Pre-flight: All work is done, except New Moscow and Nottingham have way too much food, and the former Aztecs lands are unconnected to the railnet, let alone developed. San Fran needs a sewer and fishery, etc. Manufacturing Plant wont help St. Pete get Opera House faster, so leave it there in 5. Trade Psych to Japan for a couple luxes. Weve got an unconnected sugar within our borders. We lack sugar, BTW.
IBT: pollution at Tblisi
1595: Data Encryption->Jet Propulsion (one turn!) Rush a couple fisheries.
IBT: Nada
1600AD: rush some more fisheries, Jet->Synthetic Fibers (in 2, making 900gpt)
1605AD: Railnet completed.
1610AD: Build some one turn universities (basically boosting production unless one-turn builds available), Intel agency in 4 ordered in Tblisi, Sell Electronics to Crazy Horse for 2570 + 245 gpt, trade Electronics and some change to Hiawatha for Naval Aviation, Synth Fibers->Microchip
IBT: Crazy Horse tries to steal tech, we catch him. We are not pleased.
1615AD: Great Opera House completes. St. Pete now making 194 cpt. Go for Performing Arts Center. We should hit the 200 cpt mark. Short-rushing some factories to kick in HydroPlant bonus. This is pricey.
1620AD: Microchip->Genetics (to uncover super-food)
1625AD: St. Pete: Performing Arts-> Man Plant (in 3, will shortrush to get the needed 60 extra shields)
1630AD: Genetics->Super-Sonic Flight (toward Integrated Defense not sure how worried we need to be about nukes, but might as well.) New York gets a mega-wheat (+10food). Tenoch is sitting on mega-cattle. Move could move it but then wed have to give up the Slave Trade! No dice!
1635AD: St. Petes breaks the 500 spt barrier. If only that phant hadnt depleted! Building one-turn Research Lab to enable Seti (3 culture). Minsk is building Human Genome (+25 production, all cities).
1640AD: Lab->Seti in St. Pete. Super-Sonic->Advanced Composites
1650AD: Advanced Composites->Superconductor (can change if you like). Washington is almost at max pop, so can have its lands adjusted. San Fran could probably get another forest. Nottingham could get a forest instead of mined plains to even off his pop. Some cities were on max production to get factories built, can MM to maximize production + growth. We have several cities that can benefit from Cure for Cancer, so Ive got it started, along with several other wonders. With smart short-rushing and growth, we should have all the newer cities getting one or two turn sci and tax improvements soon.
We are now at a cool 200 culture per turn in St. Pete, so should only be 16/17 turns left in the game.