1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Your Worst AI Experiences

Discussion in 'Civ6 - General Discussions' started by Art Morte, Jan 27, 2017.

  1. paulmclem

    paulmclem Warlord

    Joined:
    Jun 5, 2016
    Messages:
    140
    Location:
    Scotland
    In a recent end game when all meaningful rivals had been throttled and Mars was only a few turns away, I had the AI Civs asking for a gift. Being charitable I offered to give them a luxury (a spare copy), but not any money. This is always turned down i.e. luxuries + cash they will accept, luxuries on their own and they say no. That's just nonsense, why would any player turn down something for nothing?
     
  2. Tech Osen

    Tech Osen Emperor

    Joined:
    Nov 13, 2016
    Messages:
    1,588
    The failing of the AI diplomacy shows in how pretty much every time all the AI civs end up hating eachother pretty fast.
     
  3. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,227
    Location:
    Las Vegas
    I hate this. They always ask for a huge amount of gold and a luxury. I eliminate the gold and I'm willing to give them a luxury and they don't want it. I'm not going to give away that much gold, but I don't mind giving away an excess luxury.
     
  4. Bro

    Bro Warlord

    Joined:
    Jan 9, 2017
    Messages:
    195
    Gender:
    Male
    You've had some weird games. The strangest I've had was(and is, because it"s the usual) someone complaining about my "forward settling"(allthough had been building my cities a good distance away from others) while the AI is literally expanding right into my face. Another one is those religious units they send to convert my cities and when I destroy them within my own cultural borders they complain about me trying to spread my religion to their cities. I quess even defending an attack is warmongering to the AI. Sometimes they attack my units and at the same turn ask for a peace treaty.
     
    BLNE likes this.
  5. BLNE

    BLNE Chieftain

    Joined:
    Jan 27, 2017
    Messages:
    6
    Gender:
    Male
    In hindsight, maybe Firaxis should fix a few mechanics where declaring war not only depended on whether they like you or not, but also on whether your army was ready for war (or if you even had an army).
     
  6. Whiskey3romeo

    Whiskey3romeo Chieftain

    Joined:
    Jan 31, 2017
    Messages:
    7
    Gender:
    Male
    The Viking guy was fine with me for several thousand years while I was landlocked. The turn after I conquered a coastal city he denounces me for having a weak navy.
     
  7. unpossible251

    unpossible251 Warlord

    Joined:
    Mar 8, 2016
    Messages:
    241
    I beat 7 of those frightening congolese unique swordsmen - in the jungle - with 3 spearman, an archer, and an anceint walled city. He gave me everything he had in the peace deal, even though i bpnever set foot in his lands.
     
  8. miaasma

    miaasma Prince

    Joined:
    Nov 9, 2015
    Messages:
    587
    AI: *moves exactly one warrior near my borders 15 turns into the game*
    me: oh great here it comes
    AI: *declares war, runs warrior around aimlessly, asks for peace + gives me a bunch of money 10 turns later*

    every other game. i wish they'd fix this nonsense, it's probably one of the most ubiquitous and immersion-breaking AI behaviours and it's been here since the launch. at what point is it ever beneficial to declare war on somebody and attack them with one unit? why is this a thing?
     
    Art Morte and Zuizgond like this.
  9. joncnunn

    joncnunn Senior Java Wizard Moderator

    Joined:
    Mar 17, 2008
    Messages:
    8,621
    Location:
    Missouri
    The main circumstances in which a human would do so would be an unescorted settler / builder. But the human would be sure to wait to DOW until he could take that unescorted civilian the same turn.
    Another is some humans DOW the AI with no troops near the AI simply to instakill its religious units within the human's territory with military units instead of using Inquisitors.
     
  10. RealAntithesis

    RealAntithesis Warlord

    Joined:
    Oct 23, 2016
    Messages:
    239
    I just had a pretty good AI experience yesterday. Started playing as Gorgo and while my 2 warriors were out exploring only 20 turns in, Trajan comes along with a scout, and a couple of turns later 4 warriors, a slinger and a declaration of war. I hastily built a slinger and pulled my warriors back to Sparta, but the game was over 3 turns later. Granted, that was with the AI+ mod, but it was the first time in Civ 6 that the AI took me unawares (obviously in future I won't be neglecting my defences).
     
    whyidie likes this.
  11. miaasma

    miaasma Prince

    Joined:
    Nov 9, 2015
    Messages:
    587
    i mean yeah, i understand why a human would do it, but i more meant declaring war with the intent to eliminate as the AI does, since unless i'm missing out on a whole branch of code the AI never declares war to steal workers
     
  12. Odinbudd

    Odinbudd Chieftain

    Joined:
    Jul 17, 2014
    Messages:
    8
    I'm not sure if this counts as an AI issue or not, but in my current game I declared war with the Vikings because they captured a city state that I was Suzerain of. First, I think it is weird that I have to incur warmonger penalties to defend a city state that I am the sworn protector of, but whatever. The issue is that right before I was about to recapture and free the city state, the vikings offer me peace and the city. I accept, why shed more needless virtual blood to accomplish my goal. Except... now I don't get the option of reinstalling the city state. I have to reload the turn and actually take the city, free it, then declare peace.

    Pretty stupid design in my opinion, on multiple fronts.

    Edit: Add to this, the very next turn after freeing the city state, I lose Suzerain status to America. Your welcome for liberating your city.
     
    Last edited: Feb 3, 2017
  13. Tdot1

    Tdot1 Chieftain

    Joined:
    Nov 12, 2016
    Messages:
    78
    Yeah City-state politics are totally Moderator Action: <snip> , you should be able to have a Cassus Beli to take back a city state you were suzerain of without diplomatic penalties, and you should be rewarded for that.
    I know there is something much later, but most of the city-states get taken out pretty quickly

    Moderator Action: Please help us maintain a family-friendly environment by refraining from use of profanity. Thanks -- Browd
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
    Last edited by a moderator: Feb 4, 2017
  14. Baba Yetu VI

    Baba Yetu VI Warlord

    Joined:
    Oct 22, 2016
    Messages:
    149
    I just chance on seeing this thread, and maybe it's good to share some AI experience.
    But mine is not quite a bad one.
    I have seen a scout killing a very weak AI barbarian horseman, I don't know if that is reasonable. I have never seen an AI Warrior killing a Mechanized Unit though even it is very weak.

    But I have found something about the AI and don't know if it is normal. If I turn off Barbarians, the AI CIVs get very aggressive. I have had a war lasted for more than 25 turns with India. I don't know if it is the design or just a coincidence.
     
  15. Tdot1

    Tdot1 Chieftain

    Joined:
    Nov 12, 2016
    Messages:
    78
    When was this in the game? Often the AI can be aggressive in the very early game, often because you are not ready and they can overrun you with warriors, but the main complaint is, that with two archers and a warrior or two you can defend against almost any attack.
     
  16. Tamir Lenk

    Tamir Lenk Chieftain

    Joined:
    Mar 12, 2014
    Messages:
    78
    Had a game where Gilgamesh gobbled up Japan. My Aztecs rage through the continent wiping out my neighbors, except for Gilgamesh. The two of us chill out for many turns, when he surprise DoWs me. Fine.

    I crush him but save one of the Japanese cities for last. Retake it as the final blow to Sumer, and reinstate Hojo as a player.

    He immediately denounced me for warmongering, even though he was not alive for any of my sins AND OWES HIS EXISTENCE TO THE VERY WARMONGERING HE DENOUNCES.
     
    Tdot1 likes this.

Share This Page