MeatWad
Hyperspace Hot Rod
I miss the Caravans. It amounted to more micromanagement, having to actually establish Trade Routes and decide just what resource/luxury was to be transported. But they made the game more than just a "Build big army, squash opponent" scenario, which I have found to be the case with Civ3. Especially in industrial and modern ages, most advances seem to have only military applications, or provide only limited societal gains. Remember what it was like to destroy a Caravan full of stuff, depriving your opponents? I can't recall if you gained any of the transported goods, though. That should be brought back and adjusted if not. I don't agree about rushing wonders, but really miss the idea of shipping food. Caravans could help culture point tally's too. Let's just say that whatever I'm exporting isn't going to be generic goods. They will be crafted by MY civilization's people, and should have a distinctive flavor, affecting the importing Civ somewhat. It would also be more realistic to have xenophobic cultures that shun any outside influence. Any takers?