Civ 5 Design Challenge IV - History/Eras

Keniisu

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This challenge takes the concept originally made by Idvhl and used by others and does in a bit differently. You must create a Civilization based on a certain time in History or Era described below. The voting shall usually begin a few days before the winner of the challenge will be decided. Below you can find the details and the rules.





Rule 1. No voting for yourself when the voting begins.
Rule 2. You may use only Civilizations and their Leaders that were around during the time of this point in time.
Rule 3. Each Civilization must have a leader, Unique Ability, and two other Uniques. (Buildings, Units, etc.)





The Current Challenge as of now is...
Design a Civilization based around the time of WW2
Submission Time Ends on 3/02/2016 and after this Voting shall begin and end on 3/04/2016



Hall of Fame / Previous Winners
Spoiler :


 
The period is sorta vague (as well as the requirement of "in Europe"), care to give some specific year range?
 
The period is sorta vague (as well as the requirement of "in Europe"), care to give some specific year range?

Sorry for seeming a little vague.
I removed the Europe requirement as it felt a little unnecessary and restrictive and updated the year range.
 
Having a legacy is kind of weird. Thanks for making this new challenge thread, Keniisu.
 
Well, I have this


Abbasid Caliphate(Harun al Rashid)
UA: House of Wisdom
Scientific and religious buildings grant :c5goldenage: golden age points upon construction and whenever a :c5goldenage: Great scientist or prophet are born in your cities. +1 :c5culture: culture and +1 :c5food: food from specialists during :c5goldenage: golden ages.

UB: Bimaristan
Replaces hospital. Unlocked much earlier at Education, the Bimaristan grants only 3 :c5food: food. However, it contains a scientist specialist slot, as well as a slot for a :greatwork: great work of writing. +2 :c5food: food on academies and holy sites. Requires a granary in order to be built.

UU: Physician
Replaces great scientist. In addition to its abilities, it may create unique medical treatise, which grant :c5science: science, :c5culture: culture, and convert 5% of the city's science to :c5food: food. Those also provide +2 :tourism: tourism and additional +2 :c5science: science upon researching biology.
 
Gupta Empire
Chandragupta I

UA: Zero
Free great person at mathematics. Great person point yields doubled for scientist specialist slots.

UU: Kshatriya
Replaces composite bowman. Starts with rough terrain shooting promotion; +2 melee combat strength. +33% ranged combat strength against mounted units.

UB: Adhikarana
Replaces Courthouse. Costs no maintenance, contains two scientist slots. Can be built nationwide, but only provides happiness bonuses to occupied cities.
 
I guess I will join in on the fun with Carantania (658–828)


Carantania

Valuk
Prince’s Stone
Entering :c5goldenage: Golden Ages triggers a :c5happy: We Love the King Day in all cities. During their :c5happy: We Love the King Days, gain +1 :c5culture: Culture on every farm, doubled if the Farm is next to a mountain.

Kosez
Carantanian Knight replacement. No additional :c5moves: movement cost when moving on hills. Increased :c5strength: Strength when adjacent to a Mountain

Trg
Market replacement.The length of :c5happy: We Love the King Day in this city is increased by 1 turn for every :trade: trade route with a :c5citystate: city state.



Additionally WLKTD for this Civ are renamed into Duke Elections, just like Brazil has Carnivals instead of Golden Ages

Not exactly pretty looking but meh :/
 
Do you want a real civ from this era or a civ based on this era but not necessary real?
Hmm. It has to have been present around this Era so a Civ based (But not actually there)on the history point would not be allowed.
 
Here's an edit of one of my first designs:

The Eóganachta

Leader: Fíngen mac Áedo Duib

UA: Gentle Rulers- :c5influence: Influence gained from gifting :c5gold: Gold, Units, or completing :c5citystate: City State Quests increases by 20% for every Social Policy tree completed. +2 :c5culture: Culture in the :c5capital: Capital for every :c5citystate: City State ally.

UU: Galloglaigh- Replaces Pikeman. Cheaper to produce. Every gifted Galloglaigh provides you with +1 :c5gold: Gold and +1 :c5culture: Culture, increasing to +2 of both if their new owner is at war.

UB: Cloigtheach- Replaces Garden. Does not require freshwater source. In addition to regular yields, has a :greatwork: Great Work of Music slot that increases the city's :c5culture: Cultural output by 15% when filled.
 
The Buyids
Leader: 'Adud al-Dawla
UA: The King of the King of Kings
Upon :c5occupied: capturing a holy city, may spend :c5faith: faith to install a puppet head, granting a unique, stacking bonus depending on the type of religion. We Love the King Day lasts an extra turn in all cities for every holy city you possess.

UU: Dailamite (Replaces Swordsman)
Dailamites, unlike regular swordsmen, may swap between spears and swords. Spear wielding dailamites receive a 25% bonus against cavalry and grant a 25% defensive bonus to adjacent sword wielding daliamites. Sword wielding dailamites receive a 25% bonus against ranged units and grant a 25% defensive bonus to adjacent spear wielding dailamites.

UB: Jamiʻah (Replaces University)
The Jamiʻah, unlike the regular university, provides +1 :c5faith: faith for every rationalist :c5culture: social policy enacted and +1 :c5science: science for every piety :c5culture: social policy enacted. Upon finishing either tree, the Jami'ah receives a scientist specialist slot.

*
Spoiler :
Buddhism: Patronise the Dalai Lama
During periods of peace, gardens and all religious buildings yield +2 :c5faith: faith and +1 :c5happy: Happiness.

Catholicism: Patronise the Papacy
Temples come with a slot for a Great Work of Art and yield +1 :c5culture: culture.

Confucianism: Patronise the Philosophers
Courthouses may be built in any city and provide +2 :c5happy: Happiness and :c5science: science, while costing much less maintenance.

Eastern Orthodoxy: Patronise the Patriarchs
Receive a random specialist slot in all cities that yields +1 :c5faith: faith when filled.

Hinduism: Patronise the Yogi
Animal resources yield -1 food but +2 :c5culture: culture and :c5faith: faith. +2 food in cities on rivers.

Islam: Patronise the Caliph
Buildings and wonders that yield +1 :c5science: science yield +1 :c5faith: faith, may expend Great Prophets for a :c5science: science boost.

Judaism: Patronise the Chief Rabbi
Whenever a city falls, receive a free citizen somewhere, and another citizen if the city is :c5razing: razed.

Protestantism: Patronise the Archbishop
Religious buildings cost no maintenance and yield an additional +1 :c5happy: Happiness if built rather than bought.

Shinto: Patronise the Head Priest
Shrines yield +1 :c5culture: culture and +1 production. Receive :c5faith: faith whenever a unit dies.

Sikhism: Patronise the Gurus
Units in friendly territory receive a defensive strength boost and grant :c5happy: Happiness while garrisoned.

Taoism: Patronise the Head Daoshi
Cultural buildings yield 2 :c5production: production and :c5production: production buildings yield 2 :c5culture: culture.

Tengriism: Patronise the Shaman
Pastures yield +1 :c5faith: faith for every adjacent plains tile and grant +2 :c5production: production while training mounted units.

Zoroastrianism: Patronise the Dastur
Shrines yield +1 :c5culture: culture, increasing by 1 :c5culture: culture every 15 turns.
 
You don't really like Jews do you? :p

(Plus, Chief Rabbi is quite problematic... They aren't exactly, well, traditional.)
 
mfw spend ages trying to think of something for the head rabbi which wouldn't be offensive in any possible way but get a reply within seconds blasting me for hating jews anyway

i just cant win
 
Maybe something to do with the Judge? I don't know a lot about Israelite history but I believe (and I could be mistaken) that the early Jewish community in Palestine was governed by judges who interpreted legal cases based on religious values, making them significant figures in religious politics
 
mfw spend ages trying to think of something for the head rabbi which wouldn't be offensive in any possible way but get a reply within seconds blasting me for hating jews anyway

i just cant win

No you can't, its the begin Nathan doctrine. :p

It could be...

"Religious buildings increase :c5greatperson: great people generation by 10% and grant :c5gold: gold when completed".
 
Updated the thread to show submissions of everyone who has submitted one. :king:
 
No you can't, its the begin Nathan doctrine. :p

It could be...

"Religious buildings increase :c5greatperson: great people generation by 10% and grant :c5gold: gold when completed".

Weird. At least in Arabia its considered extremely antisemitic to make links between Jews and merchantry/money. Antisemites always make jews out to be particularly thrifty or miserly so I tried to stay away from anything related to money, hence my reference to Israel instead.
 
Weird. At least in Arabia its considered extremely antisemitic to make links between Jews and merchantry/money. Antisemites always make jews out to be particularly thrifty or miserly so I tried to stay away from anything related to money, hence my reference to Israel instead.

That's definitely the case in the US as well.

Here's an idea that wouldn't be considered antisemitic: Immediately gain :tourism: Tourism over every civ equal to twice the :c5culture: Culture they've produced over the course of the game. Gain 1000 extra delegates to the World Congress. Gain a copy of every Spaceship Part, plus two more SS Boosters. Gain control of every original :c5capital: Capital.

There, that should be the minimum required to please the Natan. :p
 
A month challenge? These challenges are getting longer and longer.
 
Soninke Empire (Mayan Dyabe Cissé)
Start Bias: Plains
Capital: :c5capital: Koumbi Saleh
UA: Kaya Maghan
Cities generate +10% :c5culture: Culture for each different Luxury Resource within the Empire's borders. Luxury Resource Tiles yield +1 :c5gold: Gold for each other copy of that Resource within range of both the relevant City and the :c5capital: Capital.
UU: Ghana (replaces Great General)
Unlike the Great General it replaces, the Ghana also counts as a source of 1 Iron, which may be traded as normal. Additionally, it may be expended for a Customs House in addition to a Citadel and has a base :c5moves: Movement of 4.
UU: Kuralemme (replaces Knight)
In addition to generating :c5gold: Gold per Kill, the Kuralemme also generates a much larger amount of :c5gold: Gold than normal when Pillaging Tiles containing Luxury Resources and generates :c5culture: Culture when Pillaging Caravans. Upgrades to Cavalry. Requires Iron rather than Horses.

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Hope that's up to standard! =]
 
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