ZergyNES2

Zergy6

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Joined
Jul 1, 2009
Messages
114
Location
Spaaaaaaace...
Yeah...The first one failed miserably 'cause I never got around to updating it. Anyways I hope this'll go better than the last one!

Welcome to my (unofficial) second attempt at modding a NES! Anyways, let the stat-carpet roll out!

Stats:
Country Name: Your country's name.
Government: (Should be Tribal until Update 0. Tell me what government you want in order forms for update 1.)
Economy: Starts out 2/0.
Technology: Stone Age(Starting Tech) - Bronze Age - Iron Age - Steel Age (More to be added as time goes on.)
Education: Uneducated(Starting education) - Dumb - Illegible - Legible - Slightly Educated (More to be added later.)
Army: See army costs below.
Navy: See navy cost below.
Unrest/Corruption: Should begin at 0% If you want some unrest for a reason, just give a reason why in your description. Changing government after Update 0 will raise unrest by 2% but will go away on its own.
Projects: Projects are special buildings and wonders built by your people. Requires a steady number of turns, and must be approved to set the bounds- nobody wants a superpowerful nation with 12 wonders adding +40 to everything.
Description: Your nation's description.

Country Name: The name of your county.

Government: Your type of government, which is changeable. Some of the time the government is changed indirectly, such as a revolt from the citizens of the country. After Update 0, changing the government will result in +2% unrest which will disappear on its own- you CAN spend economy to get rid of it if you want to though.
Government/Culture- I forgot to edit this in...Sorry if it makes me seem like I'm asking too much. I meant for people to describe their culture in Description how it would be AFTER Update 0.

Economy: As the second NES I am modding, I would like this to be simple. The number on the left is the amount you gain each turn, the one on the left is the amount stored.

Technology: How technologically advanced you are. Beginning with:
Stone Age - Bronze Age - Iron Age - Steel Age - Dark Age - More to be added when we get there...

Education: How educated your populace is. Beginning with:
Uneducated - Dumb - Illegible - Legible - Slightly Educated - More to be added when someone gets there.

Army: Your army. Prices below.
Navy: Your navy. Prices Below.

Unrest/Corruption: This Stat increases if you do things going against your form of government, I.E. A democracy limiting freedom and oppressing common people. This can be reduced by expending economy and acting in the correct stead of your government. If this is too high, your country might revolt and have a new government installed, as well as decreasing your economy and navy and army size.
Short Unrest/Corruption guide-
10%- Citizens are slightly aggravated but to not seek revolt. Revolution Chance: 1%.
20%- Citizens are angry at their conditions, and will spread propganda about your nation. Revolution chance: 9%
30%- Same as 20%. Revolution chance: 18%
40%- Revolutionists speak out openly against you, citizens are blind with rage. Revolution chance: 36%
50%- Citizens are arming themselves and prepared to march up to your front doorstep. Revolution chance: 42%
60%- Citizens are rioting and will not be stopped. Revolution chance: 57%
70%- Same as 60%. Revolution Chance: 68%
80%- Citizens are openly defacing government buildings. Revolution chance: 83%
90%- Citizens, furious that nothing has gotten better, are prepared to pretty much destroy the nation. Revolution chance: 94%
100%- Citizens have openly set out upon the government and are killing off every person that has made their life a living hell. Revolution is 100% sure to happen. Why didn't you stop this BEFORE it began?

Projects: These are large projects and wonders that will impart a boost once they are finished. You can do whatever you like, but they must be approved or assigned a proper turn cost, E.G. No superwonder boosting everything in three turns.

Description: Give a brief description of your country.


Unit Costs:
200 Militia - 1 Economy
100 Infantry - 1 Economy
50 Calvary - 1 Economy

Upkeep:
1 Economy for every 1000 Militia
1 Economy for every 500 Infantry
1 Economy for Every 250 Calvary
Note: Militia can be reused for sailors on navy ships right now. When we get to the Industrial Era, specialized infantry are available for sailors. If militia are used then, they fight at 1/2 efficiency of trained sailors.

Navy Costs:
Fishing Ship - 1/2 Economy(No weapons, attacks via ramming the other ship.)

Navy Upkeep:
1 Economy for every 4 ships

Other Costs:
Extra City - 5 Economy

Template:

Country Name/Player name
Government:
Starting position:
Color:
Economy:
Technology:
Army:
Navy:
Unrest: 0%
Projects:
Description:

After Update 0, you may use this.
Order Form:
Title: Zergy6NES2 - Player Name
Player Stats
Orders

Remember to send it to me via PM or post it here.
 
Sorry if these maps kinda suck, all I have is MS paint to work on them with...
World Map - Capitals are represented where the black 'diamonds' are.
ParkerNESMapTemplate.jpg

Players and their Colors:
Light Gray- NPC- Droznstan
Ice Blue- NPC- Jazoro
'Ugly' Yellow - Jenetia / Eltain
Red - Milaw / Ninja Dude
Green - Craydonia / TheLizardKing
Pink - Ungania / Immaculate
Purple- Serthatj / Abaddon
Dark(?) Blue- Patagonia / sp1023

Climate Map
ParkerNESClimateMap.jpg


Brown- Savannah
Dark Green- Grasslands
Light Green- Jungle
Light Gray- Mountain- Mountains are the little upsidedown blacks 'V's.
Dark Gray- Volcanic- Volcanoes are the red blips on the peninsula.
Blue- Water
Ice Blue- Arctic water
Pale Yellow- Arctic Mountain
White- Arctic
 
Players:

-Jenetia (Holy Jenetian Empire) / Eltain
Government: Theocracy
Starting position: You know where
Color: Ugly Yellow
Economy: 3/1
Technology: Stone Age
Education: Uneducated
Army: 500 Militia, 125 Infantry, 75 Calvary
Navy: 1 Fishing Ship
Unrest: 5%
Projects:
Description:

Religion:

Jenetian Religion -Jenetism- is a monotheistic religion with Prophets (Jretti), women who can speak directly with the monotheistic god Ja'Net, Priests (Jadueh), men who communicate the prophets' words to the people, and Saints (Janir), the common working <person> who has been chosen by Ja'Net in the afterlife to rule the heavens and earth with him. (Usually for reasons of great devotion to Ja'Net.)

Ja'Net is not some heathen God of This or God of That. He is merely God. Said to have created the first Jenetians from lifeless clay and red blood from his body, eternal life is promised in heaven with him to his devout followers.

Those that refuse his offer, being his children, are rightfully punished, being sent to the icy, dark abyss below the crust of the world, to suffer in frozen agonies forever.

Cultural traits/identity:

A religious people who believe in the single god Ja'Net and his Prophets on earth. Also a militaristicly inclined people with a bit of seafaring and trade. Exploration is also a big draw, and they are keen to learn new things, meet new people, go to new places.

Government/society:

Changed into a Theocracy, the leading ruler(s) and the Janets are now equal in every way. Neither group holds power of the other, although it would most likely seem the Janets would be the rulers. The working people are still the working people, the people to be ruled over. Their standing is unchanged.

Anyways, under the Janets and rulers, as mentioned above, the civilians of the Holy Jenetian Empire (also mentioned above) still work as craftsmen, fishermen, etc. They still believe in the same god, Ja'Net, and live in the 200-300 villages dotted around the landscape. Still, some of the villagers are made up of non-ethnic Jenetians and heathens who don't believe in Ja'net. All I can say is, god help those people. With the new decree in effect, all non-ethnic/heathen Jenetians will have a hard life.

-Milaw/Ninja Dude
Government: Tribal
Starting position: On the mouth of the river feeding into the northernmost lake.
Color: Red
Economy: 2/0
Technology: Stone Age
Education: Uneducated
Army: 200 Militia, 425 Infantry, 75 Calvary
Navy: 1 Fishing Ship
Unrest: 0%
Projects:
Description: A group of people hailing from the frigid northern reaches of the island. After conquering the original inhabitants and enslaving them, they themselves splintered into numerous city states. Eventually through warfare and underhanded diplomacy, the city of Milaw became the dominant power in the region.

While each town and village has its own deity, the god Kaleh of Milaw is currently the dominant one worshiped throughout the country due to its position as god of the capital. Claiming divine dominance over the gods of other settlements, Milaw threaten to destroy the shines of the lesser gods if anything short of complete obedience is showed.

-Craydonia/TheLizardKing
Government: Tribal
Starting position:
Color: Green
Economy: 2/2
Technology: Stone Age
Education: Uneducated
Army: 200 Militia, 225 Infantry, 75 Calvary
Navy: 1 Fishing Ship
Unrest: 0%
Projects:
Description: A trading tribe forming it's first settlement on the banks of Lake Craxoria. Worshiping only one god, Gher'dia, the monotheistic tribe has spread all the way to the Southern ocean, be it through cultural assimilation, or conquest.

Gher'dia is a God of exploration, and learning, as new things provoke new thoughts. Craydonian explorers have been said to of reaches another Great Northern Sea, above lake Craxoria. While the possibility is slim, no one is ready to argue it. Craydonians are always looking for new markets to sell their crops and trinkets to.

-Ungania / Immaculate
Government: Tribal, Early Theocracy
Economy: 2/1
Color: Pink
Technology: Stone Age
Education: Uneducated
Army: 250 Infantry, 175 Calvary
Navy: 3 Fishing Ship
Unrest/Corruption: 0/100%
Projects: No projects


Description: Ungania is situated just south of the volcanic lands they call the 'Firemaw.' Their homeland is a rich and fertile savannah, its earth fed by the nutrients of ash and lava flow from the northern volcanoes. Despite the heat and relative lack of humidity, the area is criss-crossed by thousands of small streams fed by a large underground aquifer and multiple sweetwater springs. These factors together contribute to a strong agricultural base for the Ungania farmers and herdsmen.
The Ungania practice an early form of caste system with the farmers, herdsmen, fishermen and craftsmen forming the base of the caste pyramid and called the &#8216;Gazeros&#8217;. Above the Gazeros are the Gazeri who are the priest class. In addition to their function as spiritual leaders, they also function as administrators of the government and the enforcers of their will. A third class, superior to the Gazero but subservient to the Gazeri are the Ungazer, holy warriors whom are led, as they see it, by god on earth.
The ultimate leader of the Ungania is thought by the Ungania to be a divinity, the son of the fire that lies within the earth. The title is hereditary with the continuation of the line thought to be dependent on spiritual possession and ancestor guidance.

-Patagonia/sp1023
Government: Tribal
Starting position: Anywhere in the Dark Green, no preference really
Color: Dark Blue
Economy: 2/2
Technology: Stone Age
Army: 250 Infantry, 125 Calvary
Navy: 1 Fishing Ship
Unrest: 0%
Projects:
Description: Patagonia came to exist after a war in a continent far far away led some survivors to migrate here on boats, and they settled into the jungle area that resembled their homeland. They were unfortunate enough to go where mosquitos spreading vicious diseases were, and the vast majority of them died out due to infection and death. Later, combined with advanced medicines and adapting genes, their population slowly began to grow again.

Sheol // Abaddon
Government: Tribal
Starting position: Map
Color: Purple
Economy: 2/1
Technology: Stone Age
Education: Uneducated
Army: 650 Militia
Navy: No Navy
Unrest: 0%
Projects:
Description:

Culture Name: Sheol
Religion: Animalistic Polytheism, with a bit of "Our-leader-is-god-on-earth" mixed in depending on the ruler at the time
Ideology: Defencive, cautiously trading
Economic Base: The fish in the sea, the gems in the mountains, and the crops on the banks of the river between.
Nation Names: Sheol, Shayol, Sharnol, Heol, Heoal
City Names: Lof Yfel, Singodia, Yfel, Hi Yfel, Abyis
Place Names: The LaVey River runs through the Yfel Valley, starting at the Verdun Mountains and ending in the Endless Lake.

################################################

Nation Name: Sheol
Ruler/Player: Szandor LaVey the Great // Abaddon
Capital: Lof Yfel
Government: Council of Elders
Nation Background: Sheol is a mashland country, increasingly reliant on the bountiful harvest the wetlands provides. The people of Lof Yfel used to be fishermen and farmers living in small family groups and communities. Growing outside pressures from barbarians and slavers caused them to call out for a leader who could lead them in successful resistance. Such a suitable leader was Szandor LaVey. A grand figure, gifted in the way of the word as much as the sword. He united the people, and together they drove the barbarians far away from their lands. With lands secured the "nation" expanded up the river, with its numbers rapidly swelling. Now, as the community grows, with many families migrating to the relative safety of Sheol's capital Lof Yfel pressures are beginning to mount. The original city is cramped within the walls Szandor LaVey built, and beyond its safety farming families still risk raiders and brigands. Up the river several smaller nations have sprung up, and the trade flowing to Lof Yfel is the source of much wealth. This has caused Sheol to be become less xenophobic and aggressive society to outsiders.

NPCs: (Note- NPCs can be picked by you if you don't feel like making a new country.)

- Droznstan
Government: Tribal
Economy: 2/2
Color- Light Gray
Technology: Stone Age
Education: Uneducated
Army: 200 Militia, 125 Infantry, 75 Calvary
Navy: 1 Fishing Ship
Unrest/Corruption: 0%
Projects: No projects
Description: Droznstanians think of themselves of the forerunners of all humanity- really, they aren't, but they were one of the very first tribes to settle in the land. They are actually the third settlers of the area, but they conquered the other two first tribes(They all settled relativity close to each other) and assimilated them into their tribe, creating a supernation of three tribes. However, many civil wars(over differences in religion, culture, ect.) later left the Droznstanians almost wiped out. Several years later, they slowly grew back up to a nation, although they are beginning all over again.

Government is relatively unadvanced. There are the workers, and the tribe chief and shamans. That's about it.

Religion is an unimportant matter in their culture, but all worship one deity, Sator, for when they need something.

- Jazoro
Government: Council of Elders
Economy: 2/4
Color: Pink
Technology: Stone Age
Education: Uneducated
Army: 200 Militia, 125 Infantry, 75 Calvary
Navy: 1 Fishing Ship
Unrest/Corruption: 0%
Projects: No projects
Description: The nation of Jazoro is situated in the southwest area- specifically the south arctic area. The land is covered with ice, snow, and permafrost that makes crops nearly impossible to grow- however they can grow some as they live right on the border, but only in high summer, when some of the ice and snow melts. Every other time, however, they hunt for their food. Besides growing crops, there is one type of abundant, edible lichen in the area. However, it is horribly bitter if eaten unprepared. After being cooked, the bitterness fades away to be replaced by a slightly dry taste.

The government of Jazoro is a Council of Elders. The wisest, most intelligent, the most capable people are chosen to be in the Council. The Council listens to important citizens' ideas and debates over them. They are the supreme law of the land, and their word is final. Usually, people who oppose the Council's decision (to a major extent) are usually exiled to the frozen wastes and killed if they are found back within the nation. There are NO exceptions.

Religion is of moderate importance to Jazorians. They follow a polytheistic religion, consisting of many gods who rule over different aspects of life, the main three being Jap, goddess of Life and Fertility, Janorza, god of the Hunt and Beasts, and Terraz, god of the Afterlife. People pray to Jap when they are out gathering the edible lichen mentioned above or when they have a child. Terraz is prayed to for those near death, that they may have a pleasant afterlife and a painless death. Janorza is the main figurehead of the gods. As most Jazorians are hunters, all hunters in a team kneel in a circle and pray to Janorza for a successful hunt bringing much food to the tribe, then they set out. Then they pray to Terraz for as few deaths as possible during the hunt.
 
I'm excited. Give me maps!?!
 
Have you considered using an Earth map, considering there are so many, and they are much more perty and require less work on your part?
 
Signing on as Craydonia? If I may do so?
 
-Jenetia/Eltain
Government: Tribal (theocratic overshadow)
Starting position: Youknowhere
Color: Ugly Yellow
Economy: 2/0
Technology: Stone Age
Education: Uneducated
Army:
Navy:
Unrest: 0%
Projects:
Description:

Religion:

Jenetian Religion -Jenetism- is a monotheistic religion with Prophets (Jretti), women who can speak directly with the monotheistic god Ja'Net, Priests (Jadueh), men who communicate the prophets' words to the people, and Saints (Janir), the common working <person> who has been chosen by Ja'Net in the afterlife to rule the heavens and earth with him. (Usually for reasons of great devotion to Ja'Net.)

Ja'Net is not some heathen God of This or God of That. He is merely God. Said to have created the first Jenetians from lifeless clay and red blood from his body, eternal life is promised in heaven with him to his devout followers.

Those that refuse his offer, being his children, are rightfully punished, being sent to the icy, dark abyss below the crust of the world, to suffer in frozen agonies forever.

Cultural traits/identity:

A religious people who believe in the single god Ja'Net and his Prophets on earth. Also a militaristicly inclined people with a bit of seafaring and trade. Exploration is also a big draw, and they are keen to learn new things, meet new people, go to new places.

Government/society:

Jenetian government is not complicated.

There is a group of tribal chieftans, who wield military power (their large, well well-off families, and subsequent mercenary and/or militia/whatever armies) and all worship the same deity, and who have regular feasts and are always glad to see one another. There is never any enmity, unless it involves a lover (or five) or a very good prospective resource. They own all the lands, flocks, herds and communal longhouses in Jenetian territory. It's very much a societal, society.

Under these chieftans, but not necessarily in their "family" unit, are the endless hordes of uneducated, raucus, drunk "workers". The population has grown to such an extent that long past are the days that "everybody knows everybody" and there are no secrets. Nowadays you can go through villages and nobody knows your name. If you dress right and leave in the night, no one will know where you've gone.

And above all those peoples, sit quietly the Religious caste, the Janets. They are the spiritual, military and domestic advisors to the Chieftans, believed to have Ja'Net whispering in their ear. Should one chieftan decide to break from the norm, all the other chieftans are "advised" to depose him and take his lands, and put their own family members in positions of power there, creating a new Chiefdom. Janets usually have two dozen preachers in a single village (of 200-300 people)
 
All right. I updated the stats to tell you what to begin with. Craydonia is acceptable(Though you'll need to create the template for your country). Eltain, I would like more description about your culture in the Description area, but overall it meets standards.

Also, Eltain. I said in the Stats area you begin with 2/0 Economy. Technology should begin in the 'Stone Age' era and Education in the 'Uneducated' area.

Note: If anyone is wondering when Update 0 will be, I should have it done around Tuesday/Wednesday. I just want a few more people to join before it all begins.
 
Milaw/Ninja Dude
Government: Tribal
Starting position: On the mouth of the river feeding into the northernmost lake.
Color: Red
Economy: 2/0
Technology: Stone Age
Education: Uneducated
Army:
Navy:
Unrest: 0%
Projects:
Description: A group of people hailing from the frigid northern reaches of the island. After conquering the original inhabitants and enslaving them, they themselves splintered into numerous city states. Eventually through warfare and underhanded diplomacy, the city of Milaw became the dominant power in the region.

While each town and village has its own deity, the god Kaleh of Milaw is currently the dominant one worshiped throughout the country due to its position as god of the capital. Claiming divine dominance over the gods of other settlements, Milaw threaten to destroy the shines of the lesser gods if anything short of complete obedience is showed.

OOC: If you want, I could try to redo the map in Paint.net. I would seriously recommend getting it or GIMP for making these maps. They're way better.
 
I shall edit something in later tonight. I was pretty dejected at having realized my ice cool culture was not tribal, so I couldn't think of anything that great. What are you looking for, culture-wise?
 
Eltain: I really don't care about it. The best you could probably do is describe a little more about their god and what the different classes do for your culture. Just basic things, you know. Like, what is Ja'Net deity of?

Note: I edited something in the 'Government' section of the Stats. You MAY want to check it out.

Also, I've placed everyone who's signed up on the map already. I'll get to updating it later, I gotta go somewhere.
 
Craydonia/TheLizardKing
Government: Tribal
Starting position:
Color: Green
Economy: 2/0
Technology: Stone Age
Education: Uneducated
Army:
Navy:
Unrest: 0%
Projects:
Description: A trading tribe forming it's first settlement on the banks of Lake Craxoria. Worshiping only one god, Gher'dia, the monotheistic tribe has spread all the way to the Southern ocean, be it through cultural assimilation, or conquest.

Gher'dia is a God of exploration, and learning, as new things provoke new thoughts. Craydonian explorers have been said to of reaches another Great Northern Sea, above lake Craxoria. While the possibility is slim, no one is ready to argue it. Craydonians are always looking for new markets to sell their crops and trinkets to.

EDIT: Here's a map.. we're the green region.
blahd.png


The white and black dot is our capital. If that's too big, feel free to shrink it down.
 
I'll claim the Ungania but i want to customize them a bit... i need to think first though.
 
Alright. Feel free to make a few changes.

TheLizardKing: Yeah, that's a bit large for starting out with, but thanks for the map. I'll update it straight away.

Also, everyone who's signed up should be in the player's section by now. If not please notify me. Again, map has been updated.
 
Country Name/Player name: Patagonia/sp1023
Government: Tribal
Starting position: Anywhere in the Dark Green, no preference really
Color: Dark Blue
Economy: 2/0
Technology: Stone Age
Army:
Navy:
Unrest: 0%
Projects:
Description: Patagonia came to exist after a war in a continent far far away led some survivors to migrate here on boats, and they settled into the jungle area that resembled their homeland. They were unfortunate enough to go where mosquitos spreading vicious diseases were, and the vast majority of them died out due to infection and death. Later, combined with advanced medicines and adapting genes, their population slowly began to grow again.
 
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