years/turn

Psychonaut777

Chieftain
Joined
Dec 9, 2002
Messages
70
I know balancing the passage of time with tech progress and development is one of the hardest parts for the makers, but I would really like to see the passage of time be uniform or atleast more realistic. The first 3000 years or so fly by and then things drag on forever towards the end, which I think is not accurate for some of the ancient civilizations, which accomplished a lot in the past (Rome, Greece, etc..) and is not reflected in the progression of things in Civ3..
 
Actually, you can change this in the editor! :) I think it's in "Scenario Properties". You can set it to by weeks/months/years, and also how many units of time in a certain # of years. But, yes, they'll probably keep this in Civ4.
 
i think i got the perfect model for time per turn

4000BC-1AD= 10 years
1AD-1500AD= 5 years
1500AD-1800AD= 1/2 year
1800AD-Onward= 1/4 year

Now there is one major change, which of course would be scientfic and build rates for cities would need to be slowed, next would be the fact that the amount of turns would be increased alot, and a minor change would be unit movement mostly of course ships would need to be increased a little to more accurately and land units would be increased and decreased as needed.

Also I know this would make the game a little bit longer-maybe alot longer in some cases but i think that is the biggest draw back that there is but not really considering that most Civ3 players already play considerable long game, besides the fact that huge maps are unbearable long considering.
 
Colonel said:
i think i got the perfect model for time per turn

4000BC-1AD= 10 years
1AD-1500AD= 5 years
1500AD-1800AD= 1/2 year
1800AD-Onward= 1/4 year

Now there is one major change, which of course would be scientfic and build rates for cities would need to be slowed, next would be the fact that the amount of turns would be increased alot, and a minor change would be unit movement mostly of course ships would need to be increased a little to more accurately and land units would be increased and decreased as needed.

Also I know this would make the game a little bit longer-maybe alot longer in some cases but i think that is the biggest draw back that there is but not really considering that most Civ3 players already play considerable long game, besides the fact that huge maps are unbearable long considering.
A little longer?!? :eek:

Your suggestion would call for a total of *drum roll* 2100+ turns!

That's well over the current 500, which is already rarely reached. That means in order to keep things to scale, everything has to be * 4... Techs take a minimum of 16 turns, a maximum of 200! The food box for cities size 6 and under would be 80... 7-12 is 160... 13+ is 240. (that's a lot of food ;) :p) Warriors would cost 40 shields. Knights would be 280 shields. Get my point? ;)

Anyways, I think what's necessary is to simply ignore the date. The date simply exists in order to try and give a realistic feel to the game. Would it change the game at all to shift from "4000 BC" to "Turn 1"? What needs to be focused on is gameplay and how the game itself works, and not so much on the years, which are only flavor.
 
Is that even possible to do in the editor?

Making only 1/4 year turn? I thought only whole years were possible?

Can someone enlighten me into the renaissance :P?
 
Originally Posted by Colonel
i think i got the perfect model for time per turn

4000BC-1AD= 10 years
1AD-1500AD= 5 years
1500AD-1800AD= 1/2 year
1800AD-Onward= 1/4 year

Now there is one major change, which of course would be scientfic and build rates for cities would need to be slowed, next would be the fact that the amount of turns would be increased alot, and a minor change would be unit movement mostly of course ships would need to be increased a little to more accurately and land units would be increased and decreased as needed.

Also I know this would make the game a little bit longer-maybe alot longer in some cases but i think that is the biggest draw back that there is but not really considering that most Civ3 players already play considerable long game, besides the fact that huge maps are unbearable long considering.

Yes I know that, but can I make it go like the guy said it (above here)?
 
Yes, but there is a limit of 1000 turns IIRC
 
Well something I think is interesting.. I'm playing through the conquest scenarios right now and the Mesopotamia one follows history much more accurately as far as the passage of time/tech is concerned.. not sure how to work it out without making the game much longer than it already is though.
 
ahh screw if you dont like it then why not just change 1800AD-1900AD-1 year 1900AD- onward-1/2 this would only require some minor adjustments to production and scientfic--------this would not requir much change because they change the time scale to 1 year in 1850-i think-
 
I only want the Ancient Age to last longer, it's the time when the important things are done for the rest of the game and so we should fill it with some more techs to make Ancient warfare really possible even for the newbies (they have build just a few units and bang, we are in the Middle Ages...)
Also, because the ancient age is the most interesting age in Civ, because there you have the most strategic possibilities.
 
socralynnek said:
I only want the Ancient Age to last longer, it's the time when the important things are done for the rest of the game and so we should fill it with some more techs to make Ancient warfare really possible even for the newbies (they have build just a few units and bang, we are in the Middle Ages...)
Also, because the ancient age is the most interesting age in Civ, because there you have the most strategic possibilities.

The year has no influence on the passage of the ages, that is all techs. It is possible to still be in the ancient age in the 1900's and to be in teh modern age in 1000 AD. To increase the number of turns per age, increase the minimum time to research techs from 4 turns to, I don't know, 10 and raise the cost of the techs. This should keep the ancient age around for a while.
 
He wanted to do that but he needed more turns to make the ancient any fun.
Whats the use with lots o turns without the appropiate tech time?

He would have mod it you know.
 
You say it, give me more Ancient Age techs!!!
But you're right sealman, I could just mod it...
 
Maybe they could split the Ancient Age into the Arachiac Age and the Iron Age. Wala, more ancient time.
 
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