Youtube: Let's play Civ IV is up!

You can upload videos that are longer than 10 mins, although I'm not sure how, but here's someone doing it:

http://www.youtube.com/watch?v=sh4FdJ_LeHA

All director accounts used to be able to upload longer vids so that guy just probably has one of those (they didn't take away their ability to upload long vids when they changed the rules). Nowadays you need hard fame or inside help AFAIK ;)

I was thinking about doing these (would be quite a stark contrast to TMITs playing style I think :) ) but I don't think I could handle people taking me apart for all the small mistakes I'd make :lol:
 
Watched it all the way through. Brilliant! A well deserved victory. Shame there is no planet left worthy of dominating now, just a desert wasteland, but what the heck, right? :lol:

I often wonder when watching your videos, how on earth you manage to pump out your units so quickly once you decide you are going to war, I know you had all the mulitpliers and all, but I find it hard to imagine I could replicate that, (especially with so many cottage cities) but it is something I am now aspiring to do.

Also as I said over on YT, I'd normally feel I had to build those archers for defence, I would just panic in the face of the barbs, but I have noticed you don't worry too much about that as long as you have the spawn busting set up, and the right diplomacy. Thats a big difference in the level of your game compared to mine, so I appreciate very much seeing that part of the strategy in action.

Yeah each time I watch your videos I learn something new, about how to improve my game, and it was very enjoyable to watch especially once you put your war strategy in action. I've never even tried nukes actually, I usually get the UN to turn them off, but it looks like it kind of could be fun, wish you could have got the conquest victory, but the ai seemed to have other ideas didn't it? Great game!!!
 
All director accounts used to be able to upload longer vids so that guy just probably has one of those (they didn't take away their ability to upload long vids when they changed the rules). Nowadays you need hard fame or inside help AFAIK ;)

I was thinking about doing these (would be quite a stark contrast to TMITs playing style I think :) ) but I don't think I could handle people taking me apart for all the small mistakes I'd make :lol:

Director account or not, I'd need better recording software to handle much better than 10 minutes anyway.
 
All director accounts used to be able to upload longer vids so that guy just probably has one of those (they didn't take away their ability to upload long vids when they changed the rules). Nowadays you need hard fame or inside help AFAIK ;)

I was thinking about doing these (would be quite a stark contrast to TMITs playing style I think :) ) but I don't think I could handle people taking me apart for all the small mistakes I'd make :lol:
Can you handle constructive feedback? That does sound better, right? ;)

For me I like to have my playing being picked apart. It helps me stay sharp and it shows me what parts of the game are in need of improvement. I hope to improve overall and to be able to win on immortal for most of the time. Taking a critical look at the TMIT walkthroughs helps with that too because it is a good demonstration on how to play well.
 
TMIT, were you tempted at all to go for cannons or artillery? or did you just know you were going to go for the nukes and not going to need them? Also all those horse archers, you had so much gold at one point I thought you would have upgraded them? I only ask because thats what I would have done, and I just wondered why. It turned out they would have been unecessary anyway I guess.

It does look funny when I see your cities defended by an old warrior :lol: I just wouldn't dare, you know? I would have to have some of the rifles/infantry promoted to city garrison moved around to defend it, guess that is where I waste some units compared to you, but its a habit.
 
HA upgrade to cavalry or gunships. Neither were very useful in this game whereas tanks were. Also using the gold would prevent rushbuying.
 
HA upgrade to cavalry or gunships. Neither were very useful in this game whereas tanks were. Also using the gold would prevent rushbuying.

Yeah, I thought that probably was the reason, (or something like it) I'm realising there are some habits I have that need to change to improve my game. I was watching it, thinking "upgrade to gunships" ... "oh he's not going to do anything with them."

I just wouldn't have been able to resist it, but thats something that needs to change and thats what I love about these videos, I learn lots of things like that. :)
 
Yeah, I thought that probably was the reason, (or something like it) I'm realising there are some habits I have that need to change to improve my game. I was watching it, thinking "upgrade to gunships" ... "oh he's not going to do anything with them."

I just wouldn't have been able to resist it, but thats something that needs to change and thats what I love about these videos, I learn lots of things like that. :)
You and me both! :beer:
 
I was thinking about a cav war but the tech pace was fairly fast and I couldn't prep it in time...combined with the amount and quality of land I already had I just held off.
 
"I wonder why not more people use nukes" says TMIT, observing his land that is rapidly turning into a desert wasteland. :lol:
 
"I wonder why not more people use nukes" says TMIT, observing his land that is rapidly turning into a desert wasteland. :lol:

It does it to the AI, too. GW cuts all ways, even if it is implemented as fairy magic rather than anything remotely indicative of reality.
 
I don't mean to rain on your parade, TMIT, but isn't an LP of Civ4 kind of... tedious? :p
 
:lol: that was a fun war. But I can't help thinking you would have been better with a navy. There is no excuse for losing all your seafood twice over :p. Also a load of carriers could have replaced at least half the nukes and since they would be reusable probably cost less. Less nukes would have meant less Global warming, I suppose, and hence your economy would have been stronger at the end.

Also 75% of the cities could have been taken amphibiously. Transports can move at least 5 tiles through enemy culture instead of only 2 by tanks. Tanks (with CR promotions) can attack from transports supported by destroyers and carriers / fighters. Big stacks could be taken out by Tac Nukes or ICBM and small stacks by conventional forces.

Incidentally, the problem you had with Williams tanks blocking your use of Tac Nukes can be solved with a stack of guided missiles. Ten guided missiles (move together as 1 stack) are probably the equivalent of a Tac Nuke against say 5 defenders and you only need use them in the odd situations where your vassal gets in the way.

Anyway, Good game, thanks for posting the video, and you certainly do play at a blazing speed - at least 5 times faster than me ;)
 
Protecting seafood would have been good, but fighters would have been very costly going normal fighters vs jet fighters and SAMs.

Global warming isn't scary when I have sushi and creatcon while only freddy had mining and gilgamesh/HC/Kublai had no corps of substance. When the whole world is desert the resource bonus becomes an increasingly powerful factor relative to others (which also lends toward protecting seafood :().

An offensive navy would have been somewhat high outlay though. It's hard to defend split naval stacks but you have to spit them with nukes flying around.
 
Did you forget that you were a Spiritual leader for a while there? You waited for a golden age to make a big civics change, and later you talked about revolting to Environmentalism.
 
TMIT: It's fun to see how different the games in this series have played out. You have showcased quite a few different aspects now.

Favorite moment in this one has to be when those 2 barb galleys won both their fights, you sounded a bit pissed then ;)
 
How about at the end where TMIT says 'I only fired a hunder... thirty or forty nukes' as if it is nothing. :lol:
 
Ok, so I have been watching these, and I have a question about whipping. You always mentioned the overflow. Should you always have another unit queued up when you whip? If you whip without one in the queue, will you lose those hammers or does the city remember them and automatically apply them to the next unit or building it builds? And thanks TMiT, your LP's have really helped me on learning parts of the game.
 
I believe anything you will put in the queue after the whipping is using overflow hammers. There is no noeed to have whatever you want to overflow in already in the queue.
 
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