ShinigamiKenji
King
- Joined
- Nov 8, 2016
- Messages
- 921
Now, the topic has been beaten over and over and over, though no consensus on the "Carpet of Units X Stacks of Doom" topic was reached. What I propose here is a middle ground, somewhat similar to the Corps and Armies: stacking with supply.
The Main Idea - Supply and Attrition
Simply put, I propose the ability to stack units, with a limiting factor: supply. But what would be supply?
Basically, you would be able to stack units without penalties, until you reach the supply limit for the terrain. After that amount, every additional unit would add attrition, making every unit in that stack to receive damage per turn. The damage would rise exponentially with each additional unit. For example, if the terrain limit is 3 units, then:
Furthermore, every terrain type would have a different supply limit. For example, Desert and Tundra wouldn't support as many units as Grassland or Woods (as Napoleon discovered by himself).
Also, as eras advance, this limit would be improved further, allowing for more troops to be grouped together.
Stack fights
Now that we established a limit for stacking, we can think about how we could make stacks do what they are meant to do: fight.
I found a nice suggestion here, which I tried to build upon. I will copy that idea here.
First of all, in principle all units in a stack would be damaged during combat, but the amount will be different for each unit.
All units would contribute to a total attack/defense stat, and those will be used to calculate the base damage for every unit in the stack. Then damage for each unit would be increased or reduced, depending on the army composition.
For example, imagine a 4 Horsemen stack attacking a 2 Swordsmen/1 Spearman stack. The total strength of both stacks will be confronted, and every unit will receive damage. Then, every Swordsmen will receive some extra damage due to the cavalry vs. melee type advantage, but the Spearman won't. Each of the Horsemen will take a bit increased damage due to the Spearmen.
For ranged attacks, only the units with ranged attacks would count for the attacking strength. The defending stack still uses all the units' strength. That would also nerf ranged units a bit.
Civilian stacks and attrition
To prevent religious abuses, civilian stacking from the same civilization wouldn't be allowed. However, you would be able to stack civilian units from different civilizations, as long as they're not at war.
Military units would also be able to stack with civilians from other civilizations without attrition penalties, as long as they respect the civilian stacking rule (only 1 civilian per Civ in the same tile).
To further counter the religion spam, I propose religious attrition, but it would be dependent on the religious pressure on that tile (or maybe city). Under this rule, religious stacking might even be allowed, but would incur more severe attrition in the same way as armies.
You might also be able to merge builder charges up to the initial number of charges of a newly-created Builder at the time of the merge (max 3 by default, increasing with Serfdom policy, Chinese UA and Pyramids' effect).
Miscellaneous ideas
Any further ideas and (construtive) criticism are welcome.
The Main Idea - Supply and Attrition
Simply put, I propose the ability to stack units, with a limiting factor: supply. But what would be supply?
Basically, you would be able to stack units without penalties, until you reach the supply limit for the terrain. After that amount, every additional unit would add attrition, making every unit in that stack to receive damage per turn. The damage would rise exponentially with each additional unit. For example, if the terrain limit is 3 units, then:
- 4 units would incur 5 damage per turn for every unit in the stack.
- 5 units might incur 15 damage per turn for every unit
- 6 units might incur 30 damage
Furthermore, every terrain type would have a different supply limit. For example, Desert and Tundra wouldn't support as many units as Grassland or Woods (as Napoleon discovered by himself).
Also, as eras advance, this limit would be improved further, allowing for more troops to be grouped together.
Stack fights
Now that we established a limit for stacking, we can think about how we could make stacks do what they are meant to do: fight.
I found a nice suggestion here, which I tried to build upon. I will copy that idea here.
First of all, in principle all units in a stack would be damaged during combat, but the amount will be different for each unit.
All units would contribute to a total attack/defense stat, and those will be used to calculate the base damage for every unit in the stack. Then damage for each unit would be increased or reduced, depending on the army composition.
For example, imagine a 4 Horsemen stack attacking a 2 Swordsmen/1 Spearman stack. The total strength of both stacks will be confronted, and every unit will receive damage. Then, every Swordsmen will receive some extra damage due to the cavalry vs. melee type advantage, but the Spearman won't. Each of the Horsemen will take a bit increased damage due to the Spearmen.
For ranged attacks, only the units with ranged attacks would count for the attacking strength. The defending stack still uses all the units' strength. That would also nerf ranged units a bit.
Civilian stacks and attrition
To prevent religious abuses, civilian stacking from the same civilization wouldn't be allowed. However, you would be able to stack civilian units from different civilizations, as long as they're not at war.
Military units would also be able to stack with civilians from other civilizations without attrition penalties, as long as they respect the civilian stacking rule (only 1 civilian per Civ in the same tile).
To further counter the religion spam, I propose religious attrition, but it would be dependent on the religious pressure on that tile (or maybe city). Under this rule, religious stacking might even be allowed, but would incur more severe attrition in the same way as armies.
You might also be able to merge builder charges up to the initial number of charges of a newly-created Builder at the time of the merge (max 3 by default, increasing with Serfdom policy, Chinese UA and Pyramids' effect).
Miscellaneous ideas
- Unique abilities, policies, wonders and techs to increase supply limit.
- Supply limit greatly increased in own territory, increased in friendly territory, and reduced in enemy terrirtory
- Different supply consumption for different types of units
Any further ideas and (construtive) criticism are welcome.