Pfeffersack
Deity
Unit construction is stopped when an AI spends a certain percentage of its income on unit maintenance, so I can see why at a certain point extreme values don't make a difference. You could set unit construction probability at 200 and it wouldn't make a difference. Perhaps a higher value can be experimented with for Yang?
Coming back to this after 1 and 1/2 game with Yang set at unit construction probabilty at 80. Attached is the power graph from my current game, turn 235 (looked similar in the last game - soon after changing the value, he started to build up his forces).
He engaged also in some bigger wars vs. Santiago (who performed better then average), so I think this option might have healthy impact on the frequence of early wars (BTW, first war in that game was turn 116; Yang not in involved though).
I would suggest to rework all leaders - not all with 80 of course. My idea would be creating 4 groups and having the probabilities at 20-40-60-80.
Yang would be the only one at 80 (he needs to go for masses of units with the strength handicap and his natural choice PS compensates for the costs)
Santiago/Miriam should be at 60. Both factions have boni in the military department and they need to get a big army to be able to declare (though not as big as Yang)
Then we would have a big block of leaders at 40. Lal, Deidre, Zhakarov (though he could go through with 20 as well; depends on how war-happy we wan't him to be), Domai and Svensgaard (he could be imagined as 60er as well, but I fear that this would weaken him to much on the economic side; he needs to build up his sea bases)
Morgan, Roze and Luttinen seem to be candiates for the 20% setting.
Of course, if an overall increase of probabilities isn't acceptable (even performance issues could stand against the AI building more units), then we might just go with 60-40-20-0 (I'm convinced that 0 doesn't mean no unit building!). My main point is rather that the differences are currently just too slight (or can anyone point out a clear pattern that always the same factions dominate the power graph?), increments of 5 or 10% just don't play out in the game.