Ok, I loooked at the save and we have a serious issue in hands, that is the fact we don't have OB with Rammy... Ok things are controlable now, but what will be of him when we have more culture in his cities than he has? Ok he has enough military to hold 1 legendary city from rebelling, but not 3 ... so , without OB, how the hell we are going to put our troops there to stop the rebellion ?

That is a serious issue and it will not go better with all the spy action we are going to make on him.
Other note: Biz has a city that is 85 turns away from legendary. I don't expect that this holds with the war, but if Biz caps to Boudi with those cities untouched we can be stuck in a bad place... Same when the UN rolls in, as it will surely given that we have 2 Ind civs in game.
BTW , by having the double of Rammy power , we are assured that he will not DOW us . First time for a big while I see power deterrence actually working in Civ IV
Ok, now start the gripes...
First, I see a spy walking to the Egyptian cap. That is a bad idea since the city can't be reached in turn from our border, while we have a target that is ( Memphis ). Anyway, for sake of concentration , I expect that all the players concentrate their spy actions on one city at the time, even if to maximize the sabotage of the Sec Bureaus.
Second, we have a shrine in hands and we are not making it work in our benefit. The Tao holy city needs a grocer and a bank ( better said, we need more banks for the WS ) and to boot , our only tao monastery is in the cap, that probably has better things to do besides missionaries ....
Third, and more important, we need more ( no, it is not "workers"

) spies ! Our culture spread is not being limited by the EP prod nowadays, but by the lack of suficient spies

Ok, they die like flies , but they should be done like mosquitoes in a warm wetland born : in big numbers. Ideally, with the EP/turn we have now ( that only will get bigger ) and , we should be banging atleast 1000

per turn , and with the current culture per mission ( ok, this one will get bigger as well ) it means close of 4 sucessful mission
per turn. Multiply this by 7 ( to cover spies in rest, Sec bureau sabotage, spies en route and spies detected before doing the mission ) and this means we need a force of 28-30 spies, and this before considering the chances of sucess in the missions. Currently we have 15 ... P.S actually the next spread mission will put more than 290

in Memphis ( that gives a 290/400 = 0,725

/

ratio ATM ) , making my numbers above to be a little bloated, but we still need atleast 10 more spies to have a margin of confort.
Boudi power is scary... I seriously hope we will not need to resort to the nuke option to win this game, but I would not be surprised if we needed to go that way.
BTW, how about gifting Electricity to Rammy in hopes of him building the Broadway? given that he is feeling intense cultural pressure ( I wonder why ... ), I guess he would definitely try it...
Ok, will wait for more input until atleast tomorrow. And hopefully we will not get a award for the "more pissed neighbour without nuke action" for so much caught spies :/