Zav1, RaR, Cultural 25k

Zavior said:
I did find city on the ruins of something, International port did finish.
The founding of a city is a event that should be included in future turn logs.

SoL and IP in Minsk - that city has to have absurd revenue now. ;)
 
Zavior, do you know how to post screenshots of the game? As a host, they are really nice to put in, and they also let the rest of us know what is happening.
Step 1: Get latest version of Freeware Irfanview. A Download site http://www.irfanview.com/main_download_engl.htm
Step 2: Install said Program
Step 3: When in the game, hit printscreen on a standard windows keyboard.
Step 4: Open Irfanview, hit control-v (for paste)
Step 5: Go to image resize and resize the picture to 800x600 and then save it as a JPEG.
Step 6: Use the upload file command at the bottom of the pages on the civfanatics forum.
Step 7: Create the Image tags where you want the picture to go in your post. Image tags are " " without the quote marks.
Step 8: View the uploads in the server, and select yours, it should be right at the top. Right click and copy the shortcut.
Step 9: Then control-v (or paste) the shortcut inbetween the Image tags, and viola, instant screenshot.
Repeat as many times as necessary.
 
I do know, and I sometimes(very rarely) do it. I guess I'm just too lazy.
But, screenies of what? There weren't any major events. Sure, I can provide them in future reports, if there is need.
 
romeothemonk said:
I would build the spirit of st Louis ASAP in St. Petes. I would not let Hollywood finish.
We are trying for 25K and Hollywood is a huge *8* CPT. The Spirit does help revenue, but why give up a huge boast in culture?
 
I say get them both. I may pick on someone in an attempt to leader fish - Steel Foundry would have been good to do this way...

Got the game, will play Sunday.
 
I cannot think of anyone that would be good to leaderfish on. We should make peace with the Iro, and maybe go to war with the Sioux. They are the only ones that are a "real" threat at this point, as the Iro are fairly gassed.
 
Pre-flight: Wow – 143 cpt in St. Pete. Pretty cool! I’m really not happy with what our workers are up to. All the former Inca lands have way too much food – they need forests planted! Forests can be mined and railed in RandR. We also have lots of marsh that needs cleared. Railing mountains for one measly shield is low priority! Workers are better bunched, in some places, in others, we’ve got them railing jungle that would be better cleared – to allow nearby mountains to be worked. Order up three Police Stations to allow Echelon to be built – not that we have much corruption!

I stir up a little trouble. We declare on Aztecs, then ally Iros against them to break the embargo they had on us, then trade gold to Hiawatha for some luxes.

Smolensk building one-turn Partisans for sentry duty in some empty cities (later adjusted to two-turn MG's).

1380: We are now in the Modern Age! We get Radar for free tech, set to Electronics (in2!) We have one source of uranium, near Sevastopol. Another in Japanese territory could be easily stolen if necessary. Fix St. Pete’s food (planting forest and irrigating plains), goes from 383 to 396 spt. Clean up pollution, adjust Vlad and Chicago to allow Chicago to work it’s mountains. Crazy Horse pays us 48gpt for horses. :crazyeye: True to his name!

1385: Getting Quito, Paracas forested. Give a water tile from Tblisi to Minsk (IP)

1390: Electronics-Mass Media (toward Legalized Gambling, and Las Vegas – 5 culture, colossus effect), Tblisi building Hoover in 12

1395: Chicago building Echelon in 14. Minsk gets five forests, and still has three extra food!

1400: St. Pete: Hollywood->National History Museum, Minsk: Hospital->Spirit of St. Louis in 7 (making 254 spt), Former Inca lands fully developed – Quito stays at 15 pop, Pucara and Paracas building Sewers to work surrounding waters.

1405: Japan is fighting Sioux – we give him RoP to help get troops to the front. Battle of Tecnochitlan: our artillery redlines the two pikes defenders. No leaders, but we now control the Slave Trade! Nothing can stop us now! Also Magellan's, for what that's worth.

1410: Sell Sioux Total War for 215 gpt, cleaning him out. If we want, we could ship some luxes to Japan and Iros to help their econ, so they can pay us more gpt.

1415: We have destroyed the solid Aztecs. Sorry, no leaders, but we do get silver (another lux). St. Pete's: Nat History->Nat Sports League

1420: Legalized Gambling->Civil Rights (in 2), switched St. Pete's to Casino in 1

1425: St. Pete's: Casino->National Sports League (pre-build for Las Vegas), found Krasomething, west of New York, would like to move New York north to get supercow worked.

I only got 4 leader chances out of war with Aztecs. Only civ without current deals is Inca – taking them on could free up some land for Quito, or could just wait and take on Sioux.

I've upgraded many foreign workers to Engineers, but left most natives as laborers, as these will eventually be joined to cities. Already joined some to Sevastopol, Vlad, and London to optimize production.

Soc Dem would be a great government for us, but I'd rather not lose the culture (over 1000) in St. Pete during anarchy, so we can stay in Fed Repub and build conglomerate in St. Pete.
 
It will take 70~ turns to hit the 25k mark. This will improve as we build more culture.
 
urgh, something weird.
 
Signed up:
Bezhukov
LKendter (currently playing)
Romeothemonk (on deck)
Zavior
 
Zavior said:
Signed up:
Bezhukov (on deck)
LKendter
Romeothemonk
Zavior (Currently playing)

--
Got it, will play at morning.


:confused: :confused:
Bezhukov just played, and I should be up.
 
Yes, I screwed it up. Atleast I can blame my illness! :crazyeye:
Hmmm, maybe I should do something constructive like rest or something.
 
http://www.civfanatics.net/uploads9/ZAV1-1475AD.zip

1425 AD
(IT) Our economy takes a hit as Civil Liberties caused East India Company to go obsolete.
The Sioux complete Emancipation Proclamation.


1445 AD
(IT) We officially complete Hoovers. It is time to sell of the coal plants.


1455 AD
(IT) We complete Las Vegas. The next building coming up is an Opera House for 2 culture points.


1460 AD
(IT) The next piece of culture is the Multi-Cultural Center.


1465 AD
(IT) Chicago completes Echelon for the free police stations.


1470 AD
(IT) Tbilisi completes the Pentagon.
The Sioux complete Einstein's Lab. That ends my debated on building it. Next up will be the National Sports League. When that is done the UN will be available.


==========================

Summary:
At the most 56 turns are left to 25K. That is excluding new buildings and any leftover doubling.

Signed up:
Bezhukov
LKendter
Romeothemonk (currently playing)
Zavior (on deck)
 
I see it. It may take a while to get to it though.
 
Civil Liberties was researched for Civil Rights Movement wonder. Check it out. Small note: Multi-culti gives 3 cpt, vs. two for Opera House. Great Opera (plastics) is another high culture wonder.
 
This looks like tomorrow evening or Wed morning at the earliest, same as all other non-LK88 games. Those turns were brutal.
 
Nice show in LK88, Romeo!

Too bad about the 8 armies though. Now LK will be scarred for life!

:lol:
 
That was one hell of a flip :lol:
 
IHT: I see we lack the conglomerate and the Empire state, swap builds to rectify this problem. Swap research to Pesticides, as St, Petes has better culture and stuff to play.
Turn 1: Hmm Builder turns, building lots of free mainenance stuff.
Turn 2: More of the same, upgrade some laborers.
Turn 3: Angling for rocketry now. Tows would be good. Can't build a modern farm in St. Pete as we don't have a granary. The Conglomerate allows us to do 2 turn research in the black.
Turn 4: Terraforming our lands.
Turn 5: Ditto. We get advanced flight.
Turn 6: The Sioux show up with amphibious war. Just building random builder stuff to increase gold, (if smith pays for it), or science.
Turn 7: Set research to satalites. We now have some Tow's. Our defense should be pretty secure.
Turn 8: I love commerce multipliers in the best city. Start St. Pete on a granary so it can get a modern farm.
Turn 9: Short rush modern farm
Turn 10: More builder turns. Set St. Petes on National sports league.
Plastics is due in 1. I know you all wanted the U.N. but I couldn't just let 2 commerce +1 wonders sneak by me. Plus the prereqs are free with Smiths, and helps our economy. There are some tech trades that are availible, but I didn't want to lock in any deals. Our host has free reign to whip up on anyone, if he so chooses.


http://www.civfanatics.net/uploads9/ZAV1-1525AD.SAV
 
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