Orbis game with some "strange" rules: cannot build settlers, but (thanks to Advanced start) everybody will start with 1-4 cities; barbarian cities exists from the beggining of the game; A lot of AI's in the game (for our abusement)
I am looking for 4-5 players (not including me). The game will start (hopefully) at weekend.
Be sure to install Orbis 1.0, current patch (1.0b) AND Elemental Unity Quickfix
Game Setup:
Map: Erebus Continents
Size: Standard
Climate: Temperate
Era: Ancient
Speed: Quick
Difficulty level: see below
Players: 5-6 humans (including me); 5 AI's
This is needed for you, when signing up.
1. Choose you CIV (First gets the civ he/she wants) (install mod, launch mod, see Civilopedia)
2. Write your GMT (so I can place a good Turn Order)
3. Look below for the vote-able options, if none is made it will be the default as described in ( ).
4. Send your Email, in Private to me (to arrange Turn Orders).
Starting Options:
A. Non vote-able:
1. Advanced Start (500 pts)
2. Challenge - Barbarian World (The world starts already inhabits with barbarian cities)
3. Raging barbarian: OFF (it would be too much)
4. Challenge - No settlers (cannot build settlers)
5. Compact enforced.
6. Map options: Smart Climate: ON (Modify Selection), flat world, high cohesion, low sea level, mountains, deserts, tundra, jungles, forest density, rivers and lakes left at their default setting.
See description in the Erebus Continents thread: http://forums.civfanatics.com/showthread.php?t=308590
B. Vote-able
Vote: Challenge - Slower XP (halves the experiences units gets though combat): [On/Off] [On: 0] [Off: 6] - [default is Off]
Vote: Wildlands (Doubles the amount of animals that will spawn):
[On/Off] [On: 5] [Off: 1] - [default is On]
Vote: No Tech Trading:
[On/Off] [On: 0] [Off: 6] - [default is Off]
Vote: No Tech Brokering:
[On/Off] [On: 4] [Off: 2] - [default is On]
Vote: All Unique Features:
[On/Off] [On: 5] [Off: 1] - [default is On]
Vote: Aggressive AI:
[On/Off] [On: 2] [Off: 3] - [default is On]
Vote: Starting plot rules: (1) full flavor; (2) limited flavor; (3) minimal flavor
Full flavor starts will follow the preferences defined for each civ whenever possible. Limited flavor starts uses modified preferences for civs that normally start in the tundra and snow so they will try to start at the edge of the tundra rather than burried in it. Minimal flavor rules will try to keep players from starting in tundra and it will add a process to clean up terrain around player starts replacing marsh, tundra and snow terrain with grassland (softly so it doesn't look like a big green BFC in the middle of tundra).
[Full: 4] [Limited: 2] [Minimal: 0] [default is limited]
Vote: Difficulty Level - special. Three options to choose from:
(1) Monarch; (2) Monarch AND Challenges: AI - no building reqiurements, AI - no minimum levels; (3) Emperor.
[Monarch: 2] [Monarch with challenges: 3] [Emperor: 1]
Default is: monarch with challenges. Why? Because AI in Orbis is really stupid and it deserves some help
SPECIAL "HOUSE RULE": cannot play as: Kuriotates, Scions of Patria, Clan of Embers, Charadon or Kane.
players (in turn order)
1. Jarrema [GMT +1] Leader: Alexis
2. Lgaard [GMT +1] Leader: Kandros Fir. Votes: done
3. OldLion. Maer.
4. McWill123 [GMT -5]. Perpentach. Votes done. I got mail
5. Iskender [GMT +1] Leader: Tya Kiri. Got e-mail
I am looking for 4-5 players (not including me). The game will start (hopefully) at weekend.
Be sure to install Orbis 1.0, current patch (1.0b) AND Elemental Unity Quickfix
Game Setup:
Map: Erebus Continents
Size: Standard
Climate: Temperate
Era: Ancient
Speed: Quick
Difficulty level: see below
Players: 5-6 humans (including me); 5 AI's
This is needed for you, when signing up.
1. Choose you CIV (First gets the civ he/she wants) (install mod, launch mod, see Civilopedia)
2. Write your GMT (so I can place a good Turn Order)
3. Look below for the vote-able options, if none is made it will be the default as described in ( ).
4. Send your Email, in Private to me (to arrange Turn Orders).
Starting Options:
A. Non vote-able:
1. Advanced Start (500 pts)
2. Challenge - Barbarian World (The world starts already inhabits with barbarian cities)
3. Raging barbarian: OFF (it would be too much)
4. Challenge - No settlers (cannot build settlers)
5. Compact enforced.
6. Map options: Smart Climate: ON (Modify Selection), flat world, high cohesion, low sea level, mountains, deserts, tundra, jungles, forest density, rivers and lakes left at their default setting.
See description in the Erebus Continents thread: http://forums.civfanatics.com/showthread.php?t=308590
B. Vote-able
Vote: Challenge - Slower XP (halves the experiences units gets though combat): [On/Off] [On: 0] [Off: 6] - [default is Off]
Vote: Wildlands (Doubles the amount of animals that will spawn):
[On/Off] [On: 5] [Off: 1] - [default is On]
Vote: No Tech Trading:
[On/Off] [On: 0] [Off: 6] - [default is Off]
Vote: No Tech Brokering:
[On/Off] [On: 4] [Off: 2] - [default is On]
Vote: All Unique Features:
[On/Off] [On: 5] [Off: 1] - [default is On]
Vote: Aggressive AI:
[On/Off] [On: 2] [Off: 3] - [default is On]
Vote: Starting plot rules: (1) full flavor; (2) limited flavor; (3) minimal flavor
Full flavor starts will follow the preferences defined for each civ whenever possible. Limited flavor starts uses modified preferences for civs that normally start in the tundra and snow so they will try to start at the edge of the tundra rather than burried in it. Minimal flavor rules will try to keep players from starting in tundra and it will add a process to clean up terrain around player starts replacing marsh, tundra and snow terrain with grassland (softly so it doesn't look like a big green BFC in the middle of tundra).
[Full: 4] [Limited: 2] [Minimal: 0] [default is limited]
Vote: Difficulty Level - special. Three options to choose from:
(1) Monarch; (2) Monarch AND Challenges: AI - no building reqiurements, AI - no minimum levels; (3) Emperor.
[Monarch: 2] [Monarch with challenges: 3] [Emperor: 1]
Default is: monarch with challenges. Why? Because AI in Orbis is really stupid and it deserves some help
SPECIAL "HOUSE RULE": cannot play as: Kuriotates, Scions of Patria, Clan of Embers, Charadon or Kane.
players (in turn order)
1. Jarrema [GMT +1] Leader: Alexis
2. Lgaard [GMT +1] Leader: Kandros Fir. Votes: done
3. OldLion. Maer.
4. McWill123 [GMT -5]. Perpentach. Votes done. I got mail
5. Iskender [GMT +1] Leader: Tya Kiri. Got e-mail