zFormation Editor

Here's a screeny. When you have a unit selected (it's changing colors) it's info will display in the Tools screen. Now all the entries that are circled in the lime color when clicked become editable.
 

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Ok, somehow I uploaded v0.2 instead of v0.3. How I goofed it up like that is beyond my understanding, but I now have the correct version up.
 
Okay...

...Pauses...


...Um... ...I'll see if i can get somthing that should work tonight.

They have a version 2.0.0.5 already!!
 
The computer I work on doesn't have internet access. And this computers owner doesn't seem to care what version of browser it's got.

Just uploaded v0.4 hope it works for you.
 
Wow...two updates in approx~24hrs? This has gotta be one of the most frequently updated thread on the forums!
 
As soon as I get BtS and create a python server to automaticly change the XML. This is almost done. :thumbsup: Gald it works.

Also you probably noticed that it starts in Vanilla instead of Warlords now.
 
Well if you want it to start in Warlords go into the zFormation Editor folder, you will see a file by the name of config.js. Open it in notepad and change the line that reads civVersion = 161; to civVersion = 208;. Now it should load up in Warlords mode. :thumbsup:

Oh, I just noticed that I have some debug code in that file. To turn it off just change
Code:
defaultUnitTypes = "UNIT_WARRIOR UNIT_TANK, UNIT_ARCHER";
defaultEventTypes = "ENTITY_EVENT_IDLE,ENTITY_EVENT_SURRENDER,ENTITY_EVENT_SLEEP,ENTITY_EVENT_HEAL,ENTITY_EVENT_SENTRY,ENTITY_EVENT_PILLAGE";
to
Code:
defaultUnitTypes = "";
defaultEventTypes = "";
. :thumbsup:
 
Just uploaded v0.5. It supports BtS formations.

I'm working on a small python server that, if it works, should allow for complete control over XML files. So all you would have to do is create the formation click save and start the game and presto you have formations!

Enjoy v0.5. :thumbsup:
 
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