7) Mostly minor edits for various fine-tunings of XML rendering. If you want to use any of them, don't forget to backup the original(s) somewhere (after all.. you might also change your minds!) and replace it with mines.
7a) CultureOverview.xml__ -- this file changes the alternating green columns to grey for a good reason; the GreatWorks Icons have been re-colored as well and i always found the Magenta numbers didn't glow properly on that too sharp background. Location? this folder is slightly below Z-UI in -- UI/
Art/InGame/Popups. Remove the double__Underline tags to mimic the exact replaceable file.
**NOTE; Art shouldn't have been written there. I'll give you that. My mistake... but really, InGame folder doesn't move in the PC when people read some instructions!!
7b) TradeRouteOverview.xml__ -- edited for similar reasons as the above. Same Location. Same renaming step.
7c) Civ5XP2_Opening_Movie_en_US.wmv -- since the Skip_IntroVideo option doesn't actually prevent a partial display of about 15+ seconds (2K+Firaxis+SteamWorkshop animated Logos) anyway. By replacing the default movie file (from the game root folder) with this, you'll simply get a quick 5 seconds worth of a static image without sound effects.
7d) Advisors_Colored(v1) + Greyed(v2) folders -- these were distributed in the past as a standalone MOD that could display advisors for each unique eras in every category. But, the default lua file was altered extensively by Firaxis and thus broke the functionality of that old mod. I have inserted three of them (#456) in the Z-UI folder for the only valid (#123) items. Edit, replace or simply discard anything as you want.
7e) Alternative_Art folder -- secondary choices for some files. Simply remove the ending double__Underlines and ID number to replace the corresponding primary file in Z-UI.