Love
Deity
Do you have a installer which overwrites ffh because my computer can't stand another gig of memory
Check the first post, the current version of FF is compatible with the most recent release of FFH although there are a couple of major bugs and balance needs some work... this is an ambitious mod
Hope Patch C is coming?
Is it just me or does patch b have no changelog on the first post?
I was wondering how to impact a FFH patch to FF ? (meaning when Kael releases a new patch, do I have to reinstall FF from scratch in order to use it in FF?)
I was wondering how to impact a FFH patch to FF ? (meaning when Kael releases a new patch, do I have to reinstall FF from scratch in order to use it in FF?)
When i launch the game i get
Tag : Civic_Public_Healers in info class was incorrect
current xml file is: xml\game info/civ4voteinfo.xml
and when the game is launched with the no interface i get
(picture attached)
I think the fishing boats may be related to the chopping trees takes 2 million turns. How come that hasn't been addressed? Now that two people reported it.
I have to just build the improvement that will destroy the forest, otherwise I'd have to wait 2 million turns to get rid of it. That's bad.
Also, how come no one has mentioned the Q guy yet? The newly added Dural civ I believe.
OK, now that the mod loads, I've noticed two things that don't seem to work. The first is the broader alignment modifiers in things like Civics, religions, and buildings, (they aren't listed in the pedia although their XML tags are still there, and they don't have effect), and the second is fishing boats. A ridiculous amount of turns (in the millions) will be given until they are done, but they never elapse after turns ending.
Boats/trees were fixed in patch B, but the wrong DLL was distributed by accident
Is there a chance we could get a fix for the boats/trees issue sooner rather than later? If patch C is going to be a while longer, would be nice to have some kind of workaround...