Yet another ZWK Game.

1 Spitfires shot down.
1 Spitfires shot to bits while refueling to west of Brussels.
Capital ship near Dunkirk attaempting to sneak up on Rotterdam sunk.
Preparing for assault of Paris.
 
We are very happy to hear that the Axis find us bothersome enough to send troops our way. This buys our allies in France much needed time and provides the RAF something to do other than shoot at fish and seagulls.

Axis Fighter shot down in the North Sea.

Axis Bomber shot down in the North Sea.

Axis Fighter shot down West of Brussels.

Although badly damaged from recently sinking a Minor Axis Capital Ship the Cairo bomber squadron does not follow orders to return to base for repairs. Instead they continue on. Several hours later the radio crackles and 'Capital Ship spotted....Minor Axis...' is heard; Silence. Fearing the worst we thought the insane pilot had attacked the ship and died in vain. Several more hours later and 'Minor Axis....Ship Sunk...'. What is this? The bomber was able to sink the Capital Ship? We call back and wait for confirmation..... 'Ship Sunk!, Ship Sunk!' is heard being yelled over the radio. 'We sank a damn Transport ship! A LOADED Transport ship!' Orders for medals to be issued for the crew of the Bomber are immediately given. The city of Cairo celebrates their heroes.

A bomber enroute to the front from Port Said patrols our southern flank in Africa and finds a Minor Axis tank unit just south of Cairo trying to be sneaky and teaches them a lesson. The Allies compliment themselves for being practical in their diligence to make sure Africa was a secure front rather than just blindly charging ahead.

Speaking of charging ahead, our M3 killed another Minor Axis Milita outside Benghazi.
 
Ooh, I'm so scared, you sent one militia unit to the bottom of the sea. Damn shame about that tank at Cairo, though. I saw the bomber and decided to take the risk and assume you wouldn't patrol there. I also hoped that the Wellington doesn't see two squares out, since I was too lazy to check. For that matter, does it?
 
No, actually they don't see out two.

But, after my M3 got to Benghazi and still hadn't seen any of your tanks that started around Tobruk I got to thinking.

So, I counted out how many sqaures they could have traveled and the bomber was going to fly back towards Port Said to confirm that nothing was there. The tank was one square away from the bomber. :) Now I just need to confirm that the second tank is not lurking around down there also. :scan:

Well, that transport let you capture the two neutral cities on the coast, so sinking it was good enough, but to take other units with it made me very happy. :D
 
Originally posted by Duke of Marlbrough

But, after my M3 got to Benghazi and still hadn't seen any of your tanks that started around Tobruk I got to thinking.

So, I counted out how many sqaures they could have traveled and the bomber was going to fly back towards Port Said to confirm that nothing was there. The tank was one square away from the bomber. :) Now I just need to confirm that the second tank is not lurking around down there also.

wow, you guys are really serious and using micro strategies - counting units and counting squares? In the first ZWK game, I think we are just doing straight forward probe for weakness and then attack.
 
Yeah, that's pretty smart, my congrats. But don't waste your time looking for that other tank though. If you're the Sherlock this has made you seem to be, you would have known that one of my two tanks was Tobruk-supported, and I couldn't rehome it in time, so it died when you tok Tobruk.

Luckily, Albania was all I was going to take with that transport anyhow, since my invasion of Greece has been scrapped (or at least I'm supposed to say that; my Bolshevik neighbor should remain vigilant).
 
Mussolini continues to wish he had hair to pull out of his head.

- FINALLY, the first Panzer III unit rolls off Roman assembly lines, while the Balkans are pushing production into full gear.

- The Italian Navy continues to wonder, where is the British fleet?

- Nothing else, just a bunch of militias squatting and popping zits.

Just want to note, the AI moved my units for the first time in all of the PBEM's I'm doing. I'm 99.99% certain I Ctrl-n'ed religiously, so I hope I won't need lazyciv, I guess we'll find out next turn. I don't want to redo, since so many important things happened in Duke's turn and it would be unfair to prevent them.

Also, all it cost me was 200 or so gold to rush-build Bucharest's Industrial Estates, which were sold because the city's martial law garrison left and put the city in disorder, which took the city's trade out of my revenues and put me in a deficit, which killed the cat that killed the mouse that lived in the house that Darius built! :aargh3: :aargh3: :aargh3: :aargh3: :aargh3:
 
Damn, now I forgot to post too, oh what a day...
 
Originally posted by kobayashi
wow, you guys are really serious and using micro strategies - counting units and counting squares? In the first ZWK game, I think we are just doing straight forward probe for weakness and then attack.

It comes from years of stategy games. When you play Axis & Allies, Panzer General, and Empire Deluxe 2 or 3 hundred times, you tend to not leave much to chance by assuming things.

Yeah, that's pretty smart, my congrats. But don't waste your time looking for that other tank though. If you're the Sherlock this has made you seem to be, you would have known that one of my two tanks was Tobruk-supported, and I couldn't rehome it in time, so it died when you tok Tobruk.

Yes, but I have also noticed that the game is not exactly like regular Civ. When a city is captured, not all of the units that it supports disappear. Sometimes they just become NONE units. ;)

BTW, it just sounds like you didn't Ctrl+N while you still had an active unit. You might want to start using LazyCiv2 anyway. If the AI messes up your production as much as it did for sas then it could get very messy very fast.
 
I think I forgot to push ctrl+n for my last turn too. [punch] But it doesn't really matter as I'm pretty sure the only units with moves left were fortified defenders who couldn't get to anywhere even if they did move. :yeah:
 
BTW, it just sounds like you didn't Ctrl+N while you still had an active unit. You might want to start using LazyCiv2 anyway. If the AI messes up your production as much as it did for sas then it could get very messy very fast.

I'll give it another turn just to make sure. Besides, all my job is as the minor axis is delay my own destruction, so a turn or two of misproduction won't be a big deal.
 
Originally posted by Darius


I'll give it another turn just to make sure. Besides, all my job is as the minor axis is delay my own destruction, so a turn or two of misproduction won't be a big deal.

In ZWK PBEM1, the Italians (AI mind you) were really giving us a headache - cause they would spawn dozens of militia when a city was lost. Maybe you can try the same trick. Plus you should have every tech the Axis have so your only slight disadvantage is the monarchy government.

MAP PLEASE someone!
 
Um, I think you should have a chat with sas. I was led to believe him and duck agreed to effectively give Poland to the Russians, so you shouldn't have to attack. That is, unless they agreed to leave Warsaw to him; that's what we did in ZWK 5, but in that case you shouldn't attack it.

Anyway, whoa it has been awhile since a new map. But that's mostly because I don't remember there being much progress in France, since a front was allowed to transpire rather than a blitzkrieg. All that's really changed is that the Polish cession has progressed and the Russians got more cities, and Tobruk was lost (abandoned).
 

Attachments

  • europe2.gif
    europe2.gif
    58.2 KB · Views: 188
In a continued offensive in Italy, French forces have started the siege of Genoa. The local defence was taken by suprice while eating pasta, and one Italian infantry divison was annihilated.

On the French/German front, French forces continues the buildup of millitary hardware for the comming counter offensive. To describe the German offensive in France: Too slow and too late :D

Cya in Berlin ... :lol:
 
1 Spitfire shot down, 2 shot at.
Bomber shot down while attacking Dunkirk.
Reims captured.
One of the new Minor Allied Matilda II divisions was spotted just east of Paris and crushed by the superior Panzer III.
Units recalled from Vilna and scattered areas in German cities where they apparently moved without any orders from Berlin.

I'll get all of France yet, just wait.:p

EDIT: Obsolete Save deleted.
 
The Neutral Nations demanded to know the secrects of the Allied Powers. When their demands were not met, they withdrew from the alliance between our two countries. May they rest in peace.

Axis fighter shot down in the North Sea.

An Allied fighter low on fuel looks at the two available air strips nearby and realizes that it would be detroyed on the ground if it tried to refuel. So, in a valiant effort to protect the French people he tries to find the closest target. He spots a damaged Pz III, but realizes he has better odds on the airstrip. He then continues his seacrh and finds a He-111 in flight. Flying on fumes, he downs the He-111 and then ejects from the fighter as it sputters out of fuel. He hopes someday to linkup with the French resistance and continue the fight.

Allied bombers start carpet bombing the southern road leading to Paris. Although we were surprised by an AA gun hidden amongst the tanks on the road, our veteran bomber managed to quite their guns also. Five units destroyed.
 
The so-called "siege" of Genoa turns out to be one M3 Stuart with 90% damage. The recently created Roman Panzer III division attacks it despite fatigue, and destroys it without any casualties, although a Italian villager's dog did get run over by a gas truck.

Go home and eat your crepes!
 
Back
Top Bottom