Originally posted by eric_A
I think you misunderstand the concept of precision
bombing. It is strictly for attacking city improvements such
as factories, which is why I gave it to bombers and heavy
bombers. The dive/torpedo bombers do not have precision
bombing, they are ship killers and they got lethal sea
bombard. That way it makes more sense to put them on
carriers (at least to a human palyer, it will, not sure about
the AI).
What I really needed for the new air units was a stealth
bombard capability where you can pick a battleship or
carrier out of a stack and pummel just that unit, but the
game engine does not seem to allow it.
There are some differences in these units, they are more
expensive than fighters, but cheaper than the large bombers.
The dive bombers have better defence than the torpedo bombers
and the Japanese units have longer range but lower defence
than the Allied units. I have not posted the values because I am still tweaking things.