iammaxhailme
Deity
- Joined
- Jun 4, 2015
- Messages
- 2,021
The only civs I've played a ton are 5 and 6, so I'm mostly just comparing 6 to 5 here. Also not limiting myself to three things.
Best
1. Districts. I love the system and how it makes geography a bigger factor in the game.
2. Loyalty. So annoying AI forward settles don't cause me to be forced into war... it'll take care of itself.
3. General variability in games. I feel that, via eurekas, inspirations, the golden/dark age system, unique city states, the split tech/civic trees, and a lot of other things, games feel more dynamic in 6 compared to 5, where I generally basically do the same thing each game if it's the same victory type.
4. I like that there are very few civs that are dedicated purely to combat/domination. In Civ 5 it seems like half the choices are just fight, fight, fight with almost no other substantial uniques. Not so in 6, only the Zulu and Mongols IIRC.
5. The amenities system. I definitely like it more than Civ 5's happiness system, which I found to be too punishing.
6. The appeal system. It doesn't have a huge effect on the game, but I like the concept. National parks are satisfying to place. I'd like to use more neighborhoods too, but those partisans make me never use neighborhoods at all.
7. I like spies in 6 a lot more than 5, except, of course, the partisans. In 5 they were pretty dull but you have a lot more options for what to do in 6, and it's not TOO much micromanagement.
Worst
1. Civic cards. I like that we have more options, but I hate having to micromanage these all game. I really preferred Civ 5's policy system.
2. Production balance. Everything simply takes TOO LONG to build.
3. Limited use builders. I realize unlimited builders would be broken in this game, but I hate leaving tiles unimproved and I feel like I spend half the game making builders; this is partially a consequence of number two.
4. Recruit partisans spy mission. Get rid of this ASAP, please...
5. The phone style graphics. Civ 5 looked way better.
6. World congress and diplo victory. I love that they added these, but diplo victory is far too hard to get. Every time I try, I end up winning science or tourism first. Also, a lot of the world congress proposals are too insignificant, especially that one "X player makes more grievances but they decay slower" or whatever it is.
7. Snowballing. This happens in 5 too, but I think a bit less. In both games, I often get to the point where I think "I've clearly won, but I still need to go through turns for another 4 hours before I actually finish", but it seems this happens much earlier in the game in Civ 6 comparaed to in Civ 5. Partially this may be becuase I almost always go for passive victories (science, culture, diplo in 5) over active ones (I really hate doing domination/religious victory, it's so tedious)
8. This is a really tiny thing, but I like that farms next to fresh water in civ 5 get more food (with certain techs). They don't do that in civ 6. Again, a small thing, but it always annoyed me how fresh water basically means nothing except to city housing.
edit: one more complaint
9. Chopping. I like to build up my infrastructure and land, not destroy it. Yes, you could chop in Civ 5, but the meta in 6 is definitely balanced to chopping and harvesting everything asap, and I hate doing that. I'll do it if I'm rushing a wonder or putting a district there but apart from that I usually never chop or harvest resources.
Best
1. Districts. I love the system and how it makes geography a bigger factor in the game.
2. Loyalty. So annoying AI forward settles don't cause me to be forced into war... it'll take care of itself.
3. General variability in games. I feel that, via eurekas, inspirations, the golden/dark age system, unique city states, the split tech/civic trees, and a lot of other things, games feel more dynamic in 6 compared to 5, where I generally basically do the same thing each game if it's the same victory type.
4. I like that there are very few civs that are dedicated purely to combat/domination. In Civ 5 it seems like half the choices are just fight, fight, fight with almost no other substantial uniques. Not so in 6, only the Zulu and Mongols IIRC.
5. The amenities system. I definitely like it more than Civ 5's happiness system, which I found to be too punishing.
6. The appeal system. It doesn't have a huge effect on the game, but I like the concept. National parks are satisfying to place. I'd like to use more neighborhoods too, but those partisans make me never use neighborhoods at all.
7. I like spies in 6 a lot more than 5, except, of course, the partisans. In 5 they were pretty dull but you have a lot more options for what to do in 6, and it's not TOO much micromanagement.
Worst
1. Civic cards. I like that we have more options, but I hate having to micromanage these all game. I really preferred Civ 5's policy system.
2. Production balance. Everything simply takes TOO LONG to build.
3. Limited use builders. I realize unlimited builders would be broken in this game, but I hate leaving tiles unimproved and I feel like I spend half the game making builders; this is partially a consequence of number two.
4. Recruit partisans spy mission. Get rid of this ASAP, please...
5. The phone style graphics. Civ 5 looked way better.
6. World congress and diplo victory. I love that they added these, but diplo victory is far too hard to get. Every time I try, I end up winning science or tourism first. Also, a lot of the world congress proposals are too insignificant, especially that one "X player makes more grievances but they decay slower" or whatever it is.
7. Snowballing. This happens in 5 too, but I think a bit less. In both games, I often get to the point where I think "I've clearly won, but I still need to go through turns for another 4 hours before I actually finish", but it seems this happens much earlier in the game in Civ 6 comparaed to in Civ 5. Partially this may be becuase I almost always go for passive victories (science, culture, diplo in 5) over active ones (I really hate doing domination/religious victory, it's so tedious)
8. This is a really tiny thing, but I like that farms next to fresh water in civ 5 get more food (with certain techs). They don't do that in civ 6. Again, a small thing, but it always annoyed me how fresh water basically means nothing except to city housing.
edit: one more complaint
9. Chopping. I like to build up my infrastructure and land, not destroy it. Yes, you could chop in Civ 5, but the meta in 6 is definitely balanced to chopping and harvesting everything asap, and I hate doing that. I'll do it if I'm rushing a wonder or putting a district there but apart from that I usually never chop or harvest resources.