[GS] Your first Gathering Storm game

Onii-chan

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Figured this was worth a thread. Basically how did your very first game of GS turn out? Did you finish it or not? Did things go as anticipated? Did it live up to your expectations? Anything fun or out of the ordinary that happened? What did you learn from it? Etc

As for me I just finished my first playthough after having been playing all morning and afternoon. I was playing as Eleanor to start off, mainly to not make things *too* alien the very first time around since I first and foremost wanted to test out the main game mechanics of the new expansion. Just went with some fairly vanilla game settings: Emperor difficulty, continents map, standard size/speed, lvl 2 disasters to get a baseline of how frequent they are and then everything else just set to normal


So here's a little timelapse. I said to myself I wouldn't reroll the map no matter what I got, and well I got this first try. Not that many resources but hills all over the place so pretty decent all things considered. However, I also somewhat unexpectedly found that I was stuck on a little continent with the Romans and absolutely no one else
Spoiler :

lmcOvDu.jpg


As you might expect he obviously declared war on me before too long and a really long fight broke out, in which I actually decided to levy the city state to help me out, which had something like 10 warriors at the time. I feel like they've buffed the city state military now, probably due to Hungary's inclusion in the game, but either way that was a big boost and I eventually turned it around on them and took Mediolanum. Just a few turns later I got Mohenjo Daro by revolt (which Trajan had captured early), which then immediately became mine due to Eleanor's ability. I hadn't even thought about it at the time, I was like oh right I can do that now. Mediolanum then later ended up becoming a pretty awesome Petra city as you can probably figure out. Also notice the crazy little bridge now separating me and Rome. That was the only way to reach each other at this point by land. The entire eastern side of the continent was separated by a long mountain ridge, going all the way to the south coast. I gotta say, the map generation feels so much more interesting in Gathering Storm
Spoiler :

paWSvNQ.jpg


Anyway seeing as the whole east side of the island was now locked away from the Romans... well I just took it all
Spoiler :

aYx6wsB.jpg


Oh and then I finally discovered coal and... well this happened again, rip
Spoiler :

7HzMqWc.jpg


Towards the end of the game as I was approaching a somewhat premature culture victory (never got to the Future era because I was winning too fast), eventually the Court of Love snowball started and what was left of the Romans started to slowly convert over to my empire and then it was only a few turns of interval between each city as they started to get swallowed up. I actually managed to make Rome flip by a Rock Band with the -50 loyalty from performance promotion which was pretty fun. Oh and notice the lovely little circle line of railroad I was building with mountain tunnels going through the ridge near Mohenjo Daro and then another one at the very south side, finally making it traversible at the bottom. I was going to build one near Ostia as well but I never had the time. Interestingly enough, I couldn't build one to connect Rome and Ostia because Machu Picchu was built on that lonely mountain to the west of Rome, and apparently that prevents tunnels from being constructible beneath it
Spoiler :

VFrKurW.jpg


Either way, the game ended on turn 247 so the two remaining Roman cities never had time to flip. As a final notice, I'd just like to say that Mount Vesuvius can rack up some absolutely ridiculous tile yields over time. I mean look at this lol
Spoiler :

T6yyDtg.jpg


And that was only on disaster level 2 mind you; with more frequent eruptions and a longer game it'd stack up even more. I think you really should play GS on level 3 or 4 though; when just doing it on 2 then the natural disasters felt really negligible in general. The cost of building the disaster prevention buildings probably doesn't even pay for what little damage they might do to you throughout the game. In any case as a test run it was pretty good in all its simplicity at least

Sooo what about you guys? Have any fun initial moments to share?
 
Midnight release + job. Nope, no stories.
I come to live vicariously.

And be worried about barbarian spam, apparently.

But I am fascinated by that completely isolated valley SE of Rome. Pretty sure the map generator wouldn't do that before. A consequence of tunnels?

I hope to find an isolated city at some point
 
My first game is Sweden, prince, marathon, huge continents.

I started in a nigh optimal placement for Sweden. There are three terrain types within Stockholm's reach as well as rivers, hills, and some nice mountains. Tundra and Snow were not too far to the South.

I made two scouts, found tons of huts and was the first to meet the local city-state, Kabul. Unfortunately, the landmass turned out to be fairly small and the only other resident was Chandra. I took him out with an archer rush. The barbarians are hardcore, so my army has been hunting them unceasingly the whole time. I pick Initiation Rites, and I think it was a good choice.

I managed to place a third city after the war. Dido came by to visit in a bireme, as did a distant city-state. So it seems my landmass has shallow water links to others.

I placed Ping in my capital and he does nice work. Magnus is going to go in India's old capital so it can pop out more settlers before Dido takes an interest in my coasts.

That's about it. I played about 160 turns marathon last night. I was close to getting into the classical era.
 
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I'm missing something here. I wish to upgrade a warrior to a swordsman. I have 150 iron stockpiled and enough cash so why can't i upgrade?
 
I'm missing something here. I wish to upgrade a warrior to a swordsman. I have 150 iron stockpiled and enough cash so why can't i upgrade?

Sorry for being captain obvious but are you in friendly territory? Do you see the upgrade button but it's grayed out?

No upgrade button would mean you don't have the tech.
 
INCAS!!!!!!! DEATH TO EVERYONE! KILL THEM ALL! ENSLAVE THEM! SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH SMASH! BE THE INCA! PLAY AS THE INCA! CRUSH AS THE INCA! SMASH AS THE INCA!

OMG THEY'RE SO OVERPOWERED.

Moderator Action: Enough with the all caps. And I guess you do not need a separate thread since you said the same thing here. leif
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Get onto some high grounds -> Build tons of factories using coals -> Try to sink everyone into ocean -> Reached highest greenhouse level -> only 92 tiles submerged -> wait a few turns -> It seems no more tiles can get submerged any more -> back to Plan B: nuclear everyone! -> dump all dip favor to make sure nobody disarm my nukes -> Reached culture victory before kill everybody :crazyeye:
 
Now you post up this thread.
I already broke down my first game up to turn 164 in that other thread.
Guess I will share my second game in this thread!

Moderator Action: Thanks, but it is still PDMA and not allowed. Removed. leif
 
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Jumped straight into the deep end with Kupe, lvl 4 disasters, and no chopping/pollution self-imposed restrictions.

I did also notice that the map generation seems different, my continent map felt a lot more fractal-like, maybe they give a little more freedom to the algorithm to generate more interesting maps.

Went with king difficulty since I knew there would be a LOT to take in with that choice of settings. The rest is standard.

Begining
The beginning was a total disaster, first land I found had it's entire coast covered by 2 city-states, then the second had no production on the coast, I finally landed next to a barb camp and had to settle right there since a barb scout was about to kill me.

One thing about Kupe is that by the time you land, all the barbs are already going wild so you have to spend a lot of effort not getting overrun since you show up very late with only 1 puny warrior.

Turns out one of the barb camps next to me had horses and my builder couldn't leave my capital for quite a while, never got that craftmanship boost.

At that point I was really glad I picked king because that means I can just stomp them anyway which is what I did next:

Mid game
So after all that I finally was able to build up an army and settle a few cities, I used my archer/warrior army to kill hungary and went horseback riding, killed rome with my horses, getting an entire continent to myself.

I than got my UU which are as OP as I expected since they are a mix between legion and varu, they also cost no maintenance for some reason. Declared a 3 front war against mali, sweden and Indonesia who were on different continents, completely stomped them with my toas.

There are 2 more civs, one I haven't met and the netherlands but I think I'll just start a new game since unfortunatly the grievance system is really different from the warmongering system and I pretty much screwed this game when it comes to exploring the new diplomacy stuff.

Grievances
Early wars are no longer penalty-free and liberation doesn't seem to help anymore. I liberated 2 city states, gave me 32 each which is nothing, DoW is 100-150 alone. So it is now turn 123 and I have accumulated about 500 grievances with everybody which at current rates will take 100 turns to get back to normal so I will play 100 turns in another game instead, probably on emperor, and try to figure out a ways to minimize the impact of grievances. I'll let Mali's last city rebel and liberate them to see the impact it has but unless it helps with grievances I'll call it a day.

Also I noticed something odd with peace deals, Hungary, in particular, refused to cede all the cities I captured so I had no choice but to wipe him out. This never happened in R&F as far as I know.

Disasters
The disasters were okay, lost of my units got hit by surprise tornadoes/storms but overall a little underwhelming, I thought I'd face more floods for some reason. The intensity of the disasters is definitely there but I was hoping for more frequency since they could hit anywhere on the map, they hit once every ~5-10 turns but the odds of it being in your part of the world are low.
 
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Also I noticed something odd with peace deals, Hungary, in particular, refused to cede all the cities I captured so I had no choice but to wipe him out. This never happened in R&F as far as I know.

You still keep the cities even if he doesn't cede them. In fact, it's better if he doesn't cede them, at least as of R&F, as you get fewer warmonger points that way and still get the city. Early reports suggest this issue still exists in GS, i.e. never ask the AI to cede a city during the peace treaty. Just keep it and save yourself the extra grievances.
 
I played Sweden, continents map, small size and on Immortal. I went for a diplomatic victory from the get-go. Met the Ottomans first and the Scots shortly after. Sent delegations straight away and ended up friendly.

From there on out, that was pretty much the thing. Everyone I met I ended up befriending and I ended up as allies with every civ there was and being suzerain of all but on city-state (though there were some that had been conquered). The only fighting I did in the game was against Barbarians, which I actually thought had bugged out or something due to how the camps spawned earlier in the game.

I saved up my diplomatic favor for the victory votes and won all of them except for one where they voted against me. I also won two "Send aid" things and also built the Statue of Liberty.

Ended up with 7 cities. Was a bit tight on space. I could've settled a few more smaller ones but just didn't bother. Ended up settling all the different tile types except for desert for the Open Air museum.

I had disasters on 3. So, they happened fairly frequently but it's still pretty... I don't know, not that big a deal? The biggest one I had was in my city that I settled near Mt Vesuvius and it actually killed off quite a few of my population and it took some time to regrow it. That was definitely cool.

Even though I didn't win until like around turn 320 or so, noone else was close to winning.

Even though I do appreciate that one can have a peaceful game now if you're a bit dilligent in getting friendships and all of that, I wish the AI's had put up more of a fight somehow. They did vote me down once but other than that it was a landslide everytime and they just didn't have the Diplo favor that I had, not even close.

So yeah, was a bit disappointed in how easy it ended up being. But I really enjoyed the map I got and even though the disasters are often of little consequences it *is* really nice to have things happen dynamically like that in the game. I also quite enjoyed that the game is a bit more involved in the later stages, on this game at least I thought it was a big improvement in those later eras. Just more things to play with.

But yes, I fear the game will be in more dire need of a difficulty injection than ever.
 
Kicking the tires.. so far so good!

-- Got rid of the INCA very early (ref;QUSQU).
-- Getting ready to crush CANADA since he just dropped QUEBEC city at the right place.
-- Next target should be Eleanor south & if need be Dido too.. since i simply want to explore most stuff until Future Era at least.
-- Strangely this was supposed to be "Archipelago".. ended up in a sweet pseudo-continent.

SWEDEN(at100).jpg
 
You still keep the cities even if he doesn't cede them. In fact, it's better if he doesn't cede them, at least as of R&F, as you get fewer warmonger points that way and still get the city. Early reports suggest this issue still exists in GS, i.e. never ask the AI to cede a city during the peace treaty. Just keep it and save yourself the extra grievances.

How ? When you load up the peace deal it will automatically put all the cities cede in the peace deal and if you try to remove it it will automatically put the return city option in your list, as far as I can tell you are forced by the game to either cede or return all cities in order to end a war.

Liberation made warmonger penalty a non-issue in R&F, not ceding meant non-stop denunciation/diplo penalty for owning a city of theirs if I recall so you couldn't befriend them but I haven't tested thoroughly.
 
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Even though I do appreciate that one can have a peaceful game now if you're a bit dilligent in getting friendships and all of that, I wish the AI's had put up more of a fight somehow. They did vote me down once but other than that it was a landslide everytime and they just didn't have the Diplo favor that I had, not even close.

I'm glad to see the AI has been taught at least one trick towards making one victory condition harder to get.

Unless things have changed with GS, I think you may be overestimating the importance of getting friendships in order to have a peaceful game. I spent a fair bit of time antagonizing the AI in R&F and getting them to hate me (without incurring warmonger penalties, just doing other things to peeve them off) and attacking you just wasn't something they're inclined to do no matter how bad your relationship is with them. Seems like they may have the same inclination in GS.

What definitely does change in GS is that if you play the diplomacy game and get those alliances, you'll rack up the diplomatic favour. So that's one additional positive to playing nice as of GS (on top of the other alliance bonuses added in R&F).
 
Englanor, early renaissance. Spawned right at the southern foothills of a large mountain range separating two continents. Got the west one basically for myself (until the next continent) and clashing with Australia on the east one, who attacked me for settling a desert city on our borders for iron (and also turned out to have 2 nitre). Go into a dark age, I dare you!

Got one city wrecked twice by a flood and haboob, but nice yields! Also have one violent volcano next to my capital that already ate 3 pops, but it's a bit calmer right now, luckily. The volcano is literally the most southern mountain of that range.
Disaster level 4.

PS: i liked how the haboob went right into Curtin's land after soiling my tiles and wrecked his capital districts... which I'm keeping wrecked with my raiders now. Gogo dark age!
 
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