ZCC rules input Please?

moof

TERRENE SKELLUM
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As stated before moof has become enchanted with an idea that

Tim the Enchanter mentioned a long time ago.

Basically you play as a barbarian type civ,

1. You never build a City.

2. You never build any City Improvements.

These two rules, although Tim had three, seem to be enough.

Cornmaster replied, in the orginal thread about ZCC,

that this was a way that cornmaster had played Civ before.

Although Cornmaster asked Tim several questions about the way

Tim had played ZCC, there was no reply by Cornmaster saying

what self-imposed Rules Cornmaster played ZCC with.

So realizing that these were not " Rules " persay,

and after playing enough ZCC to think we are somewhat able

to have an opinion, we wanted to get some

feedback/input and had a couple questions.

1. Cornmaster what rules did you play ZCC by ?

2. Why does ZCC need more than two rules.
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Rule for Zero City Challenge

#1. Never build anything but units.

#2. Never sign a ceasefire for anything but Gold.
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Now for random thoughts on ZCC.

moof guidelines for ZCC,

Search out huts & till a city is discovered.

These next options depend on your troop strength & City location.

If it is a size two city we camp out next to them till they attack us,

after they attack if their flag has dropped we take the city.

As a size two ungarrisoned city we take over the city.

If it is a size three city we attack hoping that
they have only one or two defenders.

If they are a size one city we usually camp out
close to them till they acquire a second citizen.

After you get a city Barbs become a problem but by
the time the citys we find are ready to be taken we usually have enough troops to overcome most barbarians from huts plus this gives the opportunity to get a few Veteran troops.

We carefully watch all the wonder updates to see who to capture to get the wonders we need, Hanging Gardens, Great Wall, Shakes Etc.

Well enough Novel for one post, looking forward to a little feedback.

p.s. Is ZCC a correct name considering you can have a ton of cities even when you never build them yourself ?
 
Forgive me for being OT, but I was just so curious and could not resist asking. Why do you keep refering to yourself as "moof" and "we", but never "I"?
 
How bout no city bribing for the human player.

Maybe can't build any settlers.

Large map only or at least no small(too easy)

I imagine advanced tribes are ok but what about the rare occurence of your capitol coming from a hut?...perhaps this should not be allowed?..that would mean saving before entering huts early though like in OCC
 
The only non-combat unit you are allowed is the dip. If you somehow capture Leo's and it upgrades your caravels to galleons then you have to disband them all. This will mean that your only ships to carry units will be frigates, caravels and triremes although I assume that you'll be hoping to finish the game before Industrialisation comes anyway.
You have to use mountains and other shield-heavy squares in your cities at the cost of growth and trade. You should avoid doing your own research at all costs and when you are prompted to steal a tech from a city you have captured you must choose military techs above the others.
 
Forgive me for being OT, but I was just so curious and could not resist asking. Why do you keep refering to yourself as "moof" and "we", but never "I"?

As I recall from about a year ago, moof is really 3 different people in the same family, and any one of them might be writing. :)


About the name ZCC... it seems kindof misleading to me, if you actually do have cities.

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