Yes, I'm aware a town specialization is available.

It would be cool if town specializations came with a narrative event once you specialized them. This event could provide deeper bonuses or provide that town with a bit of character beyond the categorization you are putting into it. I'd love these narrative events to be used to make little parts of your empire come to life. There is a great Shawnee policy card that does this to a degree (I think it's +culture on farming towns or something).
 
Unless I overlooked something, you can only change policy when discovering a new civic. Each time you do, a prompt appears asking if you wish to change policies. Am I mistaken?
It's when you research a civic and when you get a social policy slot.
 
I really hope at the moment Firaxis will focus on providing more information in the UI, not on ways to remove notifications. It's really low priority.

They've already set up a basic way to remove such notifications: in the Game options, they have three options for Tutorial Level: Tutorials, Only Warnings (which includes similar things like warning your city is about to revolt in the crisis), and off.

All they would have to do is flag this warning as a "Tutorial Warning" and then it would disappear for those of us that have that set to "off", and those that want the warning (among others) can leave the Tutorial Level as "Only Warnings". They shouldn't have to reinvent the wheel for this - it's potentially just a single database change depending on how they've designed thing.
 
Unless I overlooked something, you can only change policy when discovering a new civic. Each time you do, a prompt appears asking if you wish to change policies. Am I mistaken?

They do in the Civic-researched popup, but I always click through that because I want to use my current policies for some parts of this turn and then switch for some parts of this turn. And sometimes my turn is so long I forget to switch.

That being said, they also allow me to switch infinite times during the turn, so maybe I should just switch immediately and then switch back and forth when those parts of the turn come up...
 
I have only played one full game so far, my settlement count was 31 in the modern age and those popups drove me crazy. I ended up just specializing everything or making them cities JUST to stop the damn interruptions.
PLEASE MAKE THEM A SIDE BUBBLE Firaxis!!!
 

They were annoying. Completely unnecessary to force players (who don't want their hands held) to have to click through.

A toggle to turn them off, or just make them a one time announcement would even be an improvement.
 
It would help to be able to dismiss a notification from the rondel (with a right-click, perhaps) rather than having to open it and then dismiss it. The town specialization is the worst offender, but there are many other extraneous notifications that it would be nice not to have to waste clicks opening and then dismissing.
 
It would help to be able to dismiss a notification from the rondel (with a right-click, perhaps) rather than having to open it and then dismiss it. The town specialization is the worst offender, but there are many other extraneous notifications that it would be nice not to have to waste clicks opening and then dismissing.
It's like the developers or testers have never played the game. We have only owned it for a short time and we are already annoyed with dealing with the notifications, they must have noticed this, how have they not fixed it already themselves?
 
It's like the developers or testers have never played the game. We have only owned it for a short time and we are already annoyed with dealing with the notifications, they must have noticed this, how have they not fixed it already themselves?
I was wondering the same thing about Civ6, with the same annoying glitches that they never fixed over the course of 9 years. Obviously they've played the game over that time, but they must be almost immune to annoyance. I notice that a bunch of the designers are former QA people, who have to be inured to doing the same boring thing countless times.
 
It's like the developers or testers have never played the game. We have only owned it for a short time and we are already annoyed with dealing with the notifications, they must have noticed this, how have they not fixed it already themselves?

When the game first reaches a (technically) playable state internally, it is no doubt extremely janky with annoyances everywhere. Over time, the jank and annoyances get reduced further and further, but if you're so used to them, your standards for what is still jank or an annoyance start to change. So once there's only the occasional one like a 'you can specialize your town' or two every turn, you hardly notice them anymore.
 
If it could be set to a pop up when it's a 'good idea' to specialize a town that would help. I have no ideas what the rules for when it's a 'good idea'. Perhaps when it's bonus get applied a certain number of times.

One rule would be once you developed all the resources since the town won't grow any more. Also when you don't want to culture bomb and take tiles from other settlements. Conversely not until you've take all the land you want.

You're going to supply gold to the nation and food to the cities no matter the specialization. The specialization provides a bonus so once you get to a "reasonable" level for the bonus. The biggest would seem to be when your cities start slowing their growth substantially, i.e. need more food. Conversely maybe when the town's growth slows since you're largely wasting food growing it further at that point.
 
I find the constant sounds for the side notifications replaying every time you go in and out of the UI to be aggravating after a certain point. I spam rmb so i dont have to here the sounds

To echo what others have said, i hope they can clean up some of these notifications. Move some of the wheel into the side. Remove the "duplicate" ones. RMB to remove items from the wheel. Add options to customize it.

Would be nice for it to say what attacked my unit as well. The side UI just says they were attacked. By what? Sometimes it is self evident, other times it is not.
 
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