Fanatic Demon
Student in Wizardry
Exactly How can I check if the mod functions? Is it sufficient to start a new game, enter World Editor, create a city with culture, return to the game and open the city screen and count the maximum hex range?
I did it I, modified the mod so there are now culture 9 levels, each which allows a different maximum number of tiles to be worked:
POOR: 9
FLEDGLING 13
DEVELOPING 21
ELEGANT 25
REFINED 29
DISTINGUISHED 37
INFLUENTIAL 49
ICONIC 61
LEGENDARY 69
Whoa please post
Whoa please post
What figures are you refering too?I don't know what those figures mean. So faras I can tell, every time the culture expands, all the squares are available to use in a city.
hey how do i merge this awesome mod with the revolution mod for bts?
the rev mod cant run without its DLL file, but i noticed that this one has one... please help!!
do u know of any tutorials to that show how to do that, also which programs to use?
I love this mod. I had it working with some other mods, Route Pillage and Build Outside Borders. After really screwing up my game trying to incorporate JZoC into it, I reinstalled. Originally when I incorporated this mod I just replaced the source files in the SDK and compiled. This time I used WinMerge to find the changes and cut and pasted the changes in the SDK. However, I get a compiler error now on CvGlobals.cpp. The error is "too many initializers" for this part of the code:
int aaiXYCityPlot[CITY_PLOTS_DIAMETER][CITY_PLOTS_DIAMETER] =
{
{-1, -1, 32, 33, 34, -1, -1}, // RogerBacon
{-1, 31, 17, 18, 19, 35, -1},
{30, 16, 6, 7, 8, 20, 36},
{29, 15, 5, 0, 1, 9, 21},
{28, 14, 4, 3, 2, 10, 22},
{-1, 27, 13, 12, 11, 23, -1},
{-1, -1, 26, 25, 24, -1, -1}
/*{-1, 17, 18, 19, -1,},
{16, 6, 7, 8, 20,},
{15, 5, 0, 1, 9,},
{14, 4, 3, 2, 10,},
{-1, 13, 12, 11, -1,}*/
};
Any idea what is wrong?