i was just pondering about this question...im the type who always goes for at least 2-3 religions to support my early game land grab. i usually get my first two or three Great Prophets pretty early since i always build Stonehenge, Oracle, Chichen Itza (and possibly Sistine Chapel too) in the same city, and so far i have always mindlessly popped them into building shrines the moment they come out.
but now ive been thinking whether it might be a better idea to convert the same 2-3 Great Prophets into super specialists instead. if not not mistaken, a converted prophet gives 2 hammers and 5 gold (and 3 beakers if using Representation, which i almost always do). that 5 gold would almost be equivalent to the profit from the shrine itself, AND you do not have to waste the time churning out missionaries which could be better devoted to building defense or more settlers, AND the city gets anywhere from 2-6 extra hammers per turn which is HUGE in the early game and would probably get you more of the early wonders before the AI do. the way i see it, unless u plan to sprawl to 15+ cities in the early game, making 3 prophet specialists gives a greater edge in the early game by freeing production while giving u enough gold to sustain your first couple of cities. in the long run shrines have more benefits by spreading religion, giving culture, and having more gold with alot of cities, the early game land grab is more imporatnt in my opinion and you can always go for the shrines after your third prophet.
i haven't tested this yet, shall try it in my next game. what do u guys think of this?
but now ive been thinking whether it might be a better idea to convert the same 2-3 Great Prophets into super specialists instead. if not not mistaken, a converted prophet gives 2 hammers and 5 gold (and 3 beakers if using Representation, which i almost always do). that 5 gold would almost be equivalent to the profit from the shrine itself, AND you do not have to waste the time churning out missionaries which could be better devoted to building defense or more settlers, AND the city gets anywhere from 2-6 extra hammers per turn which is HUGE in the early game and would probably get you more of the early wonders before the AI do. the way i see it, unless u plan to sprawl to 15+ cities in the early game, making 3 prophet specialists gives a greater edge in the early game by freeing production while giving u enough gold to sustain your first couple of cities. in the long run shrines have more benefits by spreading religion, giving culture, and having more gold with alot of cities, the early game land grab is more imporatnt in my opinion and you can always go for the shrines after your third prophet.
i haven't tested this yet, shall try it in my next game. what do u guys think of this?