Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
Damage texture is applied as overlay. I'ts mostly transparent anyway, only blending in the parts that are actually damaged. If you set the UV map in a way, where a small, comletely transparent part of the texture is applied to the whole model, you get no discoloration. This is waht happens when there is no damage, via animated uv.
Just keep the few pixels it zooms to really transparent - most of the time these are right in the middle of the texture image.
Just keep the few pixels it zooms to really transparent - most of the time these are right in the middle of the texture image.