*Ahem*The Pikeman reflected sunlight off of his pike directly into the pilots eyes causing him to crash into the side of a mountain.
Not to mention, B2 pilots can't see the ground through their cockpits. And stealth aircraft fly at night.The targeting sensors on modern aircraft are incredibly complex- so much so, that it is impossible to blind someone through targeting cameras-- it just washes out the image, in which case the sensor can typically be toggled between Infrared, Day-TV, and/or Radar imagery.
At the altitude that modern aircraft operate, this becomes literally impossible.
Bishop should be right down there with "Queen", as a Bishop is really just a priest.
A stealth bomber can fly over vast distances, delivers heavy damage and can even avoid AA fire. Three stealth bombers can drop a decent modern city down to 1 HP in one turn with relatively low risk. I'd say you're reaping the full benefits of your investment.
Non-AA damage is maintenance. Walls/Castle/Military base improve aircraft healing rate so go nuts![]()
There were Priests who fought in battle (there's even scholarly debate about the weapons they used and whether they were allowed to use weapons that pierced or just crushed). Odo of Bayeux is at least one famous example.
Anyway, I guess nobody likes my idea that the plane was damaged through weather/wear and tear instead of the Pike. Maybe if they changed the text from Pikeman damaged bomber to Bomber was damaged, people might accept it better?
It seems like before one of these patches, very advanced units would typically get away with destroying a very primitive unit without taking any damage. Now usually at least 1 damage is inflicted, even when it's something insane like mech infantry vs. a pikeman. Does anyone else have this recollection or is it just a happy fantasy of mine?
In any case, I like it better when 0 damage is common for extremely one-sided battles. I rarely see 0 damage battles, but I guess it's a matter of preference.
I am aware of the cost of maintaining a fighting air-force. However, the damage sustained from fighting pikemen still cannot be accounted for by assuming that it is standard wear-and-tear of routine flight. Some of the fights with units that cannot reach you damage aircraft to the point where they are out of commission for years. Actual wear and tear would put the aircraft out of commission for weeks, in most extreme cases. More often than not, aircraft damages are due to negligence on the part of a maintainer, or bravado on the part of the pilot.If You are interested in some statistics, check wikipedia "Aircraft losses of the Vietnam War" or "List of aviation shootdowns and accidents during the Iraq War" ...
That being said, the game puts a very low emphasis on logistics, so requiring planes to sit out turns for maintenance is unusual to say the least.
This has nothing to do with maintenance. It's like maintenance. The logic behind it that all units can get damaged in combat, because they can be targeted. Aircraft cannot be deliberately targeted, not even by AA.
Bombers and especially Stealth bombers have very high attack. If the standard damage mechanics would apply, bombers would absolutely obliterate all units without AA or air support while taking minimal damage themselves. Although this is okay on paper, Civ5 is always cutting some slack to technologically backwards civs, either in form of social policies or other bonuses. Aircraft mechanics ignore most of these.
Bombers already excel at killing off cities. Making them "slightly more" vunerable to units is okay in my book. You can disagree, obviously![]()
*Ahem*
Not to mention, B2 pilots can't see the ground through their cockpits. And stealth aircraft fly at night.
Severely offtopic: Why was Kings unappealing to audiences? It was a good show.![]()