"your Stealth Bomber was destroyed by an enemy Pikeman"

The Pikeman reflected sunlight off of his pike directly into the pilots eyes causing him to crash into the side of a mountain.
 
The Pikeman reflected sunlight off of his pike directly into the pilots eyes causing him to crash into the side of a mountain.
*Ahem*
The targeting sensors on modern aircraft are incredibly complex- so much so, that it is impossible to blind someone through targeting cameras-- it just washes out the image, in which case the sensor can typically be toggled between Infrared, Day-TV, and/or Radar imagery.

At the altitude that modern aircraft operate, this becomes literally impossible.
Not to mention, B2 pilots can't see the ground through their cockpits. And stealth aircraft fly at night.
 
I wish that any units two eras back or more would just become obsolete. Except for archers it wouldn't really matter build wise, and out of date civs would actually be super easy to take, just like in real life
 
I bet he had a really really really really really long pike :)
 
Bishop should be right down there with "Queen", as a Bishop is really just a priest.

There were Priests who fought in battle (there's even scholarly debate about the weapons they used and whether they were allowed to use weapons that pierced or just crushed). Odo of Bayeux is at least one famous example.

Anyway, I guess nobody likes my idea that the plane was damaged through weather/wear and tear instead of the Pike. Maybe if they changed the text from Pikeman damaged bomber to Bomber was damaged, people might accept it better?
 
A stealth bomber can fly over vast distances, delivers heavy damage and can even avoid AA fire. Three stealth bombers can drop a decent modern city down to 1 HP in one turn with relatively low risk. I'd say you're reaping the full benefits of your investment.

Non-AA damage is maintenance. Walls/Castle/Military base improve aircraft healing rate so go nuts :)

huh? A decent modern city is ~ 60 or so hp, though in some cases that can easily go over 100 for reasonably well-developed cities and/or civs with policy bonuses. how are you gonna do 24hp damage from 3 stealth bombers in 1 turn on that?
 
There were Priests who fought in battle (there's even scholarly debate about the weapons they used and whether they were allowed to use weapons that pierced or just crushed). Odo of Bayeux is at least one famous example.

Anyway, I guess nobody likes my idea that the plane was damaged through weather/wear and tear instead of the Pike. Maybe if they changed the text from Pikeman damaged bomber to Bomber was damaged, people might accept it better?

Standard wear & tear, and weather anomalies, cannot account for the frequency or extent which modern-era aircraft are damaged in this game.
 
It seems like before one of these patches, very advanced units would typically get away with destroying a very primitive unit without taking any damage. Now usually at least 1 damage is inflicted, even when it's something insane like mech infantry vs. a pikeman. Does anyone else have this recollection or is it just a happy fantasy of mine?

In any case, I like it better when 0 damage is common for extremely one-sided battles. I rarely see 0 damage battles, but I guess it's a matter of preference.

gdr vs warrior is still 1 hp to the gdr now. same thing for archer/artillery, no matter how weak their relative strength they still do 1 hp damage. yet another benefit to keshiks...
 
I forget, are unit stats factored in? Would damage from a Pikemen be less common than damage by Modern Infantry? I'm willing to suspend disbelief more in the latter scenario and maybe use maintenance for the former. Does that work? I'll admit, as much as I love rationalizing things and am usually pretty good at it, this one stumps me for the most part if this explanation fails.
 
I am aware of the cost of maintaining a fighting air-force. However, the damage sustained from fighting pikemen still cannot be accounted for by assuming that it is standard wear-and-tear of routine flight. Some of the fights with units that cannot reach you damage aircraft to the point where they are out of commission for years. Actual wear and tear would put the aircraft out of commission for weeks, in most extreme cases. More often than not, aircraft damages are due to negligence on the part of a maintainer, or bravado on the part of the pilot.

Over-G'ing a heavy can tear panels off the aircraft and snap the spine. If the maintenance crew routinely makes improper repairs, the aircraft becomes more and more dangerous to fly as time goes on- and this is pretty common in wartime. However, these kinds of damages are sustained when evading anti-aircraft fire-- not when dodging spears.

Realistically speaking, there is no justification for a man with a stick putting an aircraft out of service for months or years from miles away.
 
I wouldn't put any emphasis on the time scale in the game, or else early wars with take place over centuries (with it taking years and years to reach the enemy city).

That being said, the game puts a very low emphasis on logistics, so requiring planes to sit out turns for maintenance is unusual to say the least.
 
Combat fatique brought about by pilots not wanting to slaughter thousands of defenseless primative spear wielders?

really when the tech levels are that different there should be no war just instant capitulation - no sane leader would continue to fight with pikes verse smart bombs, talk about shock and awe
 
That being said, the game puts a very low emphasis on logistics, so requiring planes to sit out turns for maintenance is unusual to say the least.

This has nothing to do with maintenance. It's like maintenance. The logic behind it that all units can get damaged in combat, because they can be targeted. Aircraft cannot be deliberately targeted, not even by AA.

Bombers and especially Stealth bombers have very high attack. If the standard damage mechanics would apply, bombers would absolutely obliterate all units without AA or air support while taking minimal damage themselves. Although this is okay on paper, Civ5 is always cutting some slack to technologically backwards civs, either in form of social policies or other bonuses. Aircraft mechanics ignore most of these.

Bombers already excel at killing off cities. Making them "slightly more" vunerable to units is okay in my book. You can disagree, obviously :)
 
This has nothing to do with maintenance. It's like maintenance. The logic behind it that all units can get damaged in combat, because they can be targeted. Aircraft cannot be deliberately targeted, not even by AA.

Bombers and especially Stealth bombers have very high attack. If the standard damage mechanics would apply, bombers would absolutely obliterate all units without AA or air support while taking minimal damage themselves. Although this is okay on paper, Civ5 is always cutting some slack to technologically backwards civs, either in form of social policies or other bonuses. Aircraft mechanics ignore most of these.

Bombers already excel at killing off cities. Making them "slightly more" vunerable to units is okay in my book. You can disagree, obviously :)

I would rather have units balanced based on their cost. Stealth Bombers are expensive- pikemen are not only inexpensive by comparison, but they have no way to attack the bomber. I have no issue with infantry hurting the bomber- sometimes the enemy can get lucky and cause some damage. Maybe there was faulty intelligence. Whatever.

But pikemen? There's no reason a bomber should take any damage from a pikeman.
 
*Ahem*

Not to mention, B2 pilots can't see the ground through their cockpits. And stealth aircraft fly at night.

Fine, the pikeman jammed his pike into the ground discovering a long buried nuclear bomb. His pike set the bomb off and everything within a 30,000 foot radius was destroyed by the blast, except for the Pikeman, who miraculously was saved in much the same way that a person in the eye of a tornado is temporarily safe from doom. :D
 
The castle which stealth bomber is attacking has a secret weapon unknown to silly nerds of over advanced civilization and their soaps.

Pikeman Slingers! Its a giant slingshot that rises from public sauna in the castle which pikemen gets on to get flinged towards the Stealth bomber and poke em a big hole making them crash.
 
Have you never played a flight sim?

You just try to aim preciselly at the pikeman with your cannons, but it's difficult cause he is so small... you open fire.... ratatatatta... but somehow you keep missing him... and while fine-tuning the crosshairs on his helmet, you fail to notice the ground is approaching fast, neither you check your altitude and BAM - you crash into the ground.

... The pikeman could even taunt you to make this happen!
 
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