irate
Chieftain
I'm playing on a huge map, with 8 Civs. I'm Xeres, the Persian leader. I'm currently a democracy.
It's the 1950's, and I've just ended a 30 year war with the Zulus - they started pissing me off. I guess I spent a lot of money doing research, as I had for most of the game Research at 70% and Entertainment at 0%. Yet people were still happy. Here's a note - trade luxuries! I was lucky to found a city (that I later lost, and reconquered) with access to 5 gems. That's perfect trading materials for other luxeries. Anyways, the Zulu were pissing me off, and I was at least 10 advances ahead of them - probably more tho. The first 'skirmish' we had (in the late 17th century) involved my Knights (And later Calvary) against his Timpi (? - The improved swordmen for the Zulu). Oddly enough, I managed to take a few of his cities, but would have lost had I kept fighting. He brought in 9 Timpi for every 3 or 4 Knight/Calvarly I did!
So, I sued for peace, and he agreed. The second time, I was ready for him. I had researched nationalism, and replaceable parts (for Infantry). I broke my 'pass through my teretory' treaty with him, made some outrageous clainms (his capitol was one of them, I believe) and then broke my peace treaty. By this point, I had a peace treaty and 'pass through my teretory' treaty with all the other Civs, so I suggested to the babylonians, who shared a border with the Zulu, that we should work together. He agreed.
Then, I mobilized for war. My entire nation was dedicated to one goal - produce infantry and calvalry. At first, I built more infantry assuming that they would outnumber me once again, and I would need serious firepower to break their spirits. However, this time through - the Zulu's put up almost no resistance! I don't honestly know if the Babylonians were helping - they never captured a city.
The glorious Persian empire however, was wrecking the Zulus. You see, the way our borders worked ws that I had the entire upper half of the continent (aside from a few cities at the very very top, which was why I declared this war to begin with) and the Babylonians and Zulu's spilt the bottom half vertically, so that my bottom border touched both the Zulu and Babylonians. The Zulu's land was only 2 cities wide before it hit the ocean tho - until it flared out to almost three times the width further south. I brought down countless calvary supported by Infantry very quickly - a complete road system had been put in place there by the Zulu, so movement was fairly quick. The problem I was having tho, was any new units were having a hard time catching up to my front lines! My calvarly would be able to destroy the two Timpi defending each city easily, and my infantry would follow up and fortify (and quell any foolish rebellions) the city.
I made it all the way to their capitol - Zimbabwe. I wasn't sure what was going to happen, there was at least 15 other zulu cities left beside Zimbabwe. I brought in the first wave of Calvarly - and the Zulu's held! Two elite calvarly fell before my eyes - slaughtered helplessly by Zulu barbarians. The infantry started to move south - but they were too far away. The Babylonians, seeing a chance to take a Pop. 7 city with hardly any defenders (I managed to take 2 or 3 Zulu with me before my Calvarly died) decided that now was their chance. They sent in what looked like everything they had - 15 horsemen, many spearmen, and even a warrior or two.
Luckily, two Vetern Calvalry managed to sneak by the Babylonians, and crushed the remaining Zulu defenders at Zimbabwe. I had their capitol! Unfortunately, the capitol simply moved to the next largest city - and then something even stranger happened. I'm not sure if it was because of my taking Zimbabwe, or just bad timing, but all my cities with Zulu people in it (They stay when you conquer them, and have seperate feelings. I'll describe more below) went into disorder! I had already changed my rates to 50% Sci and 20% Entertainment knowing that my going to war would make some people unhappy, but this was crazy. 10 towns all went at once - and it did seem to be all the ones that I had conquered in the first skirmish, back in the late 17th century.
Well, I told the Zulu that I would go no further - and we declared peace. Now, I have a new problem however. Across my glorious nation, not a drop of oil exists. I have the technologie to build Tanks and Battleships, but I'm limited to Infantry and Frigates (The sailing type) due to a lack of resources. There is one, just ONE oil source on the entire continent, and it's in the middle of the Babylonian's terretory. I tried trading for that city, I offered all of the Zulu cities I had just captured, but they wouldn't hear of it. They don't know the oils there yet, they dont have refining.
It looks as thoguh the Persians need a new war. What I'm thinking of doing is amassing my units on the cloest border (I now control the old Zulu vertical shaft, so I have a 90 corner with the Babylonians) and breaking my treaties. They're all over the 20 turn limit, so no iplomatic problems will arise. I'll rush in with my Calvarly, with the Infantry close behind them, and aim for that city with the Oil resource. Hopefully, I'll be able to take that city, and hold it. If I get the chance, I'll take any other cities that might get in the way later.
Once I have oil, well, there's an entire second continent with 5 other civs on it - and I think the Persians might be gearing up for war yet again.
Anyways, as for the cities - when you conquer a city from, for example, the Zulus - at first you'll have a fe resistors. You'll need to have a Military precenese there, and eventually they will relax, and no more resistance will be offered. But, if you begin attacking the country they belonged to originally, they will become unhappy and say "Please stop attacking our Motherland" or something to that effect.
As for game play - I find that it takes up to a minute now for each turn (the automatic stuff). I dont see a way to turn off watching my own automatic movements. I have a bunch of workers going, and I dont need to see them move each turn. They're doing their own thing. I've turned off all the movement animations. It speeds it up a bit, but its still kinda slow. I'm on a Athlon 700 with 256 megs of memory. It's not bleeding fast, but it shouldn't be having problems with Civ3. Anyone with some ideas?
OH! One other thing - how do i upgrade all the units of a certain type? When I have 70 spearmen, I dont want to click on each one in the military advisor screen to upgrade them. It gets boring.
Cheers.
irate.
It's the 1950's, and I've just ended a 30 year war with the Zulus - they started pissing me off. I guess I spent a lot of money doing research, as I had for most of the game Research at 70% and Entertainment at 0%. Yet people were still happy. Here's a note - trade luxuries! I was lucky to found a city (that I later lost, and reconquered) with access to 5 gems. That's perfect trading materials for other luxeries. Anyways, the Zulu were pissing me off, and I was at least 10 advances ahead of them - probably more tho. The first 'skirmish' we had (in the late 17th century) involved my Knights (And later Calvary) against his Timpi (? - The improved swordmen for the Zulu). Oddly enough, I managed to take a few of his cities, but would have lost had I kept fighting. He brought in 9 Timpi for every 3 or 4 Knight/Calvarly I did!
So, I sued for peace, and he agreed. The second time, I was ready for him. I had researched nationalism, and replaceable parts (for Infantry). I broke my 'pass through my teretory' treaty with him, made some outrageous clainms (his capitol was one of them, I believe) and then broke my peace treaty. By this point, I had a peace treaty and 'pass through my teretory' treaty with all the other Civs, so I suggested to the babylonians, who shared a border with the Zulu, that we should work together. He agreed.
Then, I mobilized for war. My entire nation was dedicated to one goal - produce infantry and calvalry. At first, I built more infantry assuming that they would outnumber me once again, and I would need serious firepower to break their spirits. However, this time through - the Zulu's put up almost no resistance! I don't honestly know if the Babylonians were helping - they never captured a city.
The glorious Persian empire however, was wrecking the Zulus. You see, the way our borders worked ws that I had the entire upper half of the continent (aside from a few cities at the very very top, which was why I declared this war to begin with) and the Babylonians and Zulu's spilt the bottom half vertically, so that my bottom border touched both the Zulu and Babylonians. The Zulu's land was only 2 cities wide before it hit the ocean tho - until it flared out to almost three times the width further south. I brought down countless calvary supported by Infantry very quickly - a complete road system had been put in place there by the Zulu, so movement was fairly quick. The problem I was having tho, was any new units were having a hard time catching up to my front lines! My calvarly would be able to destroy the two Timpi defending each city easily, and my infantry would follow up and fortify (and quell any foolish rebellions) the city.
I made it all the way to their capitol - Zimbabwe. I wasn't sure what was going to happen, there was at least 15 other zulu cities left beside Zimbabwe. I brought in the first wave of Calvarly - and the Zulu's held! Two elite calvarly fell before my eyes - slaughtered helplessly by Zulu barbarians. The infantry started to move south - but they were too far away. The Babylonians, seeing a chance to take a Pop. 7 city with hardly any defenders (I managed to take 2 or 3 Zulu with me before my Calvarly died) decided that now was their chance. They sent in what looked like everything they had - 15 horsemen, many spearmen, and even a warrior or two.
Luckily, two Vetern Calvalry managed to sneak by the Babylonians, and crushed the remaining Zulu defenders at Zimbabwe. I had their capitol! Unfortunately, the capitol simply moved to the next largest city - and then something even stranger happened. I'm not sure if it was because of my taking Zimbabwe, or just bad timing, but all my cities with Zulu people in it (They stay when you conquer them, and have seperate feelings. I'll describe more below) went into disorder! I had already changed my rates to 50% Sci and 20% Entertainment knowing that my going to war would make some people unhappy, but this was crazy. 10 towns all went at once - and it did seem to be all the ones that I had conquered in the first skirmish, back in the late 17th century.
Well, I told the Zulu that I would go no further - and we declared peace. Now, I have a new problem however. Across my glorious nation, not a drop of oil exists. I have the technologie to build Tanks and Battleships, but I'm limited to Infantry and Frigates (The sailing type) due to a lack of resources. There is one, just ONE oil source on the entire continent, and it's in the middle of the Babylonian's terretory. I tried trading for that city, I offered all of the Zulu cities I had just captured, but they wouldn't hear of it. They don't know the oils there yet, they dont have refining.
It looks as thoguh the Persians need a new war. What I'm thinking of doing is amassing my units on the cloest border (I now control the old Zulu vertical shaft, so I have a 90 corner with the Babylonians) and breaking my treaties. They're all over the 20 turn limit, so no iplomatic problems will arise. I'll rush in with my Calvarly, with the Infantry close behind them, and aim for that city with the Oil resource. Hopefully, I'll be able to take that city, and hold it. If I get the chance, I'll take any other cities that might get in the way later.
Once I have oil, well, there's an entire second continent with 5 other civs on it - and I think the Persians might be gearing up for war yet again.
Anyways, as for the cities - when you conquer a city from, for example, the Zulus - at first you'll have a fe resistors. You'll need to have a Military precenese there, and eventually they will relax, and no more resistance will be offered. But, if you begin attacking the country they belonged to originally, they will become unhappy and say "Please stop attacking our Motherland" or something to that effect.
As for game play - I find that it takes up to a minute now for each turn (the automatic stuff). I dont see a way to turn off watching my own automatic movements. I have a bunch of workers going, and I dont need to see them move each turn. They're doing their own thing. I've turned off all the movement animations. It speeds it up a bit, but its still kinda slow. I'm on a Athlon 700 with 256 megs of memory. It's not bleeding fast, but it shouldn't be having problems with Civ3. Anyone with some ideas?
OH! One other thing - how do i upgrade all the units of a certain type? When I have 70 spearmen, I dont want to click on each one in the military advisor screen to upgrade them. It gets boring.
Cheers.
irate.