Zwingli
Prince
After a long hiatus from civ, I am back with a Conquest-compatible PC
. This SG will be a deity level game, but one opponent has been modified to compete at Sid level. After all of the trouble X-man has caused in other Civ games, I thought it would be appropriate to make Persia the tough opponent.
Difficulty: Deity*
Software: C3C 1.22
Civ: Celts
Landmass: Standard ~65% water (custom pangaea)
Barbarians: Roaming
Varient Rules: All Sid wonders must be razed. Elimination of Persia counts as a win.
Game Rules: RBCiv
About the Map
The map is ~80% randomly generated, but I have boosted the natural resource appearance ratio to about pre-conquest levels. The map will not look too unnatural, but Persias start location has been modestly enriched
. There are several rule changes including the removal of lethal land bombard from bombers and a tech rate between Deity and Sid, but most of them affect only Persia. Because I designed the map, I will skip the first rotation and also slot last in the roster to prevent foreknowledge from being too much of a factor.
Sid Bonuses
Even a modest Sid civ can shred multiple Deity AI civs at once. Ive given Persia bonuses such that they might not have to same research or pure numerical power as a Sid civ, but will eventually exceed one in production and combat ability. Basically, Persias growth, commerce (in leu of research), and production have been boosted by about 50% using unique wonders, improvements, and the Agricultural trait. They have been given unique unit versions of the guerilla and TOW, and they have been given early access to light bombers and armies. Unit support has been boosted by Sid versions of Despotism, Monarchy, and Republic. For details, see the attachment.
Roster
Open
Open
Open
Open
Zwingli (skip x1)

Difficulty: Deity*
Software: C3C 1.22
Civ: Celts
Landmass: Standard ~65% water (custom pangaea)
Barbarians: Roaming
Varient Rules: All Sid wonders must be razed. Elimination of Persia counts as a win.
Game Rules: RBCiv
About the Map
The map is ~80% randomly generated, but I have boosted the natural resource appearance ratio to about pre-conquest levels. The map will not look too unnatural, but Persias start location has been modestly enriched

Sid Bonuses
Even a modest Sid civ can shred multiple Deity AI civs at once. Ive given Persia bonuses such that they might not have to same research or pure numerical power as a Sid civ, but will eventually exceed one in production and combat ability. Basically, Persias growth, commerce (in leu of research), and production have been boosted by about 50% using unique wonders, improvements, and the Agricultural trait. They have been given unique unit versions of the guerilla and TOW, and they have been given early access to light bombers and armies. Unit support has been boosted by Sid versions of Despotism, Monarchy, and Republic. For details, see the attachment.
Roster
Open
Open
Open
Open
Zwingli (skip x1)