Andrew Johnson [FXS]
Prince
- Joined
- May 15, 2020
- Messages
- 394
Hmmm... There are others at Firaxis who are better at the game than I am. You, I imagine, are better at the game than I am, as are most people here. As I've said, my job is to make the words pretty and the history more or less check out - I'm a historian and writer, and not a designer or playtester. I don't play above Emperor, and normally play on King.Andrew, any strategy to avoid shooting them down and acting like they are not there?
But they'll chase the nearest unit. Get some recon units to lead them away; get some city projects to grab them and toss them away. The last zombie game I played I made a fortified line of traps (remember they damage ON and ON ADJACENT tiles) in front of walls and let those lines damage or kill zombies that came too close - I got the It's a Trap and Hello Mr Fancypants achievements for doing that. I avoided settling near any place that had been a battlefield - ever - and kept a close eye on the one or two ancient battlefields behind my wall (there were one or two). I did not try to settle Beyond the Wall, and the one foreign capital (in other words un-raze-able city) out there (Harald's poor city) I had I had to pretty much abandon.
I had a safe heartland of about five (Khmer) cities which could produce things OK, whereas the AI was pretty destroyed (except for a peaceful Mapuche off in the distance). I waged a small war on Mapuche to cripple his growth and ended up with a science victory.
Looking at that screenshot... I would use the Ultimate Nuke, which is "Retire". That world belongs to the dead now. In the future, I might try to avoid provoking early wars. In my old game, the zombies mostly came because Harald, Eleanor and I got into a three-way fight that seeded the ground with Badness that eventually killed the world (pretty much). If we hadn't started that Ancient and Classical-era war, we would have a lot fewer (and thus a lot weaker) zeds walking around.