Pre-flight: Wow 143 cpt in St. Pete. Pretty cool! Im really not happy with what our workers are up to. All the former Inca lands have way too much food they need forests planted! Forests can be mined and railed in RandR. We also have lots of marsh that needs cleared. Railing mountains for one measly shield is low priority! Workers are better bunched, in some places, in others, weve got them railing jungle that would be better cleared to allow nearby mountains to be worked. Order up three Police Stations to allow Echelon to be built not that we have much corruption!
I stir up a little trouble. We declare on Aztecs, then ally Iros against them to break the embargo they had on us, then trade gold to Hiawatha for some luxes.
Smolensk building one-turn Partisans for sentry duty in some empty cities (later adjusted to two-turn MG's).
1380: We are now in the Modern Age! We get Radar for free tech, set to Electronics (in2!) We have one source of uranium, near Sevastopol. Another in Japanese territory could be easily stolen if necessary. Fix St. Petes food (planting forest and irrigating plains), goes from 383 to 396 spt. Clean up pollution, adjust Vlad and Chicago to allow Chicago to work its mountains. Crazy Horse pays us 48gpt for horses.
True to his name!
1385: Getting Quito, Paracas forested. Give a water tile from Tblisi to Minsk (IP)
1390: Electronics-Mass Media (toward Legalized Gambling, and Las Vegas 5 culture, colossus effect), Tblisi building Hoover in 12
1395: Chicago building Echelon in 14. Minsk gets five forests, and still has three extra food!
1400: St. Pete: Hollywood->National History Museum, Minsk: Hospital->Spirit of St. Louis in 7 (making 254 spt), Former Inca lands fully developed Quito stays at 15 pop, Pucara and Paracas building Sewers to work surrounding waters.
1405: Japan is fighting Sioux we give him RoP to help get troops to the front. Battle of Tecnochitlan: our artillery redlines the two pikes defenders. No leaders, but we now control the Slave Trade! Nothing can stop us now! Also Magellan's, for what that's worth.
1410: Sell Sioux Total War for 215 gpt, cleaning him out. If we want, we could ship some luxes to Japan and Iros to help their econ, so they can pay us more gpt.
1415: We have destroyed the solid Aztecs. Sorry, no leaders, but we do get silver (another lux). St. Pete's: Nat History->Nat Sports League
1420: Legalized Gambling->Civil Rights (in 2), switched St. Pete's to Casino in 1
1425: St. Pete's: Casino->National Sports League (pre-build for Las Vegas), found Krasomething, west of New York, would like to move New York north to get supercow worked.
I only got 4 leader chances out of war with Aztecs. Only civ without current deals is Inca taking them on could free up some land for Quito, or could just wait and take on Sioux.
I've upgraded many foreign workers to Engineers, but left most natives as laborers, as these will eventually be joined to cities. Already joined some to Sevastopol, Vlad, and London to optimize production.
Soc Dem would be a great government for us, but I'd rather not lose the culture (over 1000) in St. Pete during anarchy, so we can stay in Fed Repub and build conglomerate in St. Pete.