are now in 2 civs, like Spain-Portugal & Norway-Denmark. But Riga is the capital though
... Waiting for the add-on ...
DarthCycle said:
I will definitively continue work on the unit model at regiment level.
Good, because Ilike the sound of it.
Your first draft for the tech tree is interesting, but of course it needs more work.
A few ideas/concept I was working on is the relationship between (ground) unit and technology (the same exercice should be done for other unit type: naval and air).
Tank units are defined by your technology in: tank model, gun, armor and doctrine.
Infantry units are defined by your technology in: Infantry model and doctrine.
Artillery units are defined by your technology in: artillery model, gun, tank model (for self-propelled artillery) and doctrine.
The technology tree should definitely have a branch for gun tech. It would have impact on tanks, artillery, navy surface and fighters. Some branches would be optionnal, some wouldn't be.
Doctrines would most often be roots (or choke points) in the tech tree leading to a lot of sub-branches of technology. Doctrine should be very expensive hence forcing the player to choose between the major doctrines: should I aim for good ground doctrine or should I try a balanced approach?
That tree is from civ3 (as you might see)and when Idid that,Isimply created a tech for every unit & building & then connected them. Thistime I would like it to be a bit better...
Lastly, one thing that has been nagging me is the design/usage for anti-tank weapon, even at regimental level. Anti-tank weapons were always deployed as support battalion to infantry regiment or panzer regiment if they were sufficiently self-propelled. Let us remember that no ground unit will actively (seek out to) engage an enemy armor unit. Effective anti-tank doctrine favors the use of anti-tank weapons in a defensive position. Give the weapons to infantry regiment, well dug-in, and let the tank come to you in order to ambush them. If you want to actively hunt the tanks, use air power instead. Tanks are vulnerable to air attack and were the most effective way to destroy them. I want to represent such a reality in the regiment model.
This could be quite easy to do actually: The AT-Infantry atm has a strength of 7 and a huge bonus against tanks. So, why not make the strength into 3, give it a bonuson all terrain but
only while defending in addition to the huge bonus vs tanks. Problem solved.
wotan321 said:
Paasky, you and your co-horts did such a fantastic job on the Civ3 scenario that I have no doubt the Civ4 version will be a treat.
Its still early yet in the use of modding in Civ4, so I expect your scenario will undergo much change over time. I'll bet there is a lot of potential in events for the scenario that we haven't even imagined yet. Unlike Civ3, these scenarios don't have to be so linear and constrained. Its so soon after the initial release of Civ4 that I wonder if lots of folks will take their favorite Civ3 mod or scenario and just fit it into the Civ4 mold. Fortunately, you seem to be wanting to do more.
Hopefully it won't become too hard to make, as then I prob would call it quits
I'd like to see the scenario start in January 1933 as Hitler comes to power. From what I have read, that's really when WW2 started, it was a done-deal with Hitler. I'd make 3 civs playable, GB, Germany and the USSR. It would be nice to have events and tech trees with a lot of Civ-specific stuff. I'd make it so alternate histories were possible depending on events and decisions based on those events. Civ4 allows so much more than just moving armies around now, so you don't have to start with units perched on the borders like in Civ3.
Actually WWII did begin in 1933, or was it 1936, in Asia when Japan started to be imperialistic.
Now that I start to think about it, it would be a nice time to start, but... meh

It would require some AI adjustment, and many other things.
NKVD said:
nice idea..Tanks shouldnt be able to heal. they would never really have time to repair tanks in WWII...
I dont know if there is a way to make supply road some realistic way so that when you encircle an army they just die there since they cant be supply with fuel or food...I have not seen one scenario or opened up one file so I dont know what are the capabilities of civ 4
but on the same idea to get more realistic strategy playing it would be nice since there are not such thing as pincher or encirclement moves in civ4 to make the withdrawal at a higher level than 10% for tanks and infantry (maybe like 30-40%) and 0% for artillery of course since they were always left off in a withdrawal...so to prevent a withdrawal you would have to encircle the ennemy troop so they cannot withdraw. Just like Von Manstein was a genius at. and Von Paulus learnt the hard way...
I think that, for now atleast, the antihealths depict the supply lines quite well. Also, I'm going to make a new improvement: Army Hospital, which will add a +100% healing speed, so that units can be repaired, but only in cities with an infastructure.
Unfortunately making those encirclements & flank attacks would be very difficult to make, maybe even impossible.
Robo Magic Man said:
The scenario sounds great, and I can't wait to see it in Civ IV, but a few questions:
- Are paratroopers only available to the British and if so, why?
- Is spain a civ in the game (playable or AI)?
- Any idea when the mod will be ready for download?
Keep up the good work!
- I forgot the paratroopers! But civ4 doesn't have them, does it? So making them work would be very hard. So they're going to have the same fate as the Flamethrower Infantry & Missiles: they're not included until it's possible to make them work properly.
- Yes, as Spain-Portugal. All civs are playable.
- Tomorrow *hi-hi, let's see how many fall for this* Ever heard the expression: "When it's ready" ?
