Your LEAST favorite Great Person

Your least desired Great Person is:

  • G. Artist

  • G. Diploman

  • G. Engineer

  • G. Merchant

  • G. Musician

  • G. Scientist

  • G. Writer

  • G. Admiral

  • G. General


Results are only viewable after voting.

saamohod

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Jul 22, 2014
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Unoccupied Ukraine
The answer may reflect your playstyle as well as something more personal.
 
I don't think it would reflect anything given certain GP are actually very weak/useless compared to others, especially the type that requires specialist since it also has to compete with other better alternatives.
 
I personally prefer land plays, so I voted the G. Admiral. I find the merchant usefull at time, since it gives food/prod (mean prod for prod-heavy terrain) and money, feel great when playing Austria, and also count as free franchise with a freedom tenet.
 
honestly when I dug deep, its the Great Artist.

It is 100% the most boring great person in the game. Either:

  • The GAP points are terrible, in which I get a great work.
  • The GAP are awesome and will get me a Golden Age, in which case I bulb.
There is no questioning of positioning or strategy. It is the most straightforward play of any GP, no matter my playstyle. And its not like it bags you a cool tech or a policy, hell in the late game I often have so many GAP going I don't even need the artist bulb for a golden age.
 
I think the high votes for the admiral shows people don't play enough water maps:)

In big naval games, the admiral is so critical. That key decision to hold for the admiral bonus or to spend it for the heal....it changes combats, it changes games.
 
The Great Merchant is the only GP I never had to choose out of necessity in one of those "choose a free Great Person" events. Also most of my gold problems are solved by working Markets/Banks, improving tiles that already give gold or working Villages. They are good when you need a WLTKD but that's it. So my vote was on it.
 
Voted for great Merchant, because once you have settled them on the sweet spots on trading roues, there is not much going on with them - money is rarely an issue late game (allthough the recent upkeep increase might have changed this).

Generals also fall off in value drastically. The first is a godsend, the second is very nice, the third might grab you a resource arond your borders where you don't really waynt to drop a settlement, and then they get stacked in you capital, all waiting for that sweet moment to steal that perfect spot of land from the AI that never comes.
 
then they get stacked in you capital, all waiting for that sweet moment to steal that perfect spot of land from the AI that never comes.
Why not grab that ridiculous tenet from Autocracy and literally deprive your neighbor of almost all his land tiles without declaring war?
 
Because I never pick Autocracy.
The only time I would is when I go for a conquest victory, and in those games games I never reach ideologies. And even if I would, there are no contested borders that are stagnant for a longer period of time.

And even if the stars align, and you have a golden opportunity to use the citadel and gain a dozen tiles - that is sweet, but still not worth a tenet pick, by far.
 
I feel like the Great Admiral is terrible - I'm more of a land war player, so it's pretty much detrimental to whatever I'm doing at the moment. GM is pretty good as it still gives you food, gold and production yields. All the other GWAM's give you some culture
 
I will say on the latest version that money does feel tighter when i'm playing wide. Between investing in buildings and upgrading my army the money is going quickly, I can always use more now. Now its never "I'm in the negatives", but I do feel that I still always have a use for more money.
 
i recently came to enjoy merchants much more than i used to. the added tile yields are nice early on, especially when i have a city that's struggling to prosper fast enough due to required awkward placement to secure resource tiles in its neighborhood. admirals i almost always instant-trigger for added luxury and GA's only feel good in combi with artistry + freedom(?) + religion finisher
 
Musician but that because of warmonger play, they come sort of late and doesnt do much.
Ofc more useful for CV.
Merchant as a close second, I agree they lost value.
Diplo, the extra votes are important but depends if the cs survives can be ignored as warmonger.

(btw missing great prophet on the list)
 
Noam Chomsky definitely....

Oh, you were talking about generally? I guess the great scientist, feels like it just does nothing until you're at the last quarter of the game at which point it does everything.
 
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