Xiao Xiong
Prince
- Joined
- Oct 15, 2009
- Messages
- 480
One hexagon can be created by creating a ring of six hexagons with one in the center.
One of the problems with the 1UPT system is that it completely clogs up roads and cities and such. Also some places like a small island simply don't have space on them for an adequate number of units.
Here is a solution:
Maintain the 1UPT philosophy for combat but have combat occur on a "zoomed in" version of the map that shows each regular hexagon as actually seven smaller hexagons. On this zoomed in map each unit would occupy a single hexagon. On the normal view you could place up to seven units on a hexagon.
This would allow you to march armies around and populate cities with a reasonable number of defenders while maintaining the 1UPT combat system.
There are a variety of issues to resolve to make this work, obviously.
One is, what's the unit placement on the smaller tiles if you don't actually set it? The game could pick something for you at random, but there is a better way: You could double click on a group and arrange the units within the 7 tiles into whatever formation you please. The unit would then maintain that formation until you change it.
So, if you arrange your units with some rifles at the north end, then make them move east, the rifles would now be to the east, because that is now the front of the formation.
If you do NOTHING the default would be to have ranged units at the back of the formation, and melee units up front. That would also help solve one of the problems with the AI where it's never protecting a ranged unit with a melee unit--a simple AI solution would be to put 3-4 units on a tile in a mix, and it would automatically cover the ranged units provided that the whole formation was facing in the direction of the enemy. Of course if it got flanked and attacked from the rear that's represented.
Thoughts?
I know if this were implemented there are surely more details to work out and some other problems to solve but it seems like a reasonable compromise between maintaining the 1UPT combat system and solving some of the congestion and AI problems.
One of the problems with the 1UPT system is that it completely clogs up roads and cities and such. Also some places like a small island simply don't have space on them for an adequate number of units.
Here is a solution:
Maintain the 1UPT philosophy for combat but have combat occur on a "zoomed in" version of the map that shows each regular hexagon as actually seven smaller hexagons. On this zoomed in map each unit would occupy a single hexagon. On the normal view you could place up to seven units on a hexagon.
This would allow you to march armies around and populate cities with a reasonable number of defenders while maintaining the 1UPT combat system.
There are a variety of issues to resolve to make this work, obviously.
One is, what's the unit placement on the smaller tiles if you don't actually set it? The game could pick something for you at random, but there is a better way: You could double click on a group and arrange the units within the 7 tiles into whatever formation you please. The unit would then maintain that formation until you change it.
So, if you arrange your units with some rifles at the north end, then make them move east, the rifles would now be to the east, because that is now the front of the formation.
If you do NOTHING the default would be to have ranged units at the back of the formation, and melee units up front. That would also help solve one of the problems with the AI where it's never protecting a ranged unit with a melee unit--a simple AI solution would be to put 3-4 units on a tile in a mix, and it would automatically cover the ranged units provided that the whole formation was facing in the direction of the enemy. Of course if it got flanked and attacked from the rear that's represented.
Thoughts?
I know if this were implemented there are surely more details to work out and some other problems to solve but it seems like a reasonable compromise between maintaining the 1UPT combat system and solving some of the congestion and AI problems.