To say the truth I wasn't expecting to finish the game, but we were closer to win than I expected ...
First, and specially to thy: So, rammy would take a while to finish thew sec Bureau, right ?
Not really, but again he was churning 65 hammers/turn....
Anyway, more spread of culture and Sec Bureau build sabotage ... only the game to make me feel happier ... or not:
It's raining sand, aleluia ... It's raining sand...
BTW Boudi ended the game as Pope
And we got our last GP of the game, a ( surprise, surprise ) GSpy. It barely managed to get to the action area in time...
... because we hitted legendary status in all cities in that same turn, a little sooner than I was expecting:
No time to lose, I guess:
And due to the lack of enough tanks
( really the guy that decided that tanks should spend more movement attacking hills then a flat tile should be hanged
), this had to stay to next turn:
...that ,by some unknown reason to me entered in anarchy, unlike the other two
This alone eaten 2 turns of our win. BTW, there is something fishy regarding lost of buildings in here: some disapeard as in a normal capture ( like libs and univs ), some stayed , but without producing culture ( wonders mainly ) and, the oddest of all, some stayed there producing culture ( castles ). A kind soul with code knowledge could be a nice guy and explain this to, me , but I smell rat ...
Back to the show, given that I had no further business with Ramesses, I decided to cap him:
I enternained the idea of playing cat and mouse a little bit more, but there was no need...
The rest of the game was mainly wait for the pop up...
I'm not much of showing end screens ( c'mon, there is no need of shoving a AC score all over again ), but i guess this is the first culture win I've seen with this culture chart:
Autosave of the winning turn below.
Well, now that we finally finished this, I guess that I have to agree with Tatran that this game was longer than I was antecipating. This had something to do with some of our decisions ( letting boudi pass to war ramesses was a bad slip ), but again this game had a very adverse diplo enviroment for this variant: our target had became the resident punching bag of the game and a very agressive AI took the lead of the game both in military and in diplo terms with little that we could do about it without a no-compromise war, that would most likely divert us from the variant. The culture spread part, besides the annoying tendency for the AI to rebuild Sec bureaus one after the other, went pretty smoothly and we
only lost 150 spies in the process ( roughly 6000 hammers ). This probably makes this win a little more expensive than it looked at first sight, but probably is far less expensive than the other late cultural wins , and we had no necessity of trading military security for the win ( we could had done that if we wished ) given that we had military parity with the only AI that could had made our game go haywire...
In resume? Well, it could had been done better ,most surely
But, in spite of not being the easiest possible scenario for this, we managed to take this rabbit out of the hat....
Now, on RR7 ... How about:
Code:
-Tokugawa of Japan
-Must found Sushi
-Must have all the Sushi resources inside our cultural borders in the turn of the win.
-Must have Sushi spreaded in atleast one city of every civ in game in the turn of win
-All the civs that start the game or that are spawned during it must be alive in the end of the game
-The game must be won by domination
?