<Nexus>
Traveler of the Multiverse
There is a launcher, a checker.exe in the Chronicles of Mankind folder.
No, it isn't. Did you apply the patch?Is it normal for the mega civ pack civs to always start the game with oligarchy?
I Downloaded Version 1.2 then applied Patch 1.2.6No, it isn't. Did you apply the patch?
I downloaded version 3.1 and applied 3.01 and the civs that i tried before are no longer getting oligarchy. Thanks for the help!That's the problem. Use the link in my signature and download 3.x versions of MegaPack and patch.
Depends on what you mean about AI issues.I remember AND having an issue with AI, and since CoM is a derivative I was wondering if it is fixed?
I meant the issues inherited from AND AI that was broken some time ago.Is there any improvement?Depends on what you mean about AI issues.
Does the AI present a reasonable challenge based on map, settings, and difficulty, answer is yes.
Is the AI capable of surprising you? Also a yep. Especially with coordinated amphib ops, and good use of combined arms tactics. It gets more interesting if you play into late game eras.
Other than a few quirks I've asked about in earlier posts, IMO, this is a worthy successor to AND and RAND 2.
You can do that by yourself in \Assets\XML\GameInfo\CIV4HandicapInfo.xml, look for <GoodyType>GOODY_MAP</GoodyType>Edit 3: the modmaker that removes maps from the rewards of goody huts will earn my eternal respect.
Can be too deep as Steam folders tend to be, try to move Steamapps folder to root of one of your drives. Anyway, Ctrl+V here a screenshot of mod's folder with path shown.I extracted the mod into the correct path I think (Sid Meyer's Civilization IV Beyond the Sword/Beyond the sword/mods)
Yup, oodles and lots of improvements. Give it a whirlI meant the issues inherited from AND AI that was broken some time ago.Is there any improvement?
Depends on which part you consider broken. Nexus doesn't work with DLL and AI is coded there.I meant the issues inherited from AND AI that was broken some time ago.Is there any improvement?
Dude, what even was changed except for war declaration weights? New features like capturing animals only made it worse, because there is no AI for it at all.Yup, oodles and lots of improvements. Give it a whirl
When installing the patch, did it ask if you wanted to overwrite the existing files?Just downloaded, and installed the game. I extracted the mod into the correct path I think (Sid Meyer's Civilization IV Beyond the Sword/Beyond the sword/mods), and then were confused about where to extract the patch, but decided to extract it into the new Chronicles of Mankind folder.
I really need to work more on the modOther than a few quirks I've asked about in earlier posts, IMO, this is a worthy successor to AND and RAND 2.
Hello everyone. Could You help me to erease pink/purple shadows on the map? They regulary accur after about 250 turns, I dont,n know if it is any kind of bug or self-acting changes in options. I can't find any solution.
Do you mean that HRW is superior in AI? Or some features?My only wish list is that HRW would get the fixes it needs to make it comparable to this mod..
That's true though... now I can recompile the dll and alter small thingsDepends on which part you consider broken. Nexus doesn't work with DLL and AI is coded there.
Well... AFAIK AND2 AI is not aware of 2/3 of its military. I think that's a big thing.Dude, what even was changed except for war declaration weights?
Okay, let's try to identify what the problem with capturing animals is and try to find a solution, okay? Maybe we can find a workaround that the AI understands alreadyNew features like capturing animals only made it worse, because there is no AI for it at all.
I only played 2.92 regularly, so wouldn't notice this shift. It sure is big if true.Well... AFAIK AND2 AI is not aware of 2/3 of its military. I think that's a big thing.
I don't think it's worth bothering with, just make animals optional. I was just bickering. It's already kinda covered by difficulty discounts, which is most of the reason it bothers me - it's an extra chore for players and shi1ty algorithm dummies (not AIs) just cut corners. It's an unhealthy minigame, it already was even in C2C where dummies are properly designed.Okay, let's try to identify what the problem with capturing animals is and try to find a solution, okay?
I can probably do that.I don't think it's worth bothering with, just make animals optional
Well, I know that the AI is not good at hunting and probably not so good at using captured animal either.It's already kinda covered by difficulty discounts, which is most of the reason it bothers me - it's an extra chore for players and shi1ty algorithm dummies (not AIs) just cut corners. It's an unhealthy minigame, it already was even in C2C where dummies are properly designed.