I have found that experienced fighters (with combat promotions) can take on jet fighters and that SAMs only damage a promoted fighter. Justinian is Imperialistic and fighters that win an interception will often get 4 exp. You had the GW and that combined with Imperialistic means the fighter would get 16 GG points. Air combat is one of the easiest ways to get astonishing numbers of GGs. I know that wasn't your particular theme hereProtecting seafood would have been good, but fighters would have been very costly going normal fighters vs jet fighters and SAMs.


Global warming isn't scary when I have sushi and creatcon while only freddy had mining and gilgamesh/HC/Kublai had no corps of substance. When the whole world is desert the resource bonus becomes an increasingly powerful factor relative to others (which also lends toward protecting seafood).

Agreed, you have to be careful to not make then too tempting a target for nukes and at the same time ensure they are protected by destroyers and battleships against enemy naval counterattacks by fighters and ships. But the main thing is to use them carefully, know where the enemy navy is and destroy most of the ships with a preemptive strike (just like you did with the stack of Gilgamesh's Tac Nukes). I have never had a real problem using a navy in the age of Nukes. Splitting my navy up into battlegroups of (say) 3 destroyers, a battleship and 2 carriers, they are small enough to avoid attracting attention of nukes and big enough to beat off odd destroyer attacks and have an impact on the coastal cities. Two or three battlegroups like that can easily wipe out any of the cities you were dealing with using nukes.An offensive navy would have been somewhat high outlay though. It's hard to defend split naval stacks but you have to spit them with nukes flying around.