Pfeffersack
Deity
Heathen Conversion does work on zombies too. They won't have limited turns anymore and cannot release them since they're permanently yours.
Nice finding (though I'm not sure if that's really intended...)
Heathen Conversion does work on zombies too. They won't have limited turns anymore and cannot release them since they're permanently yours.
It is! You've got to make your own head-canon with that, although I think of it as a kind of mini-version of the Holy Site project. Heathen Conversion and the Hero Twins were how in my last game I got my fortification line stocked with zombie guards.Nice finding (though I'm not sure if that's really intended...)
They do!But will those controlled zombies also keep increasing in power with every killed zombie?
I wish there were a later start to the zombie infestations starting in the game. Say 1968... the year Night of the Living Dead came out?I always envisioned a zombie mode being a late-game equalizer and something to liven that part of the game up. Great mode...happy to finally have it in the game. A long-time request for me. A start period option however = better IMHO.
That doesn't sound right! It's like making friends with vegetables..It is! You've got to make your own head-canon with that, although I think of it as a kind of mini-version of the Holy Site project. Heathen Conversion and the Hero Twins were how in my last game I got my fortification line stocked with zombie guards.
They do!
I wish there were a later start to the zombie infestations starting in the game. Say 1968... the year Night of the Living Dead came out?I always envisioned a zombie mode being a late-game equalizer and something to liven that part of the game up. Great mode...happy to finally have it in the game. A long-time request for me. A start period option however = better IMHO.
I believe that would be possible to mod. I might get to it, but I already released two other mods for this mode![]()
What I've seen in Youtube videos is enough for me to say that I will not use zombie mode. And frankly, I fail to understand how anyone can have fun with this.
Barbarians are so annoying already and now they can spawn basicaly anywhere anytime and destroy whatever strategy you think you're playing. Just for people who enjoy torturing themselves.
What I've seen in Youtube videos is enough for me to say that I will not use zombie mode. And frankly, I fail to understand how anyone can have fun with this.
Barbarians are so annoying already and now they can spawn basicaly anywhere anytime and destroy whatever strategy you think you're playing. Just for people who enjoy torturing themselves.
I only played one game, so I didn't experience fully this game mode. So far: it seems to be more a threat to the AI than a player, because they love to improve every tiles with the nw improvements for some reason.
I am curious though, are those of you on PC also experiencing zombies not caring about your units and opting to attack your cities when both are adjacent to them?
I wonder if this mode is winnable.![]()
I am curious though, are those of you on PC also experiencing zombies not caring about your units and opting to attack your cities when both are adjacent to them?
How is experience (for player military units) gaining working on Zombies?
Is that the same as on Barbarians? (something like normal exp gaining until 1st level, then only 1xp per action on 2nd level and above...)