Your Favorite Traits? (C3C)

Your two favorite traits?


  • Total voters
    141
denyd said:
Longasc: One problem with Expanionist on Deity (and up) is the very rare case of getting anything of value. There is a thread somewhere that details what the odds are in getting settlers, techs, etc when popping a hut based on game level. If I remember right, at dietyand up, it's 0% for a settler or city.

By looking at the table, I would say that 20% chance at Deity is not insignificant.

And Demogod level has highest chance of all (14.3+14.3=28.6%).
 

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SEA and COM. Doesn't even have to be in combination (though I like England), but one of them is a must-have due to starting with Alphabet. Both traits give more subtile benefits then e.g. AGR, but both rock. I prefer SEA as my absolute favorite even on Pangea maps, the initial extra gold, faster contacts and discounts on 2 improvements I really like (Harbors, CommPorts) are worth it.

Btw, you can of course get settlers on Deity; from my experience, even more often than Techs.
 
@player1fanatic:
Nice table, but somehow I fail to understand it :confused: .
Shouldn't it be base value + modifier, thus 5+14.3+14.3=33.5
And, if EXP Civs are treated like one level below, doesn't that main EXP Civ actually have a lesser chance than other Civs to get Settlers/Cities on DG :crazyeye: ?

EDIT: Well, I said 'from my experience' ;)
 
Doc Tsiolkovski said:
@player1fanatic:
Nice table, but somehow I fail to understand it :confused: .
Shouldn't it be base value + modifier, thus 5+14.3+14.3=33.5

I think Exp chances are not modifers, they are also "base" chances, but for Exp civ.

Doc Tsiolkovski said:
And, if EXP Civs are treated like one level below, doesn't that main EXP Civ actually have a lesser chance than other Civs to get Settlers/Cities on DG :crazyeye:

Comments on table are not mine, but as far as I understood, if you take Emperor level chances for non-Exp civ, then apply them to demigod Exp civ you get exactly those numbers above. Since there are no brabarians, chances for getting something else increase greatly.
 
-IND and SCI is the home run combo for me. but it changes depending on what kind of game i want to play. i also like some combo of EXP or MIL paired up with one of those two. i find when i don't play at least an IND Civ i trip over myself 'cos i need to adjust to the build speed. :(
 
I'm a big fan of the Agricultural and the Commercial trait. Agricultural is great for the early game, and getting those cheap Aqueducts. Then as soon as the effect of the Agricultural trait is wearing thin you get the snowball effect of the Commercial trait. So in turn with all those large cities you got from being agricultural you in turn get even greater income by being commercial. That's one of the reason I like the Iroquios so much, not to mention their awesome UU.
 
I didn't look at post first :blush: , so I voited just one :Religious! :goodjob:
And truely thats my favorite in combination with any other, which dependance of size of map, what kind of game I want to play (in tactical sense) etc.. If I had to choose ONLY one in combination with Religious it would be probably Industrious :cool:
 
Player1: Thanks for correcting me. (memory is the first thing to go when you get close to 50) - I must have been thinking about Sid level.

My biggest complaint about expanionist is that it's really the only trait that runs out of steam after the AA. All of the others have at least one or more benefits that continue on. With lots of tribes and goodie huts, the AA can be over before 1000 BC. At that point with most of the goodie huts are gone, most barbarian villages are dispersed and scouts really aren't needed any longer, the trait runs out of steam. The rest of the traits provide either cheaper buildings, city center bonuses or more frequent promotions (leading to more MGLs). And on a Archipelgo map or a medium sized (or small) island, the trait is useless. Even Seafaring on a Panagea map offers future benefits.
 
i voted for agricultural and scientific traits although i think agriculural trait is abit over powered.
 
I like Seafaring and Religious.
 
This is better than voting for three or four as it does not change the percentages compared to each other, but it is perhaps the most stupid voting so far, crazyluke.
 
player1fanatic, do I then get the benefits of Demigod according to the table when I play an Expansionist civ at Deity level???

Where did you get these numbers, btw?
 
>>>
player1fanatic, do I then get the benefits of Demigod according to the table when I play an Expansionist civ at Deity level???
>>>

Benefits of non-exp demigod if you remove barbarian chances.

But, just look Deity line for Exp civs at Deity level.

And I donwloaded the table is from some other poster.
 
industrious = decent slaves
sci = cheap libs / free techs
 
Alamo: The other advantage of Sci/Ind is both the current tribes with those traits have a top-notch UU. Persians=Immortals & Ottoman=Sipahi
 
I'm with bed_head -- Commercial and Seafaring.... I find myself playing the English a LOT since C3C came out. Seafaring is a lot of fun (especially on continent maps, when you can get over to meet the rest of the world first,) and the extra money is just fantastic.

That being said, Scientific is pretty good, too....I end up building libraries before temples!
 
Well, then Expansionist Civs would get SETTLERS/CITIES at DEITY. Non-Exp not.

But do Expansionist Civs REALLY get a Settler on DEITY occasionally???

Can anyone say: YES or NO?
 
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