[XML] Wejer's Overhaul Mod

Wejer

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Joined
Nov 15, 2005
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(The following text is copied from the attached readme.txt)

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About:
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This mod features an XML-code overhaul (200+ edits) of a great many aspects of Civ 4 - BtS, including, but not limited to:

*Units
*Promotions
*Buildings
*Wonders
*Improvements
*Terrain/Features
*Random Events
*Civics
*Specialists
*Corporations

NOTE: Complete list of changes is NOT provided - if you want to find out what has changed, play the mod! (to be honest, you will probably notice many of the changes right away when you load the mod - it is that obvious)

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Installation instructions:
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1. After downloading the sofware, save the .zip at the following location: "Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods"
2. Right-click the .zip choose the option "unpack here"-option.
3. If you have done it correctly, a folder named "Wejer's Mod" shall appear next to your .zip
4. Start Civilization IV - Beyond the Sword
5. Choose the following path: Advanced->Load a Mod->Wejer's Mod
6. If you have completed step 5, congratulations! You have succesfully loaded Wejer's mod! Have fun playing it!

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Conditions of use
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The software within is considered "shareware", i.e. it can be freely distributed on the internet and in other media, under three conditions:

*You ask for my permission first, BEFORE you post it on other websites other than www.CivFanatics.com
*All credit shall go to Wejer (me)
*You do not commercially exploit this software without my permission

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Disclaimer
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This software is provided "as-is" in its current condition. The producer does not guarantee its safety and will not financially compensate against any mishaps the client may experience from using the software.

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NOTICE: For the latest version, use the following link to acces & download version 1.03: http://forums.civfanatics.com/showpost.php?p=8736205&postcount=6
 

Attachments

  • Wejer's_mod_readme.txt
    1.8 KB · Views: 244
NOTE: Complete list of changes is NOT provided - if you want to find out what has changed, play the mod! (to be honest, you will probably notice many of the changes right away when you load the mod - it is that obvious)

...a complete list is not needed, but any hint, what you've changed, would be useful.
 
...a complete list is not needed, but any hint, what you've changed, would be useful.

Sorry... it's just too much. You will have to treat it like a 'new game of civilization' - sort of.

Anyway, here comes version 1.01! Enjoy!
 
Could you just tell us a little of what you've done?
 
No wonder you guys are asking questions: I have just encovered a very embarassing mistake of mine: I forgot to put my XML-folder in an Assets-folder, which ultimately resulted in that none of my new content was generated. Apologies!

Here comes the fixed version 1.02, with some added updates.
 
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