In my recent game I found it silly that Deirdre became pissed off at Morgan for switching from Voice of Planet to Homo Superior, despite him still having a positive Planet value and thus being part of the Concordat.
Yes, don't like that, too - plus that it happens sometimes that Deidre runs a different religion then VoP and hates you for running the VoP.
For that reason I've added a new diplomacy modifier for Deirdre based on other players' Planet Attitude, and I've reduced the effect of religion for relations with her.
Simple, but brilliant idea to tie it directly to the PA

Creates also a difference to how Miriam behaves technically. Is it one diplomatic +/- for each point of positive/negative PA you have? The amount of reduction of the different/same religion modifiers needs to take the strength of the new effect in account. From what I have seen in my games, PF has already "strong" leanings in both direction (more then +20 or -20 in relations is not uncommon in the late game), so we should probably don't add more on the top of it.
This is the edited Excel file showing the changed values.
The next patch will introduce the Data Angels as AI players; possibly the Pirates, Drones and Consciousness as well. Do you have ideas for their leaderhead values?
I have some ideas (mainly influenced by the original SMAX design) and already wroted them down in numbers as a start, but since the file contains a lot of values there are still a lot of white feels.
Some questions in advance, before going into the specifics for the new factions/leaders:
- I noticed that
several expansion leaders have no shunned civic set; from the ones you are about to add, this applies to Svensgaard and Domai. Is this by
design or just open to debate?
- another point regarding the
Pirates and Drones - an important consideration IMO is here how they are designed in game. For the Pirates - I assume they will
start in the ocean, but will they have at least a tendency to stay there (= no or at least not much land colonization)? For the Drones - since they rely on unhappy and revolting bases from others to expand - are there plans to introduce new diplomatic modifiers? The existing ones just allow a very general design and it might be better to build them around any specials you have eventually planned.
- Aki Zeta is troublesome as well - I still have here in mind as "just another university leader", but now that she represents an entire faction,
I wonder what the Cyborgs should be about. I noticed already a connection to the Telepathic Matrix and I remember an idea with gaining something out of fallen Cyborg units in the world... Then we have the SMAX design. Rational, peaceful, building style. What role should religion play for her?
My brainstorming...
Roze: Very high espionage spending, moderate to high political aversion vs. Power, rather peaceful with some variance in behaviour (limited and dogpiles wars, rarely full wars), tolerant to close borders (crazy idea...maybe she should actually like this, because it allows easy spying?), moderate religious feelings, likes OB treaties;backstab risk; rather low military spendings, tries to compensate by signing DP's and drawing other in wars (I think here it would help to mod in the things with AIs paying you for going to war). Frequently asking for something for free, both meeting or refunsing the demand will have a strong influence on relations (though her "memory" should be rather short in both directions) Unlikely to extort - steals instead...that would offer an interesting way to deal with her...give in to her requests or suffer from here espionage potential! Rather willing to accept vassalage.
Svensgaard: strict no-member civic follower, eventually razing (land) bases, should favor scavenger/bloom/marine regiment/"hidden nationality" abilities/promotions, very picky about close borders (would make sense if he sicks to the water, then he will just get mad if you try to colonize the ocean), heavy militarist (but focussed on navy), low peace values, hardly any interest in secret projects, another fan of limited/dogpile wars, strong overestimate of combat odds on the tactical level (though he calculates carefully on whom to declare before), [
likes OBs - perhaps rather not, because that limits his use of HN units, also Pirates might not like someone knowing their waters] , also ressource trades (even at very bad relations!)...if he don't extorts them, high sneak attact % if demands aren't met, likes the weak like Yang, but rather unwilling to help; low interest in religion/politics; backstab risk. Unwilling to become a vassal.
Domai: he should care about politics like Lal (but which civic he should like/dislike?), though in a different way. Great emphasize on happy population (perhaps no Genefactories for him?), focus on ressource trading. Not a dogpiler or fan of tactical wars, but willing to pick his true enemies, even if they are far away. Perhaps some diplo modifier based on the number of Drones in another factions bases? Trustworthy. Perhaps unwilling to become a vassal as well?
Aki-Zeta: prefers peace over war, if at all rational wars (should she look for weak targets or rather focus on relations?) also on the tactical level, strong desire to acquire secret projects, low espionage leaning, can become vassal easily ("survive to fight another day")