Now looking into the subdued animal files while going forward on the Dangerous Hunting modmod...
<Special>
The following units have SPECIALUNIT_PEOPLE there:
while the following have NONE or nothing:
<Civilopedia>
Filling doesn't seem consistent:
The following animals have TXT_KEY_UNIT_ANIMAL_STRATEGY here:
UNITCLASS_SUBDUED_ZEBRA
UNITCLASS_SUBDUED_NUMBAT
The following animals have TXT_KEY_CONCEPT_SUBDUED_ANIMALS_PEDIA here:
The following animals have TXT_KEY_UNIT_whatever_PEDIA here:
The following sea units have TXT_KEY_CONCEPT_SUBDUED_ANIMALS_PEDIA instead of TXT_KEY_CONCEPT_SUBDUED_SEA_ANIMALS_PEDIA:
<Strategy>
UNIT_SUBDUED_HYENA has TXT_KEY_UNIT_ANIMAL_SUBDUED_STRATEGY (instead of TXT_KEY_UNIT_SUBDUED_ANIMAL_STRATEGY).
The following animals have TXT_KEY_UNIT_ANIMAL_STRATEGY here (instead of TXT_KEY_UNIT_SUBDUED_ANIMAL_STRATEGY):
Every sea animal/tale has a non-strategy entry here (such as TXT_KEY_UNIT_SUBDUED_COD).
<Help>
UNIT_SUBDUED_WOMBAT has TXT_KEY_UNIT_WOMBAT_HELP (I assume instead of TXT_KEY_UNIT_SUBDUED_WOMBAT_HELP)
UNIT_SUBDUED_NUMBAT has nothing here.
<bOnlyDefensive>
UNIT_SUBDUED_SECRETARYBIRD has 0 here.
<bMilitaryProduction>
UNIT_SUBDUED_BEAR has 1 here.
<bNoDefensiveBonus>
The following units have 0 or nothing here:
UNIT_SUBDUED_GIANT_SQUID
UNIT_SUBDUED_HUMPBACK_WHALE
UNIT_TALESOF_GIANT_SQUID
UNIT_TALESOF_HUMPBACK_WHALE
<iAdvancedStartCost>, <iMinAreaSize>
The following units have 100 and 20 here (instead of -1):
UNIT_SUBDUED_HUMPBACK_WHALE
UNIT_TALESOF_HUMPBACK_WHALE
<bNoRevealMap>
The following units have 0 here (while the others have 1):
<iCityDefense>
The following units have 0 or nothing here (while the others have -80):
<iAsset>, <iPower>
UNIT_SUBDUED_SABRETOOTH has 1 here.
<KillOutcomes>
UNIT_SUBDUED_MARLIN has <iChance>8</iChance> for <OutcomeType>OUTCOME_SUBDUE</OutcomeType> (instead of 10 for the others)
UNIT_TALESOF_SEALION_SEA has a <OutcomeType>OUTCOME_HUNTING_KILL</OutcomeType> (unlike other tales)
UNIT_TASMANIANDEVIL has a two <iHappinessTimer>5</iHappinessTimer> in <MissionType>MISSION_RECORD_TALE_ORAL</MissionType>
Attached is a file merging all subdued animals entries with the above fixes (except all the TXT_KEY tags which I don't know what to make of), "cleaned" of unused tags and sorted by names (land/sea/tales separated); I was going to use it as basis for the Dangerous Hunting modmod, but if it can save you some time, here it is. It has to be put it in XML/Units though, otherwise some animals defined only in the Alt_timeline folders (giraffe, etc.) give some errors.
View attachment SubduedAnimals_CIV4UnitInfos.7z