Zwi2: Sid Among the Deities

Zwingli

Prince
Joined
Feb 23, 2003
Messages
539
Location
Sacramento, CA
After a long hiatus from civ, I am back with a Conquest-compatible PC :). This SG will be a deity level game, but one opponent has been modified to compete at Sid level. After all of the trouble X-man has caused in other Civ games, I thought it would be appropriate to make Persia the “tough opponent”.

Difficulty: Deity*
Software: C3C 1.22
Civ: Celts
Landmass: Standard ~65% water (custom pangaea)
Barbarians: Roaming
Varient Rules: All “Sid” wonders must be razed. Elimination of Persia counts as a win.
Game Rules: RBCiv


About the Map

The map is ~80% randomly generated, but I have boosted the natural resource appearance ratio to about pre-conquest levels. The map will not look too unnatural, but Persia’s start location has been modestly enriched ;). There are several rule changes including the removal of lethal land bombard from bombers and a tech rate between Deity and Sid, but most of them affect only Persia. Because I designed the map, I will skip the first rotation and also slot last in the roster to prevent foreknowledge from being too much of a factor.


Sid Bonuses

Even a modest Sid civ can shred multiple Deity AI civs at once. I’ve given Persia bonuses such that they might not have to same research or pure numerical power as a Sid civ, but will eventually exceed one in production and combat ability. Basically, Persia’s growth, commerce (in leu of research), and production have been boosted by about 50% using unique wonders, improvements, and the Agricultural trait. They have been given unique unit versions of the guerilla and TOW, and they have been given early access to light bombers and armies. Unit support has been boosted by Sid versions of Despotism, Monarchy, and Republic. For details, see the attachment.


Roster
Open
Open
Open
Open
Zwingli (skip x1)
 

Attachments

No interest? :hmm:
Perhaps there are too many "hard" games going on at this point, or there are too many modification in this one? If it makes any difference, in test debug games there were over a half dozen pentagon-enhanced AI armies cruising around by the early industrial age. Quite a rarity in C3C I hear :). Maybe the start location will attract more takers.
 

Attachments

  • Zwi2_start.jpg
    Zwi2_start.jpg
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You are also trying to find players right on top of independce day weekend. It may pick up after Monday.
 
Hi Zwingli,

Unfortunately I'm up to my SG limit so I can't really join :(

I'll be watching with interest though :)



Ted
 
Welcome back, Zwingli. :) I'm afraid this is another, interesting-but-no-thanks post. I'm on an SG break. I've limited myself to playing the GOTM games (including the SGOTM) and even that is taxing my RL time more than it should. I hope to be back in business end of August.
 
Well, it looks like the SG forum is currently saturated with tough games. Just looking at all the SGs with "AW" or "Sid" or "XCC" somewhere in their name, I think it would be best to put this one on hold for awhile. I'll be lurking or showing up in open SGs for now :)

In case anyone is interested, I have included the scenario save for 4000 BC in the first post. I might be returning to this one at some point though, so don't play ahead if you want to avoid spoilers ;).
 
Well,

I have to say I'm both pleased & disappointed that this game hasn't got off the ground. Pleased because it means I might get to play it after all :) and disappointed as I won't have the vicarious pleasure of watching a group of highly skilled players getting a thrashing :D


Ted
 
damn, i was really looking forward to the read on this one. well, maybe if it's on hold long enough for a couple of my games to clear, i'll get to sign-up :)
 
1 game cleared. sign me up :) do you have the .bic file? maybe I can try a random game to cut my teeth while we wait for others to join.
 
Ok, I'll reserve you a spot whenever this gets off the ground :) Here is a test biq (scenario) with a beefed up Germany on a random map. I've given them yet another settler in this version to make up for having a non-enhanced start position, but it should be somewhat easier than the final Persian version.
 
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