Yay... constant War

Okay as I play more I've noticed the frequent ~turn 50 delcarations. Immortal, no aggressive AI. The first stacks tend to be puny and not a threat, but killing them doesn't make the aggressor want peace like it used to, and they always follow it up with an actual army which you need a serious defense against. You want peace, you need to counterattack and take a city or two to show them you mean business.

I have not noticed the AIs being biased against the player when they do this. They declare on each other super early pretty frequently, as well as me. Usually the AI vs. AI declarations end up with one side dead.
 
just my 2c:

in my games since version .40 (monarch, no Agg AI) I actually haven't really noticed overly many early DoW. Jonas, Tasuke, and Charadon have been aggressive early, but I've been able to get them to back off by wiping out stacks. Calabim and Sheaim have been going on sprees in the mid game.

For what it's worth, the Kuriotates have been conquered by another AI early in every game they've appeared in, maybe that's about 3 times.
 
I am not aware of the actual equation, but I believe number of your unit lost - number of enemy unit lost (or vice versa) plays a significant role when AI decides who is winning (at least in BTS, it did), besides the power graph.

So, I guess that the problem might be caused by fireballs and other summoned creatures? If the AI counts player's sacrifices of fireballs and summoned as their winning points, it might misunderstood the situation and think "oh yeah, I am winning", whenever a player lost 10 fireballs to kill 5 units stack of the AI.
 
I am not aware of the actual equation, but I believe number of your unit lost - number of enemy unit lost (or vice versa) plays a significant role when AI decides who is winning (at least in BTS, it did), besides the power graph.

So, I guess that the problem might be caused by fireballs and other summoned creatures? If the AI counts player's sacrifices of fireballs and summoned as their winning points, it might misunderstood the situation and think "oh yeah, I am winning", whenever a player lost 10 fireballs to kill 5 units stack of the AI.

That's pretty interesting. My style is not to use summons very much (depending on the civ I am playing). I prefer to have strong, veteran units (preferably with Blitz) that wipe out approaching stacks.

Logically, I would think the emphasis should be on the number units THEY lose vs. you to determine who is winning, but I see what you are saying.
 
Does the AI ever plead for his life? Or does the player always have to initiate peace negotiations.
 
Well as far as I know that's the only thing keeping people alive on higher difficulties.
 
Does the AI ever plead for his life? Or does the player always have to initiate peace negotiations.

Have you seen the AI propose peace/cease fires in recent versions of FFH?

I haven't.

It makes you wonder how there is peace when two AI civs are at war? It happens, but if one will propose peace to the other, why won't an AI civ propose peace to the human player?:confused:
 
Well sometimes peace happens cause of events.

Agreed, but that is rare - maybe in less than 10% of all wars?

The AI always seems to agree to that peace event, however. When I get it, I often don't.

It's interesting we have an event that creates peace, but I don't think there are any events that create wars are there?

I'd love to see one that one create a religious war for a set number of turns. Of course, if you were the one with FOL when everyone else had ROK, you'd be screwed.
 
It's interesting we have an event that creates peace, but I don't think there are any events that create wars are there?

I had one last night that gave me war with Auric Ulvin. It was someone who had set up a herbalist in one of my cities, and then the Illian diplomat claimed it was a criminal. One of the options was to accept the person into the city, and take Auric's actions as a declaration of war.
 
Regarding summons the AI will consider it a success/failure to defeat/lose permanent summons (like skeletons) but not temporary summons (like fireballs).

I wonder if permanent summons should have their duration set to -1? That would make them no longer cause warweariness or make the AI think it's doing better/worse in the war.
It would require changing a few other places,the text that display a units duration and isCasterNoDuration, perhaps enslavement too.
 
The AI actually offered me tech this time around. I used the "let us bury the hatchet - what is the price for peace" option again. As you can tell from the second screenshot, he still has a much higher power rating than mine (I'm playing as the Elohim.) What I did do was soundly thrash his attacking armies, and then captured 3 cities. :P
 

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If you're winning a war, and talk to the AI and say "let us bury the hatchet - what is the price for peace", they will actually offer you items to stop warring them.

I almost always look at this to see what the AI will offer for peace. What I really love is when Hyborem or Basium (whoever hates me) DoWs from a continent away and does nothing. Then after some time, when they ae ready to talk, the only thing they want is my shrine city. :rolleyes:

How do they know it's my shrine city when they've never even been to see me?

I also love when I'm rolling over an AI, and I ask "what is the price?" and they want back the last city I took! Once again..... why would I give back what I've already taken? Good stuff!
 
I like to check what tech the AI has for me just before I go to war and wipe them out. How does it help the AI in this war if my horde is already on their border and I sell them KotE. I could however get something like trade, to get a little extra benefit. Once my enemy is dead, whatever technology I gave them will do them no good.
 
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