El Justo
Deity
krazydude,krazydude said:great! i recommend you use the same terrain graphics as the other vietnam scenario, as it is indeed "eye-catching"!
i look forward to see this released!
if you need a hand, i can always see what i can do
yes, i've considered using Cordy's Terrain pack for this one, too.
at present, we're (Klyden and I) trying to configure the foot unit lines for all of the civs...
it's not as easy as you may think.
for example, in TCW, we have a diverse line of foot units; ie, each one has a specific ability like "amphibious" or "airdrop" or the standard infantry type. well, the north vietnamese never sent paratroopers into s vietnam nor did they have a Marine branch of the NVA. while it's easy to 'plug in' units for civs like NV (NVA Infatry, Viet Cong, Sapper?, NLF Infantry?), the other civs like Khmer Rouge and Pathet Lao will present a more difficult position.
it is 'balance' that we're looking for; not really all of these new and shiny units.
the important thing is to have units in there that have a specific purpose and not just to 'fill space'.
such purposes could be:
defense
offense
paradrop
pillage
explore/recon
now, not all civs will or should have to have units that fall in the above categories but it's something to chew on...