swordspider
Dread Multiplayer
Ok so I know most of the changes were made with balancing in mind, but good gosh the french are stupid over-powered now on the start if you know how to play them. I mean, I know it is their unique civ ability, but it is just stupid now because of the powerful tech trees.
Assuming quick game pace and NO huts:
Scenario 1 (The quick expand insano).
Initial culture is +3. So turn 5 you get a Policy.
I pick +3 in Capital, now I have +6.
In just 5 more turns on turn 10, I have my second Policy.
I pick +1 more culture per city, now I have +7.
In 9 More Turns (Turn 19) I get the next Policy. I pick the Free Settler.
Found city 3 turns later and get an additional +3, so now +10 total.
I b-line a Settler and typically found right about this next interval:
10 turns, next policy, found my 2nd settler, pick Free Culture Building policy.
It is now just turn 29, I have +16 culture, 3 cities, and a 4th policy to pick.
I typically pick the free worker to open up the free great person.
In only 11 more turns you get that great person (so turn 42).
Summary: Assuming no huts, on turn 29 France has picked FOUR policies and any other civ will have only picked ONE, maybe TWO. It takes 15 turns for anyone else to get just 1 policy, so even if they pick +3 in capital, it is still another 8 turns to their second policy (so turn 23 is the earliest). If they pick +1 per city it will still be turn 30 before they get their second Policy!!
Scenario 2 (The Great Library Guaranteed).
Not even Egypt can come close to this path, which is just stupid.
Initial culture is +3. So turn 5 you get a Policy.
I pick +3 in Capital, now I have +6.
In just 5 more turns on turn 10, I have my second Policy.
I pick +1 more culture per city, now I have +7.
In 9 More Turns (Turn 19) I get the next Policy. I pick Free Worker.
Found a second city soon after and get culture up to +10.
In 10 More Turns (Turn 29) I get the Free Great person.
Pick Engineer, turn 30 I complete Great Library!!!
Summary: This is just stupid and is ridiculously over-powered. The worst part is that not only do you get those policies forever (so you're really not giving up anything to get to the GL), you also are going to get the Great Scientist points from the GL AND you get the free tech putting you into the Classical Age be it Iron, or a more intelligent pick would be Civil Service (costs almost twice as much as Iron). Your next policy you just pop out a free settler, and then the policy after that the 4 free culture buildings and around turn 40-50 you 3-4 cities and 16-22 culture.
France is just ridiculously overpowered in the early game. It makes the Chinese before the patch look fair (remember when they had +55% general, +5 gold per paper maker, and Chu's did +2 extra damage?!). The new France is worse than that. No matter how good the players are, you are at a minimum guaranteed either your pick of early wonder, or your pick of where that critical second city goes.
Assuming quick game pace and NO huts:
Scenario 1 (The quick expand insano).
Initial culture is +3. So turn 5 you get a Policy.
I pick +3 in Capital, now I have +6.
In just 5 more turns on turn 10, I have my second Policy.
I pick +1 more culture per city, now I have +7.
In 9 More Turns (Turn 19) I get the next Policy. I pick the Free Settler.
Found city 3 turns later and get an additional +3, so now +10 total.
I b-line a Settler and typically found right about this next interval:
10 turns, next policy, found my 2nd settler, pick Free Culture Building policy.
It is now just turn 29, I have +16 culture, 3 cities, and a 4th policy to pick.
I typically pick the free worker to open up the free great person.
In only 11 more turns you get that great person (so turn 42).
Summary: Assuming no huts, on turn 29 France has picked FOUR policies and any other civ will have only picked ONE, maybe TWO. It takes 15 turns for anyone else to get just 1 policy, so even if they pick +3 in capital, it is still another 8 turns to their second policy (so turn 23 is the earliest). If they pick +1 per city it will still be turn 30 before they get their second Policy!!
Scenario 2 (The Great Library Guaranteed).
Not even Egypt can come close to this path, which is just stupid.
Initial culture is +3. So turn 5 you get a Policy.
I pick +3 in Capital, now I have +6.
In just 5 more turns on turn 10, I have my second Policy.
I pick +1 more culture per city, now I have +7.
In 9 More Turns (Turn 19) I get the next Policy. I pick Free Worker.
Found a second city soon after and get culture up to +10.
In 10 More Turns (Turn 29) I get the Free Great person.
Pick Engineer, turn 30 I complete Great Library!!!
Summary: This is just stupid and is ridiculously over-powered. The worst part is that not only do you get those policies forever (so you're really not giving up anything to get to the GL), you also are going to get the Great Scientist points from the GL AND you get the free tech putting you into the Classical Age be it Iron, or a more intelligent pick would be Civil Service (costs almost twice as much as Iron). Your next policy you just pop out a free settler, and then the policy after that the 4 free culture buildings and around turn 40-50 you 3-4 cities and 16-22 culture.
France is just ridiculously overpowered in the early game. It makes the Chinese before the patch look fair (remember when they had +55% general, +5 gold per paper maker, and Chu's did +2 extra damage?!). The new France is worse than that. No matter how good the players are, you are at a minimum guaranteed either your pick of early wonder, or your pick of where that critical second city goes.