Your CIV quirks

This happens to me all the time, and not just when I finish the pyramids. When I discover a civic-enabling tech I decline when asked if I want to switch right away, because I want to see the true research/build times at the beginning of my turn, not the anarchy times.
Install BtS 3.17. This amends that feature to the time it would take without anarchy, as well as production times in cities (at least on the list of possibilities).
 
I don't have many quirks, I don't care how I achieve something, I just want it done. I do like founding one religion, but only one, though.
 
I'm weeding out a lot of quirks I used to have such as avoiding overlap with city placement (that used to really irk me). I used to always, without fail go for Stonehenge as well, and no longer do unless it's necessary. A rarely grab a religion unless I start with Mysticism...I'd rather grab someone else's holy city. :)

Quirks I still have? Hmmm....whenever I want a reasonably peaceful game, I'll maybe take out my closest neighbour, build a nice Civ until around 1700, then get bored and create a huge Cannon/Rifle army and stomp across the globe for Domination.

I have to get the circumnavigation bonus, as well as Liberalism...sometimes I quit in disgust if I don't get them, even if I have a good lead.

Like others, I randomise a lot and try to play with what I'm dealt.

I still don't whip often enough, nor do I draft, as such it can take me a long time to build up new/conquered cities and/or get reinforcements into the fray.

I don't specialise cities well enough. Every city has to have a barracks, even if it's only got one grassland hill mined.

If the circumstances are right (philosophical, parthenon, pacifism), I'll try and collect as many GA's as possible, prepare for war, and take them with me and culture bomb cities I take over giving me quick access to land as I push enemy borders back.

There are probably more.
 
I've seen a few of my own quirks already listed by others:

I don't use slavery because of moral objections to the practice.

I have to build The Oracle in my capital. If someone builds it before me, I'll almost certainly start over. I'm not as much of a stickler about liberalism, but if things are already going poorly and someone else discovers it first, that might also make me start over.

I only found culturally appropriate religions. It doesn't have to be an exact match, just on the correct side of the east-west division (i.e., Buddhism, Taoism, Hinduism, and Confucianism would all okay if I'm playing China, but not Judaism, Christianty, or Islam).

I don't start wars, but if another civ starts one with me I will probably wipe them out. At the very least I will cripple them to make sure they're never a threat again.

I like to build wonders, so I want to have stone or marble by the time I've built my first three cities and both by the time I reach five. If I don't, I'll probably restart the game.

I have to play on maps that are at least generally Earthlike. Wonky maps that are all islands or one giant continent hold no interest for me. Terra maps are great, but I have to use WorldBuilder to place each civ in its approxomate historical starting position.

And some I haven't seen as yet:

I only play on large or huge maps, and only at epic or marathon speed. In my book, fast games on small maps defeat the entire purpose of playing a game like Civ IV.

I feel a responsibility to build my civ's unique unit in quantity, even if I don't think it's very good or don't really need many of them. It just seems like a waste to be given something that no one else has and then not use it.

I only play industrious civs. Like I said, I like to build wonders. The other trait can be anything; I've experimented with all of them and they all have their advantages. But industrious is a must.

All military units get Combat I first. It's like basic training; every military unit should have some basic level of toughness. After that I'll branch out into whatever promotions are going to benefit the unit most (e.g., City Raider for those units destined to go a-conquering, or City Garrison for those staying home to man the fort). A unit with several promotions but without Combat I makes me think of a bunch of over-trained wimps.

That's all I can think of right now. There might actually be more. :crazyeye:
 
I didn't think of my habits as quirks until I saw this thread!
I never choose slavery.
I always free slaves if a vassal gifts me one.(from Total War mod I think)
I NEVER give in to that "We demand you stop trading with the vile ----" thing. Even if I hate the other Civ. It's just too arrogant.
If several Civs gang up on another, I'll help that one Civ if asked. Sometimes I'll help if not asked - I hate bullies.
When playing as America, I always name the capital my home town.
I only use historical names for my leader's name. I'm playing Snefru for the Egyptians.
I always need to have the TV playing a DVD in the background. Usually "Friends" for some reason...:dunno:
I've convinced myself that it's really "just one more turn".
 
I always switch to slavery ASAP, and once granaries are set up whip high-food cities as much as needed without stacking unhappiness. I won't let moral obligations get in the way for very cheap early production. :D

Not really a quirk, I just find it silly how so many refuse to use slavery because its "immoral" or something. I'm guessing you've never found its advantages?


One quirk I do have is I almost always name my capital "Jamestown". More of tradition now, coming from way back years ago in Civ2 where I'd name all my cities after myself (James being my first name) plus appropiate as the first successful town of America or whatever. Also I name all my subsequent cities generic names based on the terrain and resources around them, such as "Iron Desert" or "Crab Harbor", helps me keep track of them easier.
 
Not choosing slavery is not so much a moral choice for me as just a preference. I always see slave revolts in Civs that have it and uhappiness. It might be worth it to some but I just can't be bothered.
 
]I always play Earth maps, and I always place my cities in their historic locations. If the next city I'm to build hasn't got the same name as the one in its real-life location, I rename it appropriately.

I have a tendecy to do that too.:) Iit fells more realistic that way and I have more fun :lol:.
 
The slave revolts are tied to having slavery as a civic? It makes sense, but I thought they were just random. I rarely run anything but slavery.
 
If Germany or HRE are in my Game, I have to declare war on them and kill them
 
Yeah, in BTS I actually use Serfdom more than Slavery (even though its really the same thing, haha) because of the godawful slave revolts.
 
Edit: My personality traits: Protective/Imperalistic

- I never build infidel religious buildings (i.e. non-state religions).
- I am very suspicious against infidel leaders with other religions.
- If I am historically slow on tech, or not ahead in points by the 19th century, there's only a 5% chance I am going to continue with the game.
- I rarely never focus on religious techs. What a waste of time.
- I have my WW set on 15.
- I usually avoid war at all costs, unless it's abosultely nessisary.
- I always protect newly settled cities.
- I never give out free technology unless I trust them first.
- I never, EVER backstab for any reason whatsoever. I rather have one ally and twenty enemies than no allies and enemies.
- No copper? No iron? No game!
- I spread my corperations locally first then internationally. The opposite goes with religions.
- I allow my science slider to dip only if I am losing money, but will stop REXing when it dips 60%.
- If I lose JUST A SINGLE CITY, it's an automatic game over.
- I don't WB Deity games (for those whom claimed they "beat" Deity).
- I never play any smaller than Huge maps.
- I never play faster than Normal speed maps.
- I never play non-earth type maps (No Peagea, ect.).
- Defense wins championships.
 
My quirks:
Gotta have Stonehenge and Pyramids, for the same reasons as anyone else.
Like to drink or puff while playing sometimes. Booze makes my rule brutal and tyrannical, herbal remedies make me thoughtful and peaceful.
Can't stand nukes or Slavery; it makes me sad to think that such things are within the compass of human endeavor.
Will be late to a date, even a first date, thanks to my obsession with this game (job interviews and family gatherings too!).
Usually start to get bored by the time Infantry show up.
Think City Raider should totally be available to Gunpowder units. When I was in the Army, I was actually in a Mechanized Infantry unit (3ID, for those who care), and my unit specialized in urban assaults/MOUT. By my nerdy calculations, we were at least City Raider II by the end of Operation Iraqi Freedom III. I just hate having to set aside a bunch of Macemen with City Raider III just to turn into Grenadiers.
Get totally pissed off when that presumptuous thug Gilgamesh grabs me, when Pacal does his ooga-booga rage, and whenever Suryavarman shows his creepy face.
Like to think everyone's my friend, then get totally flustered when they oh-so-predictably backstab me with a SoD. I have abdicated on multiple occasions because of this.
I have plenty of other quirks, but they are no more interesting than the above, so I'm gonna go back to what I'm supposed to be doing (work!).
 
Think City Raider should totally be available to Gunpowder units. When I was in the Army, I was actually in a Mechanized Infantry unit (3ID, for those who care), and my unit specialized in urban assaults/MOUT.

They are! Tech to Riflemen but not Grenaiders, and then you can train Macemen and upgrade them to Riflemen. 220 Gold, I believe. Or, you can edit the XML file to let Gunpowder units use CR promotions.
 
Riflemen are more useful, though. Grenaiders would be cheaper.
 
The 10 commandments regarding gameplay...


1. Musa needs to die.
The same applies to other too-willing technology brokers. Once I manage to get a tech lead, I don't want everyone else to catch up again by trading.

2. Peace is to be avoided, unless as a last resort.
I will let AIs wear themselves out in unproductive campaigns. Preferably against one another, but having one in permanent war with me is better than letting them build up in peace if conflict is inevitable.

3. Hold the sweat of the labourer more sacred than the ink of the scholar.
I generally focus on production rather than research. On Immortal, I can still win most prizes, on Deity I usually can't afford to chase them.

4. Love the whip.
Previously unhappy people will smile again once you worked half their fellow citizens to death. Essential infrastructure is hard to come by otherwise, particularly so in newly conquered cities.

5. Erect monuments of thy greatness
The best about having a world wonder isn't the bonus or the GPP. It's the knowledge that nobody else has it.
I will eventually dominate my home continent in most games, and one of the more reliable way to impede opponents on other land masses is to deprive them of useful wonders.

6. Live off thy neighbours land
If I can't or don't want to take their cities, I can at least pillage them to the stone age. This will fund my military and cripple them.

7. Aid the weak and the downtrodden
...so they can kick your true rivals in the teeth. Regardless how useless an ally is, a second front can cause even a greater power to stretch their resources too thin.

8. Be frugal with thy precious gold
AIs regard it too lightly and usually consider a 1000:science: tech for 1000:gold: a fair trade. It isnt. Likewise, if they can afford to pay, I will sell my secrets for cold, hard cash.

9. Trade to avoid trade.
Trading non-monopoly techs freely actually slows don the AI's overall tech pace

10. Never give up.
Whether I start on a tiny barren island or just lost half my empire or Montezuma just spanked me hard with a feather duster, here is usually some enjoyment still to be had with the game.
Also, several seemingly unwinnable games turned out not to be.



Oh, and campy names / painful puns are practically a necessity. If I have near-absolute power, it would be a shame not to abuse it in a childish fashion.
 
I must destroy any civs cities if they put them in "my territory" (regardless of whether its in my boards) I designate an area of the map as mine and fill it up, but I dont put crappy cities on Tundra or Ice just for the sake of boards, so if a AI builds there he dies. But im perfectly happy to go back to peace after that civ is destroyed.

But sadly they never learn.
 
Back
Top Bottom