Round 0: Hola!
Round 1: The Slavering Horde (4000 B.C. - 3475 B.C.)
Round 2: Onward, Christian Soldiers (3475 B.C. - 2125 B.C.)
Round 3: Isabella REX (2125 B.C. - 1350 B.C.)
Round 4: Wonder Pig! (1350 B.C. - 850 B.C.)
Round 5: Backstabs All Around (850 B.C. - 215 B.C.)
Round 6: Veni, Vidi, Vici (215 B.C. - 115 A.D.)
Round 7: Buildup to War (115 A.D. - 520 A.D.)
Round 8: Building the Stable (520 A.D. - 805 A.D.)
Round 9: The Golden Age (805 A.D. - 1100 A.D.)
Round 10: And Then There Were Seven (1100 A.D. - 1220 A.D.)
Round 11: The Kingdom of Heaven (1220 A.D. - 1510 A.D.)
The King of the World series focuses on the Earth18Civs map, highlighting the unique challenges and opportunities presented to various Civilizations in their real-life contexts. In this game, we will be playing as Isabella of Spain:
All right. I'm trying Epic speed on a probationary basis. My time to devote to this game is limited enough, but it's the "cool" thing to do, so I'll give it a try. I'm sticking to Monarch for this game, though. Isabella's in a fairly tough spot, and after that Mansa Musa game, I don't want to be overwhelmed again just yet. Also, Choose Religions seems awfully appropriate for Spain. Sadly, that eliminates any possiblity of us getting the cool splash page with the little globe.
So, Isabella. Spiritual and Expansive. Spiritual is, of course, a great trait, though one I don't tend to make great use of. I don't "dip" into civics like you're supposed to as a Spiritual leader. Maybe this game will give me the chance. Expansive is nice, I guess. Quicker workers and granaries, and a little bit of a health boost. The trait combo seems nice for getting some infrastructure up and running quickly.
I honestly haven't played as Spain since the Conquistador turned into a Cuirassier replacement. They were a great Knight, but now I'm not so sure of their utility. Military Tradition is normally a backfill tech for me, coming well after Rifling. I guess I'll make it a priority this time around. The Conquistador in its current incarnation doesn't sound like a game-changing unit, but it seems like it could be useful with a proper beeline.
In addition, Spain has the Citadel, a fantastic UB. Beefed up Siege and the normal Trade Route, Culture and Espionage bonuses, along with the (meh) City Defense Bonus. The only problem is that these bonuses will keep us away from Economics, a way too useful tech which comes way too soon for comfort.
But, in Earth18Civs, Leader and Civ are only two pieces to the puzzle. Let's check out the lay of the land:
The computer version of Isabella, as we all know, loves to settle in place and be forever consigned to obscurity and mediocrity, bolstered only by her religious fervor. There's something to be said for imitating this, seeing if it can be done.
The common strategy, though, is to hit the coast, settling two or even three cities on the Iberian peninsula. This allows for proper growth and, more importantly, a navy. And what's Spain without her Armada?
So, I'll open the floor to discussions. Where should we plant our cities? Should we shoot for an early religion (which seems awfully appropriate) or focus on Worker techs to improve all of Iberia's juicy tiles? And should we buildup to ruin Louis' day, or should we instead race for north Africa?
Round 1: The Slavering Horde (4000 B.C. - 3475 B.C.)
Round 2: Onward, Christian Soldiers (3475 B.C. - 2125 B.C.)
Round 3: Isabella REX (2125 B.C. - 1350 B.C.)
Round 4: Wonder Pig! (1350 B.C. - 850 B.C.)
Round 5: Backstabs All Around (850 B.C. - 215 B.C.)
Round 6: Veni, Vidi, Vici (215 B.C. - 115 A.D.)
Round 7: Buildup to War (115 A.D. - 520 A.D.)
Round 8: Building the Stable (520 A.D. - 805 A.D.)
Round 9: The Golden Age (805 A.D. - 1100 A.D.)
Round 10: And Then There Were Seven (1100 A.D. - 1220 A.D.)
Round 11: The Kingdom of Heaven (1220 A.D. - 1510 A.D.)
The King of the World series focuses on the Earth18Civs map, highlighting the unique challenges and opportunities presented to various Civilizations in their real-life contexts. In this game, we will be playing as Isabella of Spain:
All right. I'm trying Epic speed on a probationary basis. My time to devote to this game is limited enough, but it's the "cool" thing to do, so I'll give it a try. I'm sticking to Monarch for this game, though. Isabella's in a fairly tough spot, and after that Mansa Musa game, I don't want to be overwhelmed again just yet. Also, Choose Religions seems awfully appropriate for Spain. Sadly, that eliminates any possiblity of us getting the cool splash page with the little globe.
So, Isabella. Spiritual and Expansive. Spiritual is, of course, a great trait, though one I don't tend to make great use of. I don't "dip" into civics like you're supposed to as a Spiritual leader. Maybe this game will give me the chance. Expansive is nice, I guess. Quicker workers and granaries, and a little bit of a health boost. The trait combo seems nice for getting some infrastructure up and running quickly.
I honestly haven't played as Spain since the Conquistador turned into a Cuirassier replacement. They were a great Knight, but now I'm not so sure of their utility. Military Tradition is normally a backfill tech for me, coming well after Rifling. I guess I'll make it a priority this time around. The Conquistador in its current incarnation doesn't sound like a game-changing unit, but it seems like it could be useful with a proper beeline.
In addition, Spain has the Citadel, a fantastic UB. Beefed up Siege and the normal Trade Route, Culture and Espionage bonuses, along with the (meh) City Defense Bonus. The only problem is that these bonuses will keep us away from Economics, a way too useful tech which comes way too soon for comfort.
But, in Earth18Civs, Leader and Civ are only two pieces to the puzzle. Let's check out the lay of the land:
The computer version of Isabella, as we all know, loves to settle in place and be forever consigned to obscurity and mediocrity, bolstered only by her religious fervor. There's something to be said for imitating this, seeing if it can be done.
The common strategy, though, is to hit the coast, settling two or even three cities on the Iberian peninsula. This allows for proper growth and, more importantly, a navy. And what's Spain without her Armada?
So, I'll open the floor to discussions. Where should we plant our cities? Should we shoot for an early religion (which seems awfully appropriate) or focus on Worker techs to improve all of Iberia's juicy tiles? And should we buildup to ruin Louis' day, or should we instead race for north Africa?