Keniisu
YouTuber | Modder
Son, what shalt you bestoy upon us?
I have to say no, so it'd be the Interwar Period.Can I limit it to a certain region?
Spoiler :If yes, Pre-Islamic Arabia
If no, Interwar Period
Since this in the Interwar Period, let's dive right into America's Great Depression with the person who helped cease it out.
The United States (Franklin D. Roosevelt)
UA: The New Deal -
Upon the adoption of a Policy gain an large boost to your Gold and Great Merchant points. For each Gold-yielding building you own in your cities gain +1 Gold and +1 Culture .
UU: B17 -
Replaces Bomber. Starts with the Siege I promotion and provides small amounts of Gold to your civilization when attacking .
UB: Assembly Plant -
Replaces the Factory. Grants +20% Production towards Airborne and Siege units. Workers take 10% less time to make tile improvements and provide +1 Gold to your civilization.
The Kingdom of Italy
Rome
Benito Mussolini
UA: Il Duce
Workers build improvements 50% faster. Cities connected to the capital receive +15% production, with an additional +1 production for every 2 excess local happiness when connected by railroad.
UU: Blackshirt
Replaces Infantry. Produced twice as fast in cities connected to the capital. Garrisoning a Blackshirt in the capital for the first time will provide a free ideological tenet. Blackshirts garrisoned in cities connected to the capital provide 3 happiness.
UB: Fascio
Replaces Broadcasting Tower. Yields only +20% culture, but additional +20% when connected to the capital. Provides +1 production on tiles with a road or railroad. Does not require a museum.
Good call on the improvements, I'll scale that back. What I'd really meant was basically specifically railroads, so as to be able to fully cash in on that bonus, but instead I'll just give railroads an earlier unlock tech. They're just usually so out of the way, I was wanting to keep the design capable of streamlining the plastics rush and staying competitive while also building the rails fast enough to cash in on the bonus at all while the game is still going.
Fixed the design, hopefully not as OP. I had been kind of juggling with that because I like my civs to have some form of early game bonus and I was unsure if the production from city improvements was really as good, but thinking more about it now it certainly should be.
Looking over your design, isn't a melee submarine a bit of a heavy nerf? Without oil, or at least without oil to spare for the sea, it would mean no way to appropriately defend oneself from naval incursions, or to combat enemy fleets in their own home. Though I do like the manned torpedo immensely, it seems like a very fun unit to play around with. It just might be more balance-wise appropriate as a destroyer replacement.
Hm... shouldn't the Book Club be a Culture building? Or a Science building at the very least?
Oh, lemme try to add ideas:Also in trend of what Inthesomeday did a while back helping others. Here's two ideas someone can use for designs:
- The Golden Twenties of Germany where Culture boomed and tons of things were shifting the standards of what the people enjoyed and did.
- The Shōwa Period of Japan where Nationalism and Statism was at a high point in the country.
Territory of Hawaii
Leader: Stanford B. Dole
UA: Big Five
Plantation yield +1 gold :c5gold, tourism and unhappiness for every civ that you have at least one active deal with (max. 4). Upon settling a city, one to three sources of unique luxury plantation resources may be spawned (Pineapple, Sugarcane and Mangoes)
UB: Foreign Military Base (military base)
Does not have any prerequisites, but gives less defense (8 vs. 12) (18 vs 25). Must have at least one declaration of friendship to build, and increases the the gold and tourism yields of this city by +5% for each active declaration of friendship.
UU: Passenger Ship (cargo ship)
Does not give gold in a regular way, but instead trade routes with a passenger ship yield +1 gold and tourism for every 2 citizens in the target city.
Oh, lemme try to add ideas:
- Warlord Period, or, really, just everything from the fall of Qing to the end of Second Sino-Japanese war, where.. bloodshed happened
- The whole Ottoman partition mess. Just the whole of it
- Spanish Civil War. The WWII testing ground
- Russian Civil War and all the spillover. A technicolor revolution. Lenin, Kolchak, von Stemberg, Makhno, Antonov,....
- And last but not least, the Campion Campaign
[*]And last but not least, the Campion Campaign
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UA: The Great Emu War
Upon defeating an emu, receive a sum of Production and in the nearest City. May disband Military Units that are level 4 or higher in a City for a source of Wheat within working radius; additionally provides a sum of Food for every worked Farm when doing so.
UU: Emu
Adorable but general nuisance that periodically spawns near your Cities as a Barbarian Unit; cannot be trained or purchased. +4 Moves and may retreat from combat. Additionally, automatically pillages Farms and has a 50% chance to respawn in an adjacent, empty tile upon being defeated. +2 Gold and -1 Food on tiles it is stationed on.
UU: Emu Command
Stalwart veterans dedicated to the cause of the everyday farmer. Earlier Machine Gun replacement that comes at Replaceable parts that earns experience faster. Damages enemies that enters its Zone of Control and prevents them from pillaging adjacent tiles. +1 Food when stationed on a Farm tile.